mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-17 14:06:29 +02:00
- **Exposure time finder:** - (Add) [ME] Option: 'Use different settings for layers with same Z positioning' - (Add) [ME] Option: 'Lift height' for same Z positioned layers - (Add) [ME] Option: 'Light-off delay' for same Z positioned layers - (Improvement) Auto-detect and optimize the 'multiple exposures' test to decrease the print time, by set a minimal lift to almost none - (Improvement) Better information on the thumbnail - (Fix) Importing a profile would crash the application - (Fix) Error with 'Pattern loaded model' fails when generating more models than build plate can afford (#239) - **GCode:** - (Fix) When the last layer have no lifts and a move to top command is set on end, that value were being set incorrectly as last layer position - (Fix) Layer parsing from mm/s to mm/m bad convertion - (Add) File formats: Setter `SuppressRebuildGCode` to disable or enable the gcode auto rebuild when needed, set this to false to manually write your own gcode - (Fix) ZCode: Some test files come with layer height of 0mm on a property, in that case lookup layer height on the second property as fallback
213 lines
8.7 KiB
Plaintext
213 lines
8.7 KiB
Plaintext
//------------------------------------------------
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//--- 010 Editor v8.0.1 Binary Template
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//
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// File: ctb, cbddlp, photon
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// Authors: Tiago Conceição
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//------------------------------------------------
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LittleEndian();
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struct HEADER {
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uint Magic <fgcolor=cBlack, bgcolor=cRed>;
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uint Version <fgcolor=cBlack, bgcolor=cRed>;
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float BedSizeX <fgcolor=cBlack, bgcolor=cRed>;
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float BedSizeY <fgcolor=cBlack, bgcolor=cRed>;
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float BedSizeZ <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown1 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown2 <fgcolor=cBlack, bgcolor=cRed>;
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float TotalHeightMilimeter <fgcolor=cBlack, bgcolor=cRed>;
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float LayerHeightMilimeter <fgcolor=cBlack, bgcolor=cRed>;
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float LayerExposureSeconds <fgcolor=cBlack, bgcolor=cRed>;
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float BottomExposureSeconds <fgcolor=cBlack, bgcolor=cRed>;
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float LightOffDelay <fgcolor=cBlack, bgcolor=cRed>;
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uint BottomLayersCount <fgcolor=cBlack, bgcolor=cRed>;
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uint ResolutionX <fgcolor=cBlack, bgcolor=cRed>;
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uint ResolutionY <fgcolor=cBlack, bgcolor=cRed>;
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uint PreviewLargeOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint LayersDefinitionOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint LayerCount <fgcolor=cBlack, bgcolor=cRed>;
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uint PreviewSmallOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint PrintTime <fgcolor=cBlack, bgcolor=cRed>;
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uint ProjectorType <fgcolor=cBlack, bgcolor=cRed>;
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uint PrintParametersOffsetAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint PrintParametersSize <fgcolor=cBlack, bgcolor=cRed>;
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uint AntiAliasLevel <fgcolor=cBlack, bgcolor=cRed>;
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ushort LightPWM <fgcolor=cBlack, bgcolor=cRed>;
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ushort BottomLightPWM <fgcolor=cBlack, bgcolor=cRed>;
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uint EncryptionKey <fgcolor=cBlack, bgcolor=cRed>;
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uint SlicerOffset <fgcolor=cBlack, bgcolor=cRed>;
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uint SlicerSize <fgcolor=cBlack, bgcolor=cRed>;
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} header;
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struct PREVIEW {
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uint ResolutionX <fgcolor=cBlack, bgcolor=cRed>;
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uint ResolutionY <fgcolor=cBlack, bgcolor=cRed>;
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uint ImageOffset <fgcolor=cBlack, bgcolor=cRed>;
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uint ImageLength <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown1 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown2 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown3 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown4 <fgcolor=cBlack, bgcolor=cRed>;
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byte Data[ImageLength] <fgcolor=cBlack, bgcolor=cRed>;
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};
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struct PRINT_PARAMETERS {
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float BottomLiftHeight <fgcolor=cBlack, bgcolor=cRed>;
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float BottomLiftSpeed <fgcolor=cBlack, bgcolor=cRed>;
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float LiftHeight <fgcolor=cBlack, bgcolor=cRed>;
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float LiftSpeed <fgcolor=cBlack, bgcolor=cRed>;
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float RetractSpeed <fgcolor=cBlack, bgcolor=cRed>;
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float VolumeMl <fgcolor=cBlack, bgcolor=cRed>;
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float WeightG <fgcolor=cBlack, bgcolor=cRed>;
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float CostDollars <fgcolor=cBlack, bgcolor=cRed>;
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float BottomLightOffDelay <fgcolor=cBlack, bgcolor=cRed>;
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float LightOffDelay <fgcolor=cBlack, bgcolor=cRed>;
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uint BottomLayerCount <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding1 <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding2 <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding3 <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding4 <fgcolor=cBlack, bgcolor=cRed>;
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};
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struct SLICER_INFO {
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float BottomLiftDistance2 <fgcolor=cBlack, bgcolor=cRed>;
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float BottomLiftSpeed2 <fgcolor=cBlack, bgcolor=cRed>;
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float LiftHeight2 <fgcolor=cBlack, bgcolor=cRed>;
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float LiftSpeed2 <fgcolor=cBlack, bgcolor=cRed>;
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float RetractHeight2 <fgcolor=cBlack, bgcolor=cRed>;
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float RetractSpeed2 <fgcolor=cBlack, bgcolor=cRed>;
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float RestTimeAfterLift <fgcolor=cBlack, bgcolor=cRed>;
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uint MachineNameAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint MachineNameSize <fgcolor=cBlack, bgcolor=cRed>;
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uint EncryptionMode <fgcolor=cBlack, bgcolor=cRed>; // 0/8 for cbddlp files, 0xF (15) for ctb files, 0x2000000F (536870927) for v3 ctb and 1073741839 for v4 ctb files to allow per layer parameters
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uint MysteriousId <fgcolor=cBlack, bgcolor=cRed>; // v3 = 305419896 | v4 lightoff? = 27093086 | v4 rest? = 27093090
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uint AntiAliasLevel <fgcolor=cBlack, bgcolor=cRed>;
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uint SoftwareVersion <fgcolor=cBlack, bgcolor=cRed>; // ctb v3 = 17171200 | ctb v4 = 16777216
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float RestTimeAfterRetract <fgcolor=cBlack, bgcolor=cRed>;
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float RestTimeAfterLift2 <fgcolor=cBlack, bgcolor=cRed>;
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uint TransitionLayerCount <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding1 <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding2 <fgcolor=cBlack, bgcolor=cRed>;
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uint Padding3 <fgcolor=cBlack, bgcolor=cRed>;
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if(MachineNameAddress > 0 && MachineNameSize > 0)
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{
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char MachineName[MachineNameSize] <fgcolor=cBlack, bgcolor=cRed>;
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}
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};
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if(header.PreviewLargeOffsetAddress > 0)
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{
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FSeek(header.PreviewLargeOffsetAddress);
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PREVIEW previewLarge <fgcolor=cBlack, bgcolor=cYellow>;
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}
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if(header.PreviewSmallOffsetAddress > 0)
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{
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FSeek(header.PreviewSmallOffsetAddress);
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PREVIEW previewSmall <fgcolor=cBlack, bgcolor=cYellow>;
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}
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if(header.PrintParametersOffsetAddress > 0){
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FSeek(header.PrintParametersOffsetAddress);
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PRINT_PARAMETERS parameters <fgcolor=cBlack, bgcolor=cYellow>;
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}
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if(header.SlicerOffset > 0){
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FSeek(header.SlicerOffset);
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SLICER_INFO SlicerInfo <fgcolor=cBlack, bgcolor=cYellow>;
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}
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if(header.Version >= 4)
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{
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struct PRINT_PARAMETERS_V4
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{
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char Disclaimer[320] <fgcolor=cBlack, bgcolor=cYellow>;
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float BottomRetractSpeed <fgcolor=cWhite, bgcolor=cBlue>;
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float BottomRetractSpeed2 <fgcolor=cWhite, bgcolor=cBlue>;
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uint Padding1 <fgcolor=cWhite, bgcolor=cBlue>;
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float Four1 <fgcolor=cWhite, bgcolor=cBlue>; // 4?
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uint Padding2 <fgcolor=cWhite, bgcolor=cBlue>;
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float Four2 <fgcolor=cWhite, bgcolor=cBlue>; // 4?
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float RestTimeAfterRetract <fgcolor=cWhite, bgcolor=cBlue>;
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float RestTimeAfterLift <fgcolor=cWhite, bgcolor=cBlue>;
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float RestTimeBeforeLift <fgcolor=cWhite, bgcolor=cBlue>;
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float BottomRetractHeight2 <fgcolor=cWhite, bgcolor=cBlue>;
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float Unknown1 <fgcolor=cWhite, bgcolor=cBlue>; // 2955.996 or uint:1161347054 but changes
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uint Unknown2 <fgcolor=cWhite, bgcolor=cBlue>; // 73470 but changes
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uint Unknown3 <fgcolor=cWhite, bgcolor=cBlue>; // 5?
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uint Unknown4 <fgcolor=cWhite, bgcolor=cBlue>; // 139 but changes
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uint Padding3 <fgcolor=cWhite, bgcolor=cBlue>;
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uint Padding4 <fgcolor=cWhite, bgcolor=cBlue>;
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uint Padding5 <fgcolor=cWhite, bgcolor=cBlue>;
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uint Padding6 <fgcolor=cWhite, bgcolor=cBlue>;
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uint Unknown5 <fgcolor=cWhite, bgcolor=cBlue>; // 23047 but changes
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uint Unknown6 <fgcolor=cWhite, bgcolor=cBlue>; // 320 but changes
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byte Reserved[420] <fgcolor=cWhite, bgcolor=cBlue>;
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} printParametersV4;
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}
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typedef struct() {
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float LayerPositionZ <fgcolor=cBlack, bgcolor=cRed>;
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float LayerExposure <fgcolor=cBlack, bgcolor=cRed>;
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float LightOffSeconds <fgcolor=cBlack, bgcolor=cRed>;
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uint DataAddress <fgcolor=cBlack, bgcolor=cRed>;
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uint DataSize <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown1 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown2 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown3 <fgcolor=cBlack, bgcolor=cRed>;
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uint Unknown4 <fgcolor=cBlack, bgcolor=cRed>;
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} LAYER_DATA;
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typedef struct() {
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LAYER_DATA LayerData <fgcolor=cBlack, bgcolor=cRed>;
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uint TotalSize <fgcolor=cBlack, bgcolor=cRed>;
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float LiftHeight <fgcolor=cBlack, bgcolor=cRed>;
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float LiftSpeed <fgcolor=cBlack, bgcolor=cRed>;
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float LiftHeight2 <fgcolor=cBlack, bgcolor=cRed>;
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float LiftSpeed2 <fgcolor=cBlack, bgcolor=cRed>;
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float RetractSpeed <fgcolor=cBlack, bgcolor=cRed>;
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float RetractHeight2 <fgcolor=cBlack, bgcolor=cRed>;
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float RetractSpeed2 <fgcolor=cBlack, bgcolor=cRed>;
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float RestTimeBeforeLift <fgcolor=cBlack, bgcolor=cRed>;
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float RestTimeAfterLift <fgcolor=cBlack, bgcolor=cRed>;
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float RestTimeAfterRetract <fgcolor=cBlack, bgcolor=cRed>;
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float LightPWM <fgcolor=cBlack, bgcolor=cRed>;
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} LAYER_DATAEX;
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typedef struct(int size) {
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byte layerDataBlock[size] <fgcolor=cBlack, bgcolor=cGreen>;
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} LAYER_RLE;
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FSeek(header.LayersDefinitionOffsetAddress);
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struct LAYERS {
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local int aa;
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local int i;
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local uint currentPos;
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for( aa = 0; aa < header.AntiAliasLevel; aa++)
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{
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for( i = 0; i < header.LayerCount; i++ ){
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LAYER_DATA layerData <fgcolor=cBlack, bgcolor=cYellow>;
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currentPos = FTell();
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if(header.Version >= 3)
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{
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FSeek(layerData.DataAddress - 84);
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LAYER_DATAEX layerDataEx;
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}
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FSeek(layerData.DataAddress);
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LAYER_RLE layerRLE(layerData.DataSize);
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FSeek(currentPos);
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}
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}
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} layers;
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