mirror of
https://github.com/riegera2412/UVtools.git
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74b6335f64
- (Fix) ZCode: lcd.gcode was blank / not generating when converting from any file format - (Fix) Zcodex: Change MaterialId from `uint` to `string` (#223, #224) - (Fix) CXDLP: Set the default printer name to `CL-89` when creating new instance, was `null` before - (Fix) Some tools were unable to pull certain settings from profiles and imported settings: - Elephant foot - Exposure finder - Grayscale - Stress tower - Tolerance - XYZ Accuracy - Change resolution - Dynamic lifts - (Change) `Layer repair` icon at Issues tab and `Outline` icon on preview toolbar (#227) - (Developers) Created `UVtools.AvaloniaControls` project with `AdvancedImageBox` control for AvaloniaUI
140 lines
4.5 KiB
C#
140 lines
4.5 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Threading.Tasks;
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using Emgu.CV.Util;
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using UVtools.Core.Extensions;
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using UVtools.Core.FileFormats;
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namespace UVtools.Core.Operations
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{
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[Serializable]
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public sealed class OperationSolidify : Operation
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{
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#region Enums
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public enum AreaCheckTypes
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{
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More,
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Less
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}
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#endregion
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#region Members
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private uint _minimumArea = 1;
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private AreaCheckTypes _areaCheckType = AreaCheckTypes.More;
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#endregion
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#region Overrides
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public override string Title => "Solidify";
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public override string Description =>
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"Solidifies the selected layers, closing all interior holes.\n\n" +
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"NOTE: All open areas of the layer that are completely surrounded by pixels will be filled. Please ensure that none of the holes in the layer are required before proceeding.";
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public override string ConfirmationText =>
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$"solidify layers {LayerIndexStart} through {LayerIndexEnd}?";
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public override string ProgressTitle =>
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$"Solidifying layers {LayerIndexStart} through {LayerIndexEnd}";
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public override string ProgressAction => "Solidified layers";
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/// <summary>
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/// Gets the minimum required area to solidify it
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/// </summary>
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public uint MinimumArea
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{
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get => _minimumArea;
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set => RaiseAndSetIfChanged(ref _minimumArea, Math.Max(1, value));
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}
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public AreaCheckTypes AreaCheckType
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{
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get => _areaCheckType;
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set => RaiseAndSetIfChanged(ref _areaCheckType, value);
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}
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public static Array AreaCheckTypeItems => Enum.GetValues(typeof(AreaCheckTypes));
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public override string ToString()
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{
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var result = $"[Area: {_areaCheckType} than {_minimumArea}px²]" + LayerRangeString;
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if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
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return result;
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}
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#endregion
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#region Constructor
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public OperationSolidify() { }
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public OperationSolidify(FileFormat slicerFile) : base(slicerFile) { }
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#endregion
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#region Methods
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protected override bool ExecuteInternally(OperationProgress progress)
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{
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Parallel.For(LayerIndexStart, LayerIndexEnd + 1, layerIndex =>
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{
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if (progress.Token.IsCancellationRequested) return;
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using var mat = SlicerFile[layerIndex].LayerMat;
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Execute(mat);
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SlicerFile[layerIndex].LayerMat = mat;
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progress.LockAndIncrement();
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});
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return !progress.Token.IsCancellationRequested;
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}
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public override bool Execute(Mat mat, params object[] arguments)
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{
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using Mat filteredMat = new();
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using VectorOfVectorOfPoint contours = new();
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using Mat hierarchy = new();
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using var original = mat.Clone();
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var target = GetRoiOrDefault(mat);
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CvInvoke.Threshold(target, filteredMat, 127, 255, ThresholdType.Binary); // Clean AA
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CvInvoke.FindContours(filteredMat, contours, hierarchy, RetrType.Ccomp, ChainApproxMethod.ChainApproxSimple);
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var arr = hierarchy.GetData();
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for (int i = 0; i < contours.Size; i++)
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{
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if ((int)arr.GetValue(0, i, 2) != -1 || (int)arr.GetValue(0, i, 3) == -1) continue;
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if (MinimumArea >= 1)
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{
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var rectangle = CvInvoke.BoundingRectangle(contours[i]);
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if (AreaCheckType == AreaCheckTypes.More)
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{
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if (rectangle.Area() < MinimumArea) continue;
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}
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else
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{
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if (rectangle.Area() > MinimumArea) continue;
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}
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}
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CvInvoke.DrawContours(target, contours, i, EmguExtensions.WhiteColor, -1);
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}
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ApplyMask(original, target);
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return true;
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}
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#endregion
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}
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}
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