Files
UVtools/UVtools.Core/Operations/OperationFlip.cs
T
Tiago Conceição c94b5fb7f1 v2.17.0
- **Windows MSI:**
   - (Fix) Use the folder programs x64 instead of x86 for new installation path (#254)
   - (Improvement) Mark program and all files as x64
   - (Improvement) Add UVtools logo to side panel and top banner
   - (Improvement) Add open-source logo to side panel
   - (Improvement) License text aligment and bold title
- (Add) File format: OSLA / ODLP / OMSLA - Universal binary file format
- (Add) Calibration - Lift height: Generates test models with various strategies and increments to measure the optimal lift height or peel forces for layers given the printed area
- (Add) Layer Actions - Export layers to images (PNG, JPG/JPEG, JP2, TIF/TIFF, BMP, PBM, PGM, SR/RAS and SVG)
- (Add) About box: License with link
- (Add) Include a copy of the LICENSE on the packages
- (Improvement) File formats: Implement `Wait time before cure` properties on file formats with light-off delay, when used it will calculate the right light-off delay with that extra time and set to `LightOffDelay` property
- (Improvement) Change all date times to Utc instead of local
- (Fix) Tool - Flip: 'Both' were not working correctly
- (Fix) Linux: File 'UVtools.sh' with incorrect line break type, changed to \n (#258)
2021-08-08 23:57:00 +01:00

139 lines
4.3 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Threading.Tasks;
using Emgu.CV;
using Emgu.CV.CvEnum;
using UVtools.Core.FileFormats;
namespace UVtools.Core.Operations
{
[Serializable]
public class OperationFlip : Operation
{
#region Members
private bool _makeCopy;
private FlipType _flipDirection = FlipType.Horizontal;
#endregion
#region Overrides
public override string Title => "Flip";
public override string Description =>
"Flip the layers of the model vertically and/or horizontally.\n" +
"Note: Before perform this operation, un-rotate the layer preview to see the real orientation.";
public override string ConfirmationText =>
FlipDirection == FlipType.Both
? $"flip {(_makeCopy ? "and blend ":"")}layers {LayerIndexStart} through {LayerIndexEnd} Horizontally and Vertically?"
: $"flip {(_makeCopy ? "and blend " : "")}layers {LayerIndexStart} through {LayerIndexEnd} {FlipDirection}?";
public override string ProgressTitle =>
FlipDirection == FlipType.Both
? $"Flipping {(_makeCopy ? "and blending " : "")}layers {LayerIndexStart} through {LayerIndexEnd} Horizontally and Vertically"
: $"Flipping {(_makeCopy ? "and blending " : "")}layers {LayerIndexStart} through {LayerIndexEnd} {FlipDirection}";
public override string ProgressAction => "Flipped layers";
public override string ToString()
{
var result = $"[{_flipDirection}] [Blend: {_makeCopy}]" + LayerRangeString;
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Properties
public FlipType FlipDirection
{
get => _flipDirection;
set => RaiseAndSetIfChanged(ref _flipDirection, value);
}
public bool MakeCopy
{
get => _makeCopy;
set => RaiseAndSetIfChanged(ref _makeCopy, value);
}
#endregion
#region Constructor
public OperationFlip() { }
public OperationFlip(FileFormat slicerFile) : base(slicerFile) { }
#endregion
#region Equality
protected bool Equals(OperationFlip other)
{
return _makeCopy == other._makeCopy && _flipDirection == other._flipDirection;
}
public override bool Equals(object obj)
{
if (obj is null) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((OperationFlip) obj);
}
public override int GetHashCode()
{
unchecked
{
return (_makeCopy.GetHashCode() * 397) ^ (int) _flipDirection;
}
}
#endregion
#region Methods
protected override bool ExecuteInternally(OperationProgress progress)
{
Parallel.For(LayerIndexStart, LayerIndexEnd + 1, layerIndex =>
{
if (progress.Token.IsCancellationRequested) return;
using var mat = SlicerFile[layerIndex].LayerMat;
Execute(mat);
SlicerFile[layerIndex].LayerMat = mat;
progress.LockAndIncrement();
});
return !progress.Token.IsCancellationRequested;
}
public override bool Execute(Mat mat, params object[] arguments)
{
using var original = mat.Clone();
var target = GetRoiOrDefault(mat);
if (MakeCopy)
{
using Mat dst = new();
CvInvoke.Flip(target, dst, _flipDirection);
CvInvoke.Add(target, dst, target);
}
else
{
CvInvoke.Flip(target, target, _flipDirection);
}
ApplyMask(original, target);
return true;
}
#endregion
}
}