Files
UVtools/UVtools.Core/Operations/OperationSolidify.cs
T
Tiago Conceição 74b6335f64 v2.13.4
- (Fix) ZCode: lcd.gcode was blank / not generating when converting from any file format
- (Fix) Zcodex: Change MaterialId from `uint` to `string` (#223, #224)
- (Fix) CXDLP: Set the default printer name to `CL-89` when creating new instance, was `null` before
- (Fix) Some tools were unable to pull certain settings from profiles and imported settings:
   - Elephant foot
   - Exposure finder
   - Grayscale
   - Stress tower
   - Tolerance
   - XYZ Accuracy
   - Change resolution
   - Dynamic lifts
- (Change) `Layer repair` icon at Issues tab and `Outline` icon on preview toolbar (#227)
- (Developers) Created `UVtools.AvaloniaControls` project with `AdvancedImageBox` control for AvaloniaUI
2021-06-25 21:43:30 +01:00

140 lines
4.5 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Threading.Tasks;
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Util;
using UVtools.Core.Extensions;
using UVtools.Core.FileFormats;
namespace UVtools.Core.Operations
{
[Serializable]
public sealed class OperationSolidify : Operation
{
#region Enums
public enum AreaCheckTypes
{
More,
Less
}
#endregion
#region Members
private uint _minimumArea = 1;
private AreaCheckTypes _areaCheckType = AreaCheckTypes.More;
#endregion
#region Overrides
public override string Title => "Solidify";
public override string Description =>
"Solidifies the selected layers, closing all interior holes.\n\n" +
"NOTE: All open areas of the layer that are completely surrounded by pixels will be filled. Please ensure that none of the holes in the layer are required before proceeding.";
public override string ConfirmationText =>
$"solidify layers {LayerIndexStart} through {LayerIndexEnd}?";
public override string ProgressTitle =>
$"Solidifying layers {LayerIndexStart} through {LayerIndexEnd}";
public override string ProgressAction => "Solidified layers";
/// <summary>
/// Gets the minimum required area to solidify it
/// </summary>
public uint MinimumArea
{
get => _minimumArea;
set => RaiseAndSetIfChanged(ref _minimumArea, Math.Max(1, value));
}
public AreaCheckTypes AreaCheckType
{
get => _areaCheckType;
set => RaiseAndSetIfChanged(ref _areaCheckType, value);
}
public static Array AreaCheckTypeItems => Enum.GetValues(typeof(AreaCheckTypes));
public override string ToString()
{
var result = $"[Area: {_areaCheckType} than {_minimumArea}px²]" + LayerRangeString;
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Constructor
public OperationSolidify() { }
public OperationSolidify(FileFormat slicerFile) : base(slicerFile) { }
#endregion
#region Methods
protected override bool ExecuteInternally(OperationProgress progress)
{
Parallel.For(LayerIndexStart, LayerIndexEnd + 1, layerIndex =>
{
if (progress.Token.IsCancellationRequested) return;
using var mat = SlicerFile[layerIndex].LayerMat;
Execute(mat);
SlicerFile[layerIndex].LayerMat = mat;
progress.LockAndIncrement();
});
return !progress.Token.IsCancellationRequested;
}
public override bool Execute(Mat mat, params object[] arguments)
{
using Mat filteredMat = new();
using VectorOfVectorOfPoint contours = new();
using Mat hierarchy = new();
using var original = mat.Clone();
var target = GetRoiOrDefault(mat);
CvInvoke.Threshold(target, filteredMat, 127, 255, ThresholdType.Binary); // Clean AA
CvInvoke.FindContours(filteredMat, contours, hierarchy, RetrType.Ccomp, ChainApproxMethod.ChainApproxSimple);
var arr = hierarchy.GetData();
for (int i = 0; i < contours.Size; i++)
{
if ((int)arr.GetValue(0, i, 2) != -1 || (int)arr.GetValue(0, i, 3) == -1) continue;
if (MinimumArea >= 1)
{
var rectangle = CvInvoke.BoundingRectangle(contours[i]);
if (AreaCheckType == AreaCheckTypes.More)
{
if (rectangle.Area() < MinimumArea) continue;
}
else
{
if (rectangle.Area() > MinimumArea) continue;
}
}
CvInvoke.DrawContours(target, contours, i, EmguExtensions.WhiteColor, -1);
}
ApplyMask(original, target);
return true;
}
#endregion
}
}