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https://github.com/riegera2412/UVtools.git
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d90f7e6f75
- (Add) Layer preview - Outline: Skeletonize - (Add) Actions - Export layers to skeleton: Export a layer range to a skeletonized image that is the sum of each layer skeleton - (Add) Pixel editor - Text: Allow to rotate text placement by any angle (#206) - (Add) Calibrate - XYZ Accuracy: Drain hole diameter (#205)
55 lines
2.0 KiB
C#
55 lines
2.0 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Drawing;
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namespace UVtools.Core.Extensions
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{
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public static class PointExtensions
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{
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public static double FindLength(Point start, Point end) => Math.Sqrt(Math.Pow(end.Y - start.Y, 2) + Math.Pow(end.X - start.X, 2));
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public static Point Rotate(this Point point, double angleDegree, Point pivot = default)
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{
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if (angleDegree % 360 == 0) return point;
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double angle = angleDegree * Math.PI / 180;
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double cos = Math.Cos(angle);
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double sin = Math.Sin(angle);
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int dx = point.X - pivot.X;
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int dy = point.Y - pivot.Y;
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double x = cos * dx - sin * dy + pivot.X;
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double y = sin * dx + cos * dy + pivot.Y;
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return new((int)Math.Round(x), (int)Math.Round(y));
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}
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public static PointF Rotate(this PointF point, double angleDegree, PointF pivot = default)
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{
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if (angleDegree % 360 == 0) return point;
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double angle = angleDegree * Math.PI / 180;
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double cos = Math.Cos(angle);
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double sin = Math.Sin(angle);
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double dx = point.X - pivot.X;
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double dy = point.Y - pivot.Y;
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double x = cos * dx - sin * dy + pivot.X;
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double y = sin * dx + cos * dy + pivot.Y;
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return new((float) x, (float) y);
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}
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public static Point Half(this Point point)=> new(point.X / 2, point.Y / 2);
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public static PointF Half(this PointF point) => new(point.X / 2, point.Y / 2);
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public static Size ToSize(this Point point) => new(point.X, point.Y);
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public static SizeF ToSize(this PointF point) => new(point.X, point.Y);
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}
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}
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