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https://github.com/riegera2412/UVtools.git
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d90f7e6f75
- (Add) Layer preview - Outline: Skeletonize - (Add) Actions - Export layers to skeleton: Export a layer range to a skeletonized image that is the sum of each layer skeleton - (Add) Pixel editor - Text: Allow to rotate text placement by any angle (#206) - (Add) Calibrate - XYZ Accuracy: Drain hole diameter (#205)
160 lines
4.7 KiB
C#
160 lines
4.7 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Text;
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using System.Threading.Tasks;
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using UVtools.Core.Extensions;
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using UVtools.Core.FileFormats;
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namespace UVtools.Core.Operations
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{
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[Serializable]
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public sealed class OperationLayerExportHeatMap : Operation
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{
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#region Members
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private string _filePath;
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private bool _cropByRoi = true;
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#endregion
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#region Overrides
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public override bool CanHaveProfiles => false;
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public override string Title => "Export layers to heat map";
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public override string Description =>
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"Export a layer range to a grayscale heat map image that represents the median of the mass in the Z depth/perception.\n" +
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"The pixel brightness/intensity shows where the most mass are concentrated.";
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public override string ConfirmationText =>
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$"generate a heatmap from layers {LayerIndexStart} through {LayerIndexEnd}?";
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public override string ProgressTitle =>
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$"Generating a heatmap from layers {LayerIndexStart} through {LayerIndexEnd}";
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public override string ProgressAction => "Packed layers";
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public override string ValidateInternally()
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{
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var sb = new StringBuilder();
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if (LayerRangeCount < 2)
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{
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sb.AppendLine("To generate a heat map at least two layers are required.");
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}
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return sb.ToString();
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}
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public override string ToString()
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{
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var result = $"[Crop by ROI: {_cropByRoi}]" +
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LayerRangeString;
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if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
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return result;
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}
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#endregion
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#region Properties
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public string FilePath
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{
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get => _filePath;
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set => RaiseAndSetIfChanged(ref _filePath, value);
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}
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public bool CropByROI
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{
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get => _cropByRoi;
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set => RaiseAndSetIfChanged(ref _cropByRoi, value);
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}
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#endregion
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#region Constructor
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public OperationLayerExportHeatMap()
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{ }
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public OperationLayerExportHeatMap(FileFormat slicerFile) : base(slicerFile)
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{
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_filePath = SlicerFile.FileFullPath + ".heatmap.png";
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}
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#endregion
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#region Methods
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protected override bool ExecuteInternally(OperationProgress progress)
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{
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using var sumMat32 = EmguExtensions.InitMat(SlicerFile.Resolution, 1, DepthType.Cv32S);
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var sumMat32Roi = GetRoiOrDefault(sumMat32);
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using var mask = GetMask(sumMat32);
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Parallel.For(LayerIndexStart, LayerIndexEnd+1, layerIndex =>
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{
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if (progress.Token.IsCancellationRequested) return;
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using var mat = SlicerFile[layerIndex].LayerMat;
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using var mat32 = new Mat();
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mat.ConvertTo(mat32, DepthType.Cv32S);
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var mat32Roi = GetRoiOrDefault(mat32);
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lock (progress.Mutex)
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{
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CvInvoke.Add(sumMat32Roi, mat32Roi, sumMat32Roi, mask);
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progress++;
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}
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});
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if (!progress.Token.IsCancellationRequested)
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{
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using var sumMat = EmguExtensions.InitMat(sumMat32.Size);
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sumMat32.ConvertTo(sumMat, DepthType.Cv8U, 1.0 / LayerRangeCount);
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if (_cropByRoi && HaveROI)
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{
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var sumMatRoi = GetRoiOrDefault(sumMat);
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sumMatRoi.Save(_filePath);
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}
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else
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{
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sumMat.Save(_filePath);
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}
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}
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return !progress.Token.IsCancellationRequested;
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}
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#endregion
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#region Equality
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private bool Equals(OperationLayerExportHeatMap other)
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{
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return _filePath == other._filePath && _cropByRoi == other._cropByRoi;
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}
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public override bool Equals(object obj)
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{
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return ReferenceEquals(this, obj) || obj is OperationLayerExportHeatMap other && Equals(other);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(_filePath, _cropByRoi);
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}
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#endregion
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}
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}
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