Files
UVtools/UVtools.Core/Operations/OperationLayerExportHeatMap.cs
T
Tiago Conceição d90f7e6f75 v2.13.1
- (Add) Layer preview - Outline: Skeletonize
- (Add) Actions - Export layers to skeleton: Export a layer range to a skeletonized image that is the sum of each layer skeleton
- (Add) Pixel editor - Text: Allow to rotate text placement by any angle (#206)
- (Add) Calibrate - XYZ Accuracy: Drain hole diameter (#205)
2021-05-29 04:14:03 +01:00

160 lines
4.7 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Text;
using System.Threading.Tasks;
using Emgu.CV;
using Emgu.CV.CvEnum;
using UVtools.Core.Extensions;
using UVtools.Core.FileFormats;
namespace UVtools.Core.Operations
{
[Serializable]
public sealed class OperationLayerExportHeatMap : Operation
{
#region Members
private string _filePath;
private bool _cropByRoi = true;
#endregion
#region Overrides
public override bool CanHaveProfiles => false;
public override string Title => "Export layers to heat map";
public override string Description =>
"Export a layer range to a grayscale heat map image that represents the median of the mass in the Z depth/perception.\n" +
"The pixel brightness/intensity shows where the most mass are concentrated.";
public override string ConfirmationText =>
$"generate a heatmap from layers {LayerIndexStart} through {LayerIndexEnd}?";
public override string ProgressTitle =>
$"Generating a heatmap from layers {LayerIndexStart} through {LayerIndexEnd}";
public override string ProgressAction => "Packed layers";
public override string ValidateInternally()
{
var sb = new StringBuilder();
if (LayerRangeCount < 2)
{
sb.AppendLine("To generate a heat map at least two layers are required.");
}
return sb.ToString();
}
public override string ToString()
{
var result = $"[Crop by ROI: {_cropByRoi}]" +
LayerRangeString;
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Properties
public string FilePath
{
get => _filePath;
set => RaiseAndSetIfChanged(ref _filePath, value);
}
public bool CropByROI
{
get => _cropByRoi;
set => RaiseAndSetIfChanged(ref _cropByRoi, value);
}
#endregion
#region Constructor
public OperationLayerExportHeatMap()
{ }
public OperationLayerExportHeatMap(FileFormat slicerFile) : base(slicerFile)
{
_filePath = SlicerFile.FileFullPath + ".heatmap.png";
}
#endregion
#region Methods
protected override bool ExecuteInternally(OperationProgress progress)
{
using var sumMat32 = EmguExtensions.InitMat(SlicerFile.Resolution, 1, DepthType.Cv32S);
var sumMat32Roi = GetRoiOrDefault(sumMat32);
using var mask = GetMask(sumMat32);
Parallel.For(LayerIndexStart, LayerIndexEnd+1, layerIndex =>
{
if (progress.Token.IsCancellationRequested) return;
using var mat = SlicerFile[layerIndex].LayerMat;
using var mat32 = new Mat();
mat.ConvertTo(mat32, DepthType.Cv32S);
var mat32Roi = GetRoiOrDefault(mat32);
lock (progress.Mutex)
{
CvInvoke.Add(sumMat32Roi, mat32Roi, sumMat32Roi, mask);
progress++;
}
});
if (!progress.Token.IsCancellationRequested)
{
using var sumMat = EmguExtensions.InitMat(sumMat32.Size);
sumMat32.ConvertTo(sumMat, DepthType.Cv8U, 1.0 / LayerRangeCount);
if (_cropByRoi && HaveROI)
{
var sumMatRoi = GetRoiOrDefault(sumMat);
sumMatRoi.Save(_filePath);
}
else
{
sumMat.Save(_filePath);
}
}
return !progress.Token.IsCancellationRequested;
}
#endregion
#region Equality
private bool Equals(OperationLayerExportHeatMap other)
{
return _filePath == other._filePath && _cropByRoi == other._cropByRoi;
}
public override bool Equals(object obj)
{
return ReferenceEquals(this, obj) || obj is OperationLayerExportHeatMap other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(_filePath, _cropByRoi);
}
#endregion
}
}