mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-12 19:42:32 +02:00
6dc26f7434
- **File formats:**
- (Add) Property: DisplayTotalOnTime
- (Add) Property: DisplayTotalOffTime
- (Add) SL1File Property: high_viscosity_tilt_time
- **Tools**
- **I printed this file**
- (Add) Display on time for the print information
- (Improvement) Labels on numeric box
- (Improvement) Show print time label formatted as hh:mm:ss
- **PCB Exposure:**
- (Improvement) Increase "Exposure time" maximum from 200s to 1000s (#592)
- (Fix) Set `BottomLightHeight` to 0
- (Fix) Set `TransitionLayerCount` to 0
- **Issues:**
- (Improvement) Overhang detection by using a dynamic cross kernel
- (Improvement) Bring back the discard logic of "false-positive" islands based on overhang detection but improve the threshold of the detection to be safer (#591, #591)
- **PrusaSlicer:**
- (Change) Elegoo Mars 2 to use file version 4
- (Change) Elegoo Mars 2 Pro to use file version 4
- (Add) Status bar: On and Off time (hh:mm:ss) as tooltip in the Print time label
- (Improvement) When any of libcvextern dependencies are missing, it try to show the missing libraries in the error message (Linux only)
- (Improvement) Auto-upgrade procedure for non-Windows systems
- (Improvement) macOS arm64 (M1/M2) can now run natively if installed via the auto installer script
- (Fix) Error on Mat cache manager when file have only one layer
- (Fix) Suggestion "Transition layer count" shows as never applied when using with file formats that use in-firmware transition layers
- (Upgrade) openCV from 4.5.4 to 4.6.0
- Custom library is now built to strip unused dependencies and reduce library size
- (Remove) arch and rhel packages in favor of a generic linux
186 lines
6.3 KiB
C#
186 lines
6.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Drawing;
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using System.Globalization;
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using System.IO;
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using System.Numerics;
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using System.Threading.Tasks;
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using Avalonia;
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using AvaloniaEdit.Utils;
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using Emgu.CV.Features2D;
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using Emgu.CV.Fuzzy;
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using Emgu.CV.PpfMatch3d;
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using Emgu.CV.XFeatures2D;
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using Projektanker.Icons.Avalonia;
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using Projektanker.Icons.Avalonia.FontAwesome;
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using Projektanker.Icons.Avalonia.MaterialDesign;
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using UVtools.Core.EmguCV;
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using UVtools.Core.Extensions;
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using UVtools.Core.MeshFormats;
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using UVtools.Core.SystemOS;
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namespace UVtools.WPF;
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#nullable enable
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public static class Program
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{
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public static string[] Args = Array.Empty<string>();
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public static bool IsCrashReport;
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public static Stopwatch ProgramStartupTime = null!;
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// Initialization code. Don't use any Avalonia, third-party APIs or any
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// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
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// yet and stuff might break.
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[STAThread]
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public static void Main(string[] args)
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{
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CultureInfo.DefaultThreadCurrentCulture = CultureInfo.InvariantCulture;
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CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.InvariantCulture;
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ProgramStartupTime = Stopwatch.StartNew();
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Args = args;
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try
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{
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if (ConsoleArguments.ParseArgs(args)) return;
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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return;
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}
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if (Args.Length > 2)
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{
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switch (Args[0])
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{
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case "--crash-report":
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IsCrashReport = true;
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break;
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case "--debug":
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App.IsDebug = true;
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break;
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}
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}
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/*using var mat = CvInvoke.Imread(@"D:\layer0.png", ImreadModes.Grayscale);
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var contours = mat.FindContours(out var hierarchy, RetrType.Tree, ChainApproxMethod.ChainApproxTc89Kcos);
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using var mesh = new STLMeshFile(@"D:\test.stl", FileMode.Create);
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mesh.BeginWrite();
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var groups = EmguContours.GetPositiveContoursInGroups(contours, hierarchy);
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foreach (var group in groups)
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{
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var z = 0;
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for (int i = 0; i < group.Size; i++)
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{
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var list = new List<PointF>();
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for (int x = 0; x < contours[i].Size; x++)
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{
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list.Add(contours[i][x]);
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}
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using var sub = new Subdiv2D(list.ToArray());
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var triangles = sub.GetDelaunayTriangles();
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foreach (var triangle2Df in triangles)
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{
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mesh.WriteTriangle(
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new Vector3(triangle2Df.V0.X, triangle2Df.V0.Y, z),
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new Vector3(triangle2Df.V1.X, triangle2Df.V1.Y, z),
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new Vector3(triangle2Df.V2.X, triangle2Df.V2.Y, z),
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new Vector3(triangle2Df.Centeroid.X, triangle2Df.Centeroid.Y, z)
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);
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}
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z++;
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}
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break;
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}
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mesh.EndWrite();
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return;*/
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/*Slicer slicer = new(Size.Empty, SizeF.Empty, "D:\\Cube100x100x100.stl");
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var slices = slicer.SliceModel(0.05f);
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foreach (var slice in slices)
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{
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using var mat = EmguExtensions.InitMat(new Size(1000, 1000));
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var contour = slice.Value.ToContour();
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using var vec = new VectorOfPoint(contour);
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CvInvoke.FillPoly(mat, vec, EmguExtensions.WhiteColor, LineType.AntiAlias);
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mat.Save(@$"D:\SLICE\{slice.Key}.png");
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}*/
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// PrusaSlicer to Machine.cs
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//var machines = Machine.GetMachinesFromPrusaSlicer();
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//var machinesText = Machine.GenerateMachinePresetsFromPrusaSlicer();
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// Add the event handler for handling non-UI thread exceptions to the event.
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AppDomain.CurrentDomain.UnhandledException += (sender, e) => HandleUnhandledException("Non-UI", (Exception)e.ExceptionObject);
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TaskScheduler.UnobservedTaskException += (sender, e) => HandleUnhandledException("Task", e.Exception);
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//AppDomain.CurrentDomain.FirstChanceException += CurrentDomainOnFirstChanceException;
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try
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{
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BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
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}
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catch (Exception e)
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{
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HandleUnhandledException("Application", e);
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}
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// Closing
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}
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private static void HandleUnhandledException(string category, Exception ex)
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{
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ErrorLog.AppendLine($"Fatal {category} Error", ex.ToString());
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if (!IsCrashReport)
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{
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try
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{
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string? file = null;
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if (App.SlicerFile is not null)
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{
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file = $"{App.SlicerFile.Filename} [Version: {App.SlicerFile.Version}] [Class: {App.SlicerFile.GetType().Name}]";
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}
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SystemAware.StartThisApplication($"--crash-report \"{category}\" \"{ex}\" \"{file}\"");
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//var errorMsg = $"An application error occurred. Please contact the administrator with the following information:\n\n{ex}";
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//await App.MainWindow.MessageBoxError(errorMsg, "Fatal Non-UI Error");
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}
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catch (Exception exception)
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{
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Debug.WriteLine(exception);
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Console.WriteLine(exception);
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}
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}
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Environment.Exit(-1);
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}
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// Avalonia configuration, don't remove; also used by visual designer.
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public static AppBuilder BuildAvaloniaApp()
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=> AppBuilder.Configure<App>()
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.UsePlatformDetect()
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.With(new Win32PlatformOptions { AllowEglInitialization = false/*, UseWgl = true*/})
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.With(new X11PlatformOptions { UseGpu = true/*, UseEGL = true*/ })
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.With(new MacOSPlatformOptions { ShowInDock = true })
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.With(new AvaloniaNativePlatformOptions { UseGpu = true })
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.WithIcons(container => container
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.Register<FontAwesomeIconProvider>()
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.Register<MaterialDesignIconProvider>())
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//.UseSkia()
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.LogToTrace();
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} |