Files
UVtools/UVtools.Core/Operations/OperationMove.cs
T
Tiago Conceição 3f838001c7 v2.7.0
* **Core:**
   * Write "Unhandled Exceptions" to an "errors.log" file at user settings directory
   * Increase layer height max precision from 2 to 3 decimals
* **Settings - Layer Preview:**
   * Allow to set hollow line thickness to -1 to fill the area
   * Add tooltip for "Auto rotate on load": Auto rotate the layer preview on file load for a landscape viewport
   * Add option to masks outline color and thickness
   * Add option to clear ROI when adding masks
   * Add option "Auto flip on load": Auto flip the layer preview on file load if the file is marked to print mirrored on the printer LCD
* **Layer preview:**
   * Add selectable rotation directions 90º (CW and CCW)
   * Add preview flip (CTRL+F) horizontally and/or vertically
   * Add maskable regions to process on a layer (SHIFT + Alt + Click) on a area
   * ROI: Shortcut "Shift + left click" now also selects hollow black areas inside a white perimeter
   * ROI: Shortcut "ESC + Shift" to clear only the ROI and leave masks in
   * Fix a crash when using the pixel picker tool outside image bounds
* **Pixel editor:**
   * Change drawings brush diameter limit from 255 to 4000 maximum
   * When using layers below go lower than layer 0 it no longer apply the modifications
* **File formats:**
   * Add an internal GCodeBuilder to generate identical gcode within formats with auto convertion, managing features and parsing information
   * Internally rearrange formats properties and pass values to the base class
   * Fix "Save As" filename when using formats with dual extensions
   * CBDDLP and CTB: "LightPWM" was setting "BottomLightPWM" instead
   * CWS: Fix problem with filenames with dots (.) and ending with numbers (#171)
   * CWS: Improved the enconding and decoding performance
   * CWS: Implement all available print paramenters and per layer, missing values are got from gcode interpretation
   * CWS: Use set "light off delay" layer value instead of calculating it
   * CWS: Get light off delay per layer parsed from gcode
   * CWS - RGB flavour (Bene4 Mono): Warn about wrong resolution if width not multiples of 3 (#171)
   * ZCode: Allow to set Bottom and Light intensity (LightPWM) on paramters and per layer
   * ZCode: Allow to change bottom light pwm independent from normal light pwm
   * LGS: Light off and bottom light off was setting the value on the wrong units
   * UVJ: Unable to set per layer parameters
* **Issues:**
   * When computing islands and resin traps together, they will not compute in parallel anymore to prevent CPU and tasks exaustion, it will calculate islands first and then resin traps, this should also speed up the process on weaker machines
   * Gather resin trap areas together when computing for other issues to spare a decoding cycle latter
   * When using a threshold for islands detection it was also appling it to the overhangs
   * Fix the spare decoding conditional cycle for partial scans
   * Change resin trap search from parallel to sync to prevent fake detections and missing joints at cost of speed (#13)
* **Tools:**
   * Add layer selector: 'From first to current layer' and 'From current to last layer'
   * I printed this file: Multiplier - Number of time(s) the file has been printed. Half numbers can be used to consume from a failed print. Example: 0.5x if a print canceled at 50% progress
   * Pixel dimming: Increase wall thickness default from 5px to 10px
   * Import layers: Importing layers was not marking layers as modified, then the save file won't save the new images in, to prevent other similar bugs, all layers that got replaced will be auto marked as modified
2021-03-19 04:48:45 +00:00

325 lines
10 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Drawing;
using System.Text;
using System.Threading.Tasks;
using Emgu.CV;
using Emgu.CV.Structure;
using UVtools.Core.FileFormats;
using UVtools.Core.Objects;
namespace UVtools.Core.Operations
{
[Serializable]
public class OperationMove : Operation
{
#region Overrides
public override bool CanMask => false;
public override string Title => "Move";
public override string Description =>
"Change or copy the position of the model on the build plate.\n" +
"Note: Before perform this operation, un-rotate the layer preview to see the real orientation.";
public override string ConfirmationText =>
(IsCutMove ? "move" : "copy") + $" model layers {LayerIndexStart} through {LayerIndexEnd} from " +
$"location {{X={ROI.X},Y={ROI.Y}}} to " +
$"location {{X={DstRoi.X},Y={DstRoi.Y}}}?";
public override string ProgressTitle =>
(IsCutMove ? "Moving" : "Copying") +$" model to {{X={DstRoi.X},Y={DstRoi.Y}}}";
public override string ProgressAction => (IsCutMove ? "Moved" : "Copied")+" layers";
public override bool CanHaveProfiles => false;
public override StringTag Validate(params object[] parameters)
{
var sb = new StringBuilder();
if (!ValidateBounds())
{
sb.AppendLine("Your parameters will put the model outside of build plate. Please adjust the location and margins.");
}
return new StringTag(sb.ToString());
}
public override string ToString()
{
var result = $"[{ROI} -> {DstRoi}] [Cut: {IsCutMove}]" + LayerRangeString;
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Members
private Rectangle _dstRoi = Rectangle.Empty;
private uint _imageWidth;
private uint _imageHeight;
private Enumerations.Anchor _anchor = Enumerations.Anchor.MiddleCenter;
private int _marginLeft;
private int _marginTop;
private int _marginRight;
private int _marginBottom;
private bool _isCutMove = true;
private bool _isWithinBoundary;
#endregion
#region Properties
public Rectangle DstRoi
{
get
{
if(!_dstRoi.IsEmpty) return _dstRoi;
CalculateDstRoi();
return _dstRoi;
}
}
public uint ImageWidth
{
get => _imageWidth;
set => RaiseAndSetIfChanged(ref _imageWidth, value);
}
public uint ImageHeight
{
get => _imageHeight;
set => RaiseAndSetIfChanged(ref _imageHeight, value);
}
public Enumerations.Anchor Anchor
{
get => _anchor;
set
{
RaiseAndSetIfChanged(ref _anchor, value);
CalculateDstRoi();
}
}
public int MarginLeft
{
get => _marginLeft;
set
{
RaiseAndSetIfChanged(ref _marginLeft, value);
CalculateDstRoi();
}
}
public int MarginTop
{
get => _marginTop;
set
{
RaiseAndSetIfChanged(ref _marginTop, value);
CalculateDstRoi();
}
}
public int MarginRight
{
get => _marginRight;
set
{
RaiseAndSetIfChanged(ref _marginRight, value);
CalculateDstRoi();
}
}
public int MarginBottom
{
get => _marginBottom;
set
{
RaiseAndSetIfChanged(ref _marginBottom, value);
CalculateDstRoi();
}
}
public bool IsCutMove
{
get => _isCutMove;
set => RaiseAndSetIfChanged(ref _isCutMove, value);
}
public string LocationXStr => $"X: {DstRoi.X} / {ImageWidth - ROI.Width}";
public string LocationYStr => $"Y: {DstRoi.Y} / {ImageHeight - ROI.Height}";
public string LocationWidthStr => $"Width: {ROI.Width} / {ImageWidth}";
public string LocationHeightStr => $"Height: {ROI.Height} / {ImageHeight}";
public bool IsWithinBoundary
{
get => _isWithinBoundary;
set
{
if (!RaiseAndSetIfChanged(ref _isWithinBoundary, value)) return;
RaisePropertyChanged(nameof(IsWithinBoundaryStr));
}
}
public string IsWithinBoundaryStr => "Model within boundary: " + (_isWithinBoundary ? "Yes" : "No");
#endregion
#region Constructor
public OperationMove() { }
public OperationMove(FileFormat slicerFile, Enumerations.Anchor anchor = Enumerations.Anchor.MiddleCenter) : base(slicerFile)
{
ROI = slicerFile.LayerManager.BoundingRectangle;
_imageWidth = slicerFile.ResolutionX;
_imageHeight = slicerFile.ResolutionY;
_anchor = anchor;
}
public OperationMove(FileFormat slicerFile, Rectangle srcRoi, Enumerations.Anchor anchor = Enumerations.Anchor.MiddleCenter) : this(slicerFile, anchor)
{
if(!srcRoi.IsEmpty) ROI = srcRoi;
}
/*public OperationMove(FileFormat slicerFile, Rectangle srcRoi, Mat mat, Enumerations.Anchor anchor = Enumerations.Anchor.MiddleCenter) : this(slicerFile, srcRoi, anchor)
{
ImageWidth = (uint) mat.Width;
ImageHeight = (uint) mat.Height;
}*/
#endregion
#region Methods
public void CalculateDstRoi()
{
_dstRoi.Size = ROI.Size;
switch (Anchor)
{
case Enumerations.Anchor.TopLeft:
_dstRoi.Location = new Point(0, 0);
break;
case Enumerations.Anchor.TopCenter:
_dstRoi.Location = new Point((int)(ImageWidth / 2 - ROI.Width / 2), 0);
break;
case Enumerations.Anchor.TopRight:
_dstRoi.Location = new Point((int)(ImageWidth - ROI.Width), 0);
break;
case Enumerations.Anchor.MiddleLeft:
_dstRoi.Location = new Point(0, (int)(ImageHeight / 2 - ROI.Height / 2));
break;
case Enumerations.Anchor.MiddleCenter:
//case Anchor.None:
_dstRoi.Location = new Point((int)(ImageWidth / 2 - ROI.Width / 2), (int)(ImageHeight / 2 - ROI.Height / 2));
break;
case Enumerations.Anchor.MiddleRight:
_dstRoi.Location = new Point((int)(ImageWidth - ROI.Width), (int)(ImageHeight / 2 - ROI.Height / 2));
break;
case Enumerations.Anchor.BottomLeft:
_dstRoi.Location = new Point(0, (int)(ImageHeight - ROI.Height));
break;
case Enumerations.Anchor.BottomCenter:
_dstRoi.Location = new Point((int)(ImageWidth / 2 - ROI.Width / 2), (int)(ImageHeight - ROI.Height));
break;
case Enumerations.Anchor.BottomRight:
_dstRoi.Location = new Point((int)(ImageWidth - ROI.Width), (int)(ImageHeight - ROI.Height));
break;
default:
throw new ArgumentOutOfRangeException();
}
_dstRoi.X += MarginLeft;
_dstRoi.X -= MarginRight;
_dstRoi.Y += MarginTop;
_dstRoi.Y -= MarginBottom;
IsWithinBoundary = !(_dstRoi.IsEmpty || _dstRoi.X < 0 || _dstRoi.Y < 0 ||
_dstRoi.Width == 0 || _dstRoi.Right > ImageWidth ||
_dstRoi.Height == 0 || _dstRoi.Bottom > ImageHeight);
RaisePropertyChanged(nameof(DstRoi));
RaisePropertyChanged(nameof(LocationXStr));
RaisePropertyChanged(nameof(LocationYStr));
}
public void Reset()
{
MarginLeft = MarginTop = MarginRight = MarginBottom = 0;
Anchor = Enumerations.Anchor.MiddleCenter;
IsCutMove = true;
}
public void SetAnchor(byte value)
{
Anchor = (Enumerations.Anchor)value;
}
public bool ValidateBounds()
{
CalculateDstRoi();
return IsWithinBoundary;
}
protected override bool ExecuteInternally(OperationProgress progress)
{
if (ROI.IsEmpty) ROI = SlicerFile.LayerManager.GetBoundingRectangle(progress);
CalculateDstRoi();
Parallel.For(LayerIndexStart, LayerIndexEnd + 1, layerIndex =>
{
if (progress.Token.IsCancellationRequested) return;
using (var mat = SlicerFile[layerIndex].LayerMat)
{
Execute(mat);
SlicerFile[layerIndex].LayerMat = mat;
}
lock (progress.Mutex)
{
progress++;
}
});
SlicerFile.LayerManager.BoundingRectangle = Rectangle.Empty;
return !progress.Token.IsCancellationRequested;
}
public override bool Execute(Mat mat, params object[] arguments)
{
if (_imageWidth == 0) _imageWidth = (uint) mat.Width;
if (_imageHeight == 0) _imageHeight = (uint) mat.Height;
using var srcRoi = new Mat(mat, ROI);
using var dstRoi = new Mat(mat, DstRoi);
if (IsCutMove)
{
using var targetRoi = srcRoi.Clone();
srcRoi.SetTo(new MCvScalar(0));
targetRoi.CopyTo(dstRoi);
}
else
{
srcRoi.CopyTo(dstRoi);
}
return true;
}
#endregion
}
}