mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-15 04:46:19 +02:00
* **(Fix) PhotonWorkshop files: (#149)** * CurrencySymbol to show the correct symbol and don't convert unknown values to prevent hacking * Set PerLayerOverride to 1 only if any layer contains modified parameters that are not shared with the globals * **(Fix) Clipboard:** * Initing the clipboard for the first time was calling Undo and reseting parameters from layers with base settings * Undo and redo make layer parameters to reset and recalculate position z, making invalid files when using with advanced tools * (Fix) Tool - Edit print parameters: When editing per a layer range and reopen the tool it will show the previous set values
1345 lines
65 KiB
C#
1345 lines
65 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using Emgu.CV.Structure;
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using Emgu.CV.Util;
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using UVtools.Core.Extensions;
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using UVtools.Core.FileFormats;
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using UVtools.Core.Objects;
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using UVtools.Core.Operations;
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using UVtools.Core.PixelEditor;
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namespace UVtools.Core
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{
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public class LayerManager : BindableBase, IEnumerable<Layer>, IDisposable
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{
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#region Properties
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public FileFormat SlicerFile { get; set; }
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private Layer[] _layers;
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/// <summary>
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/// Layers List
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/// </summary>
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public Layer[] Layers
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{
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get => _layers;
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protected internal set
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{
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_layers = value;
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BoundingRectangle = Rectangle.Empty;
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SlicerFile.LayerCount = Count;
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SlicerFile.RequireFullEncode = true;
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if (value is null) return;
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SlicerFile.PrintTime = SlicerFile.PrintTimeComputed;
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}
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}
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/// <summary>
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/// Gets the bounding rectangle of the object
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/// </summary>
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private Rectangle _boundingRectangle = Rectangle.Empty;
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/// <summary>
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/// Gets the bounding rectangle of the object
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/// </summary>
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public Rectangle BoundingRectangle
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{
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get => GetBoundingRectangle();
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set
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{
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RaiseAndSetIfChanged(ref _boundingRectangle, value);
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RaisePropertyChanged(nameof(BoundingRectangleMillimeters));
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}
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}
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/// <summary>
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/// Gets the bounding rectangle of the object in millimeters
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/// </summary>
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public RectangleF BoundingRectangleMillimeters
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{
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get
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{
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if (SlicerFile is null) return RectangleF.Empty;
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var pixelSize = SlicerFile.PixelSize;
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return new RectangleF(
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(float)Math.Round(_boundingRectangle.X * pixelSize.Width, 2),
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(float)Math.Round(_boundingRectangle.Y * pixelSize.Height, 2),
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(float)Math.Round(_boundingRectangle.Width * pixelSize.Width, 2),
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(float)Math.Round(_boundingRectangle.Height * pixelSize.Height, 2));
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}
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}
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/// <summary>
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/// Gets the layers count
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/// </summary>
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public uint Count => (uint) Layers.Length;
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public byte LayerDigits => (byte)Count.ToString().Length;
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/// <summary>
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/// Gets if any layer got modified, otherwise false
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/// </summary>
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public bool IsModified
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{
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get
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{
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for (uint i = 0; i < Count; i++)
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{
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if (Layers[i].IsModified) return true;
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}
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return false;
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}
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}
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/// <summary>
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/// Gets if all layers have same value parameters as global settings
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/// </summary>
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public bool AllLayersHaveGlobalParameters => Layers.Where(layer => layer is not null).All(layer => layer.HaveGlobalParameters);
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//public float LayerHeight => Layers[0].PositionZ;
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#endregion
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#region Constructors
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public LayerManager(uint layerCount, FileFormat slicerFile)
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{
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SlicerFile = slicerFile;
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_layers = new Layer[layerCount];
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}
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#endregion
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#region Indexers
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public Layer this[uint index]
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{
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get => Layers[index];
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set => AddLayer(index, value);
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}
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public Layer this[int index]
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{
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get => Layers[index];
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set => AddLayer((uint) index, value);
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}
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public Layer this[long index]
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{
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get => Layers[index];
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set => AddLayer((uint) index, value);
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}
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#endregion
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#region Numerators
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public IEnumerator<Layer> GetEnumerator()
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{
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return ((IEnumerable<Layer>)Layers).GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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#endregion
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#region Static Methods
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/// <summary>
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/// Compress a layer from a <see cref="Stream"/>
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/// </summary>
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/// <param name="input"><see cref="Stream"/> to compress</param>
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/// <returns>Compressed byte array</returns>
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public static byte[] CompressLayer(Stream input)
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{
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return CompressLayer(input.ToArray());
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}
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/// <summary>
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/// Compress a layer from a byte array
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/// </summary>
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/// <param name="input">byte array to compress</param>
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/// <returns>Compressed byte array</returns>
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public static byte[] CompressLayer(byte[] input)
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{
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return input;
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/*using (MemoryStream output = new MemoryStream())
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{
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using (DeflateStream dstream = new DeflateStream(output, CompressionLevel.Optimal))
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{
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dstream.Write(input, 0, input.Length);
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}
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return output.ToArray();
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}*/
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}
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/// <summary>
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/// Decompress a layer from a byte array
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/// </summary>
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/// <param name="input">byte array to decompress</param>
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/// <returns>Decompressed byte array</returns>
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public static byte[] DecompressLayer(byte[] input)
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{
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return input;
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/*using (MemoryStream ms = new MemoryStream(input))
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{
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using (MemoryStream output = new MemoryStream())
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{
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using (DeflateStream dstream = new DeflateStream(ms, CompressionMode.Decompress))
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{
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dstream.CopyTo(output);
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}
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return output.ToArray();
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}
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}*/
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}
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#endregion
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#region Methods
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/// <summary>
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/// Rebuild layer properties based on slice settings
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/// </summary>
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public void RebuildLayersProperties(bool recalculateZPos = true, string property = null)
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{
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//var layerHeight = SlicerFile.LayerHeight;
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for (uint layerIndex = 0; layerIndex < Count; layerIndex++)
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{
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var layer = this[layerIndex];
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layer.Index = layerIndex;
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if (property is null)
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{
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layer.ExposureTime = SlicerFile.GetInitialLayerValueOrNormal(layerIndex, SlicerFile.BottomExposureTime, SlicerFile.ExposureTime);
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layer.LiftHeight = SlicerFile.GetInitialLayerValueOrNormal(layerIndex, SlicerFile.BottomLiftHeight, SlicerFile.LiftHeight);
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layer.LiftSpeed = SlicerFile.GetInitialLayerValueOrNormal(layerIndex, SlicerFile.BottomLiftSpeed, SlicerFile.LiftSpeed);
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layer.RetractSpeed = SlicerFile.RetractSpeed;
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layer.LightPWM = SlicerFile.GetInitialLayerValueOrNormal(layerIndex, SlicerFile.BottomLightPWM, SlicerFile.LightPWM);
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layer.LightOffDelay = SlicerFile.GetInitialLayerValueOrNormal(layerIndex, SlicerFile.BottomLightOffDelay, SlicerFile.LightOffDelay);
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}
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else
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{
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if (layer.IsNormalLayer)
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{
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switch (property)
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{
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case nameof(SlicerFile.ExposureTime):
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layer.ExposureTime = SlicerFile.ExposureTime;
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break;
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case nameof(SlicerFile.LiftHeight):
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layer.LiftHeight = SlicerFile.LiftHeight;
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break;
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case nameof(SlicerFile.LiftSpeed):
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layer.LiftSpeed = SlicerFile.LiftSpeed;
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break;
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case nameof(SlicerFile.LightOffDelay):
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layer.LightOffDelay = SlicerFile.LightOffDelay;
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break;
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case nameof(SlicerFile.LightPWM):
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layer.LightPWM = SlicerFile.LightPWM;
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break;
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}
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}
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else // Bottom layers
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{
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switch (property)
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{
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case nameof(SlicerFile.BottomExposureTime):
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layer.ExposureTime = SlicerFile.BottomExposureTime;
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break;
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case nameof(SlicerFile.BottomLiftHeight):
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layer.LiftHeight = SlicerFile.BottomLiftHeight;
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break;
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case nameof(SlicerFile.BottomLiftSpeed):
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layer.LiftSpeed = SlicerFile.BottomLiftSpeed;
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break;
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case nameof(SlicerFile.RetractSpeed):
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layer.RetractSpeed = SlicerFile.RetractSpeed;
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break;
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case nameof(SlicerFile.BottomLightOffDelay):
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layer.LightOffDelay = SlicerFile.BottomLightOffDelay;
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break;
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case nameof(SlicerFile.BottomLightPWM):
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layer.LightPWM = SlicerFile.BottomLightPWM;
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break;
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}
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}
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}
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if (recalculateZPos)
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{
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layer.PositionZ = SlicerFile.GetHeightFromLayer(layerIndex);
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}
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}
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SlicerFile?.RebuildGCode();
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}
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public Rectangle GetBoundingRectangle(OperationProgress progress = null)
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{
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progress ??= new OperationProgress(OperationProgress.StatusOptimizingBounds, Count-1);
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if (!_boundingRectangle.IsEmpty || Count == 0 || this[0] is null) return _boundingRectangle;
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_boundingRectangle = this[0].BoundingRectangle;
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if (_boundingRectangle.IsEmpty) // Safe checking
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{
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progress.Reset(OperationProgress.StatusOptimizingBounds, Count-1);
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Parallel.For(0, Count, layerIndex =>
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{
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if (progress.Token.IsCancellationRequested) return;
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this[layerIndex].GetBoundingRectangle();
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if (progress is null) return;
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lock (progress.Mutex)
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{
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progress++;
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}
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});
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_boundingRectangle = this[0].BoundingRectangle;
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if (progress is not null && progress.Token.IsCancellationRequested)
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{
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_boundingRectangle = Rectangle.Empty;
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progress.Token.ThrowIfCancellationRequested();
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}
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}
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progress.Reset(OperationProgress.StatusCalculatingBounds, Count-1);
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for (int i = 1; i < Count; i++)
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{
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if(this[i].BoundingRectangle.IsEmpty) continue;
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_boundingRectangle = Rectangle.Union(_boundingRectangle, this[i].BoundingRectangle);
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progress++;
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}
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RaisePropertyChanged(nameof(BoundingRectangle));
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return _boundingRectangle;
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}
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/// <summary>
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/// Add a layer
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/// </summary>
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/// <param name="index">Layer index</param>
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/// <param name="layer">Layer to add</param>
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/// <param name="makeClone">True to add a clone of the layer</param>
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public void AddLayer(uint index, Layer layer, bool makeClone = false)
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{
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//layer.Index = index;
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Layers[index] = makeClone ? layer.Clone() : layer;
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layer.ParentLayerManager = this;
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}
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/// <summary>
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/// Add a list of layers
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/// </summary>
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/// <param name="layers">Layers to add</param>
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/// <param name="makeClone">True to add a clone of layers</param>
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public void AddLayers(IEnumerable<Layer> layers, bool makeClone = false)
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{
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//layer.Index = index;
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foreach (var layer in layers)
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{
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layer.ParentLayerManager = this;
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Layers[layer.Index] = makeClone ? layer.Clone() : layer;
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}
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}
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/// <summary>
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/// Get layer given index
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/// </summary>
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/// <param name="index">Layer index</param>
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/// <returns></returns>
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public Layer GetLayer(uint index)
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{
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return Layers[index];
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}
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public static void MutateGetVarsIterationChamfer(uint startLayerIndex, uint endLayerIndex, int iterationsStart, int iterationsEnd, ref bool isFade, out float iterationSteps, out int maxIteration)
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{
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iterationSteps = 0;
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maxIteration = 0;
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isFade = isFade && startLayerIndex != endLayerIndex && iterationsStart != iterationsEnd;
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if (!isFade) return;
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iterationSteps = Math.Abs((iterationsStart - (float)iterationsEnd) / ((float)endLayerIndex - startLayerIndex));
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maxIteration = Math.Max(iterationsStart, iterationsEnd);
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}
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public static int MutateGetIterationVar(bool isFade, int iterationsStart, int iterationsEnd, float iterationSteps, int maxIteration, uint startLayerIndex, uint layerIndex)
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{
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if (!isFade) return iterationsStart;
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// calculate iterations based on range
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int iterations = (int)(iterationsStart < iterationsEnd
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? iterationsStart + (layerIndex - startLayerIndex) * iterationSteps
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: iterationsStart - (layerIndex - startLayerIndex) * iterationSteps);
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// constrain
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return Math.Min(Math.Max(0, iterations), maxIteration);
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}
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public static int MutateGetIterationChamfer(uint layerIndex, uint startLayerIndex, uint endLayerIndex, int iterationsStart,
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int iterationsEnd, bool isFade)
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{
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MutateGetVarsIterationChamfer(startLayerIndex, endLayerIndex, iterationsStart, iterationsEnd, ref isFade,
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out float iterationSteps, out int maxIteration);
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return MutateGetIterationVar(isFade, iterationsStart, iterationsEnd, iterationSteps, maxIteration, startLayerIndex, layerIndex);
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}
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public List<LayerIssue> GetAllIssues(
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IslandDetectionConfiguration islandConfig = null,
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OverhangDetectionConfiguration overhangConfig = null,
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ResinTrapDetectionConfiguration resinTrapConfig = null,
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TouchingBoundDetectionConfiguration touchBoundConfig = null,
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bool emptyLayersConfig = true,
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List<LayerIssue> ignoredIssues = null,
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OperationProgress progress = null)
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{
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islandConfig ??= new IslandDetectionConfiguration();
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overhangConfig ??= new OverhangDetectionConfiguration();
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resinTrapConfig ??= new ResinTrapDetectionConfiguration();
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touchBoundConfig ??= new TouchingBoundDetectionConfiguration();
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progress ??= new OperationProgress();
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var result = new ConcurrentBag<LayerIssue>();
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var layerHollowAreas = new ConcurrentDictionary<uint, List<LayerHollowArea>>();
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bool islandsFinished = false;
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bool IsIgnored(LayerIssue issue) => !(ignoredIssues is null) && ignoredIssues.Count > 0 && ignoredIssues.Contains(issue);
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bool AddIssue(LayerIssue issue)
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{
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if (IsIgnored(issue)) return false;
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result.Add(issue);
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return true;
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}
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progress.Reset(OperationProgress.StatusIslands, Count);
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Parallel.Invoke(() =>
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{
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if (!islandConfig.Enabled && !overhangConfig.Enabled && !touchBoundConfig.Enabled)
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{
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islandsFinished = true;
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return;
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}
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// Detect contours
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Parallel.ForEach(this,
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//new ParallelOptions{MaxDegreeOfParallelism = 1},
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layer =>
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{
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if (progress.Token.IsCancellationRequested) return;
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if (layer.NonZeroPixelCount == 0)
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{
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if (emptyLayersConfig)
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{
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AddIssue(new LayerIssue(layer, LayerIssue.IssueType.EmptyLayer));
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}
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lock (progress.Mutex)
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{
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progress++;
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}
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return;
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}
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// Spare a decoding cycle
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if (!touchBoundConfig.Enabled &&
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!overhangConfig.Enabled &&
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(layer.Index == 0 ||
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(
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(overhangConfig.WhiteListLayers is not null && !overhangConfig.WhiteListLayers.Contains(layer.Index)) &&
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(islandConfig.WhiteListLayers is not null && !islandConfig.WhiteListLayers.Contains(layer.Index))
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)
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)
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)
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{
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lock (progress.Mutex)
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{
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progress++;
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}
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return;
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}
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using (var image = layer.LayerMat)
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{
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int step = image.Step;
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var span = image.GetPixelSpan<byte>();
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if (touchBoundConfig.Enabled)
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{
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// TouchingBounds Checker
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List<Point> pixels = new List<Point>();
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bool touchTop = layer.BoundingRectangle.Top <= touchBoundConfig.MarginTop;
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bool touchBottom = layer.BoundingRectangle.Bottom >= image.Height - touchBoundConfig.MarginBottom;
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bool touchLeft = layer.BoundingRectangle.Left <= touchBoundConfig.MarginLeft;
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bool touchRight = layer.BoundingRectangle.Right >= image.Width - touchBoundConfig.MarginRight;
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if (touchTop || touchBottom)
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{
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for (int x = 0; x < image.Width; x++) // Check Top and Bottom bounds
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{
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if (touchTop)
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{
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for (int y = 0; y < touchBoundConfig.MarginTop; y++) // Top
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{
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if (span[image.GetPixelPos(x, y)] >=
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touchBoundConfig.MinimumPixelBrightness)
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{
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pixels.Add(new Point(x, y));
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}
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}
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}
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if (touchBottom)
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{
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for (int y = image.Height - touchBoundConfig.MarginBottom; y < image.Height; y++) // Bottom
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{
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if (span[image.GetPixelPos(x, y)] >=
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touchBoundConfig.MinimumPixelBrightness)
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{
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pixels.Add(new Point(x, y));
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}
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}
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}
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}
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}
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if (touchLeft || touchRight)
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{
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for (int y = touchBoundConfig.MarginTop; y < image.Height - touchBoundConfig.MarginBottom; y++) // Check Left and Right bounds
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{
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if (touchLeft)
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{
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for (int x = 0; x < touchBoundConfig.MarginLeft; x++) // Left
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{
|
|
if (span[image.GetPixelPos(x, y)] >=
|
|
touchBoundConfig.MinimumPixelBrightness)
|
|
{
|
|
pixels.Add(new Point(x, y));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (touchRight)
|
|
{
|
|
for (int x = image.Width - touchBoundConfig.MarginRight; x < image.Width; x++) // Right
|
|
{
|
|
if (span[image.GetPixelPos(x, y)] >=
|
|
touchBoundConfig.MinimumPixelBrightness)
|
|
{
|
|
pixels.Add(new Point(x, y));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pixels.Count > 0)
|
|
{
|
|
AddIssue(new LayerIssue(layer, LayerIssue.IssueType.TouchingBound,
|
|
pixels.ToArray()));
|
|
}
|
|
}
|
|
|
|
if (layer.Index == 0)
|
|
{
|
|
lock (progress.Mutex)
|
|
{
|
|
progress++;
|
|
}
|
|
|
|
return; // No islands nor overhangs for layer 0
|
|
}
|
|
|
|
Mat previousImage = null;
|
|
Span<byte> previousSpan = null;
|
|
|
|
if (islandConfig.Enabled)
|
|
{
|
|
if (islandConfig.WhiteListLayers is not null) // Check white list
|
|
{
|
|
if (!islandConfig.WhiteListLayers.Contains(layer.Index))
|
|
{
|
|
lock (progress.Mutex)
|
|
{
|
|
progress++;
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (islandConfig.BinaryThreshold > 0)
|
|
{
|
|
CvInvoke.Threshold(image, image, islandConfig.BinaryThreshold, 255,
|
|
ThresholdType.Binary);
|
|
}
|
|
|
|
using (Mat labels = new Mat())
|
|
using (Mat stats = new Mat())
|
|
using (Mat centroids = new Mat())
|
|
{
|
|
var numLabels = CvInvoke.ConnectedComponentsWithStats(image, labels, stats,
|
|
centroids,
|
|
islandConfig.AllowDiagonalBonds
|
|
? LineType.EightConnected
|
|
: LineType.FourConnected);
|
|
|
|
// Get array that contains details of each connected component
|
|
var ccStats = stats.GetData();
|
|
//stats[i][0]: Left Edge of Connected Component
|
|
//stats[i][1]: Top Edge of Connected Component
|
|
//stats[i][2]: Width of Connected Component
|
|
//stats[i][3]: Height of Connected Component
|
|
//stats[i][4]: Total Area (in pixels) in Connected Component
|
|
|
|
Span<int> labelSpan = labels.GetPixelSpan<int>();
|
|
|
|
for (int i = 1; i < numLabels; i++)
|
|
{
|
|
Rectangle rect = new Rectangle(
|
|
(int) ccStats.GetValue(i, (int) ConnectedComponentsTypes.Left),
|
|
(int) ccStats.GetValue(i, (int) ConnectedComponentsTypes.Top),
|
|
(int) ccStats.GetValue(i, (int) ConnectedComponentsTypes.Width),
|
|
(int) ccStats.GetValue(i, (int) ConnectedComponentsTypes.Height));
|
|
|
|
if (rect.Area() < islandConfig.RequiredAreaToProcessCheck)
|
|
continue;
|
|
|
|
if (previousImage is null)
|
|
{
|
|
previousImage = this[layer.Index - 1].LayerMat;
|
|
previousSpan = previousImage.GetPixelSpan<byte>();
|
|
}
|
|
|
|
List<Point> points = new List<Point>();
|
|
uint pixelsSupportingIsland = 0;
|
|
|
|
for (int y = rect.Y; y < rect.Bottom; y++)
|
|
for (int x = rect.X; x < rect.Right; x++)
|
|
{
|
|
int pixel = step * y + x;
|
|
if (
|
|
labelSpan[pixel] !=
|
|
i || // Background pixel or a pixel from another component within the bounding rectangle
|
|
span[pixel] <
|
|
islandConfig
|
|
.RequiredPixelBrightnessToProcessCheck // Low brightness, ignore
|
|
) continue;
|
|
|
|
points.Add(new Point(x, y));
|
|
|
|
if (previousSpan[pixel] >=
|
|
islandConfig.RequiredPixelBrightnessToSupport)
|
|
{
|
|
pixelsSupportingIsland++;
|
|
}
|
|
}
|
|
|
|
if (points.Count == 0) continue; // Should never happen
|
|
|
|
var requiredSupportingPixels = Math.Max(1, points.Count * islandConfig.RequiredPixelsToSupportMultiplier);
|
|
|
|
/*if (pixelsSupportingIsland >= islandConfig.RequiredPixelsToSupport)
|
|
isIsland = false; // Not a island, bounding is strong, i think...
|
|
else if (pixelsSupportingIsland > 0 &&
|
|
points.Count < islandConfig.RequiredPixelsToSupport &&
|
|
pixelsSupportingIsland >= Math.Max(1, points.Count / 2))
|
|
isIsland = false; // Not a island, but maybe weak bounding...*/
|
|
|
|
LayerIssue island = null;
|
|
if (pixelsSupportingIsland < requiredSupportingPixels)
|
|
{
|
|
island = new LayerIssue(layer, LayerIssue.IssueType.Island,
|
|
points.ToArray(),
|
|
rect);
|
|
/*AddIssue(new LayerIssue(layer, LayerIssue.IssueType.Island,
|
|
points.ToArray(),
|
|
rect));*/
|
|
}
|
|
|
|
// Check for overhangs
|
|
if (overhangConfig.Enabled && !overhangConfig.IndependentFromIslands && island is null
|
|
|| island is not null && islandConfig.EnhancedDetection && pixelsSupportingIsland >= 10
|
|
)
|
|
{
|
|
points.Clear();
|
|
using (var imageRoi = new Mat(image, rect))
|
|
using (var previousImageRoi = new Mat(previousImage, rect))
|
|
using (var subtractedImage = new Mat())
|
|
{
|
|
var anchor = new Point(-1, -1);
|
|
CvInvoke.Subtract(imageRoi, previousImageRoi, subtractedImage);
|
|
CvInvoke.Threshold(subtractedImage, subtractedImage, 127, 255, ThresholdType.Binary);
|
|
|
|
CvInvoke.Erode(subtractedImage, subtractedImage, CvInvoke.GetStructuringElement(ElementShape.Rectangle,
|
|
new Size(3, 3), anchor),
|
|
anchor, overhangConfig.ErodeIterations, BorderType.Default,
|
|
new MCvScalar());
|
|
|
|
var subtractedSpan = subtractedImage.GetPixelSpan<byte>();
|
|
|
|
for (int y = 0; y < subtractedImage.Height; y++)
|
|
for (int x = 0; x < subtractedImage.Step; x++)
|
|
{
|
|
int labelX = rect.X + x;
|
|
int labelY = rect.Y + y;
|
|
int pixel = subtractedImage.GetPixelPos(x, y);
|
|
int pixelLabel = labelY * step + labelX;
|
|
if (labelSpan[pixelLabel] != i || subtractedSpan[pixel] == 0) continue;
|
|
|
|
points.Add(new Point(labelX, labelY));
|
|
}
|
|
|
|
if (points.Count >= overhangConfig.RequiredPixelsToConsider) // Overhang
|
|
{
|
|
AddIssue(new LayerIssue(
|
|
layer, LayerIssue.IssueType.Overhang, points.ToArray(), rect
|
|
));
|
|
}
|
|
else if(islandConfig.EnhancedDetection) // No overhang
|
|
{
|
|
island = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(island is not null)
|
|
AddIssue(island);
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
|
|
if (!islandConfig.Enabled && overhangConfig.Enabled ||
|
|
(islandConfig.Enabled && overhangConfig.Enabled && overhangConfig.IndependentFromIslands))
|
|
{
|
|
if (overhangConfig.WhiteListLayers is not null) // Check white list
|
|
{
|
|
if (!overhangConfig.WhiteListLayers.Contains(layer.Index))
|
|
{
|
|
lock (progress.Mutex)
|
|
{
|
|
progress++;
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (previousImage is null)
|
|
{
|
|
previousImage = this[layer.Index - 1].LayerMat;
|
|
}
|
|
|
|
using (var subtractedImage = new Mat())
|
|
using (var vecPoints = new VectorOfPoint())
|
|
{
|
|
var anchor = new Point(-1, -1);
|
|
|
|
|
|
CvInvoke.Subtract(image, previousImage, subtractedImage);
|
|
CvInvoke.Threshold(subtractedImage, subtractedImage, 127, 255, ThresholdType.Binary);
|
|
|
|
CvInvoke.Erode(subtractedImage, subtractedImage,
|
|
CvInvoke.GetStructuringElement(ElementShape.Rectangle, new Size(3,3), anchor),
|
|
anchor, overhangConfig.ErodeIterations, BorderType.Default, new MCvScalar());
|
|
|
|
CvInvoke.FindNonZero(subtractedImage, vecPoints);
|
|
if (vecPoints.Size >= overhangConfig.RequiredPixelsToConsider)
|
|
{
|
|
AddIssue(new LayerIssue(
|
|
layer, LayerIssue.IssueType.Overhang, vecPoints.ToArray(), layer.BoundingRectangle
|
|
));
|
|
}
|
|
}
|
|
}
|
|
|
|
previousImage?.Dispose();
|
|
|
|
}
|
|
|
|
lock (progress.Mutex)
|
|
{
|
|
progress++;
|
|
}
|
|
}); // Parallel end
|
|
islandsFinished = true;
|
|
}, () =>
|
|
{
|
|
if (!resinTrapConfig.Enabled) return;
|
|
// Detect contours
|
|
Parallel.ForEach(this,
|
|
//new ParallelOptions{MaxDegreeOfParallelism = 1},
|
|
layer =>
|
|
{
|
|
if (progress.Token.IsCancellationRequested) return;
|
|
using (var image = layer.LayerMat)
|
|
{
|
|
if (resinTrapConfig.BinaryThreshold > 0)
|
|
{
|
|
CvInvoke.Threshold(image, image, resinTrapConfig.BinaryThreshold, 255, ThresholdType.Binary);
|
|
}
|
|
|
|
var listHollowArea = new List<LayerHollowArea>();
|
|
|
|
using (VectorOfVectorOfPoint contours = new VectorOfVectorOfPoint())
|
|
{
|
|
using (Mat hierarchy = new Mat())
|
|
{
|
|
|
|
CvInvoke.FindContours(image, contours, hierarchy, RetrType.Ccomp,
|
|
ChainApproxMethod.ChainApproxSimple);
|
|
|
|
var arr = hierarchy.GetData();
|
|
//
|
|
//hierarchy[i][0]: the index of the next contour of the same level
|
|
//hierarchy[i][1]: the index of the previous contour of the same level
|
|
//hierarchy[i][2]: the index of the first child
|
|
//hierarchy[i][3]: the index of the parent
|
|
//
|
|
|
|
for (int i = 0; i < contours.Size; i++)
|
|
{
|
|
if ((int) arr.GetValue(0, i, 2) != -1 || (int) arr.GetValue(0, i, 3) == -1)
|
|
continue;
|
|
|
|
var rect = CvInvoke.BoundingRectangle(contours[i]);
|
|
if(rect.Area() < resinTrapConfig.RequiredAreaToProcessCheck) continue;
|
|
|
|
listHollowArea.Add(new LayerHollowArea(contours[i].ToArray(),
|
|
rect,
|
|
layer.Index == 0 || layer.Index == Count - 1 // First and Last layers, always drains
|
|
? LayerHollowArea.AreaType.Drain
|
|
: LayerHollowArea.AreaType.Unknown));
|
|
|
|
if (listHollowArea.Count > 0)
|
|
layerHollowAreas.TryAdd(layer.Index, listHollowArea);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
|
|
for (uint layerIndex = 1; layerIndex < Count - 1; layerIndex++) // First and Last layers, always drains
|
|
{
|
|
if (progress.Token.IsCancellationRequested) break;
|
|
if (!layerHollowAreas.TryGetValue(layerIndex, out var areas))
|
|
continue; // No hollow areas in this layer, ignore
|
|
|
|
byte areaCount = 0;
|
|
//foreach (var area in areas)
|
|
|
|
Parallel.ForEach(from t in areas where t.Type == LayerHollowArea.AreaType.Unknown select t, area =>
|
|
{
|
|
if (progress.Token.IsCancellationRequested) return;
|
|
if (area.Type != LayerHollowArea.AreaType.Unknown) return; // processed, ignore
|
|
area.Type = LayerHollowArea.AreaType.Trap;
|
|
|
|
areaCount++;
|
|
|
|
List<LayerHollowArea> linkedAreas = new List<LayerHollowArea>();
|
|
|
|
for (sbyte dir = 1; dir >= -1 && area.Type != LayerHollowArea.AreaType.Drain; dir -= 2)
|
|
//Parallel.ForEach(new sbyte[] {1, -1}, new ParallelOptions {MaxDegreeOfParallelism = 2}, dir =>
|
|
{
|
|
Queue<LayerHollowArea> queue = new Queue<LayerHollowArea>();
|
|
queue.Enqueue(area);
|
|
area.Processed = false;
|
|
int nextLayerIndex = (int) layerIndex;
|
|
while (queue.Count > 0 && area.Type != LayerHollowArea.AreaType.Drain)
|
|
{
|
|
if (progress.Token.IsCancellationRequested) return;
|
|
|
|
LayerHollowArea checkArea = queue.Dequeue();
|
|
if (checkArea.Processed) continue;
|
|
checkArea.Processed = true;
|
|
nextLayerIndex += dir;
|
|
|
|
if (nextLayerIndex < 0 || nextLayerIndex >= Count)
|
|
break; // Exhausted layers
|
|
bool haveNextAreas = layerHollowAreas.TryGetValue((uint) nextLayerIndex, out var nextAreas);
|
|
Dictionary<int, LayerHollowArea> intersectingAreas = new Dictionary<int, LayerHollowArea>();
|
|
|
|
if (islandsFinished)
|
|
{
|
|
progress.Reset(OperationProgress.StatusResinTraps, Count, (uint) nextLayerIndex);
|
|
}
|
|
|
|
using (var image = this[nextLayerIndex].LayerMat)
|
|
{
|
|
var span = image.GetPixelSpan<byte>();
|
|
using (var emguImage = image.CloneBlank())
|
|
{
|
|
using(var vec = new VectorOfVectorOfPoint(new VectorOfPoint(checkArea.Contour)))
|
|
{
|
|
CvInvoke.DrawContours(emguImage, vec, -1, new MCvScalar(255), -1);
|
|
}
|
|
|
|
using (var intersectingAreasMat = image.CloneBlank())
|
|
{
|
|
if (haveNextAreas)
|
|
{
|
|
foreach (var nextArea in nextAreas)
|
|
{
|
|
if (!checkArea.BoundingRectangle.IntersectsWith(
|
|
nextArea.BoundingRectangle)) continue;
|
|
intersectingAreas.Add(intersectingAreas.Count + 1, nextArea);
|
|
using (var vec = new VectorOfVectorOfPoint(new VectorOfPoint(nextArea.Contour)))
|
|
{
|
|
CvInvoke.DrawContours(intersectingAreasMat, vec, -1,
|
|
new MCvScalar(intersectingAreas.Count), -1);
|
|
}
|
|
}
|
|
}
|
|
|
|
//Debug.WriteLine($"Area Count: {areaCount} | Next Areas: {intersectingAreas.Count} | Layer: {layerIndex} | Next Layer: {nextLayerIndex} | Dir: {dir}");
|
|
|
|
bool exitPixelLoop = false;
|
|
uint blackCount = 0;
|
|
|
|
var spanContour = emguImage.GetPixelSpan<byte>();
|
|
var spanIntersect = intersectingAreasMat.GetPixelSpan<byte>();
|
|
for (int y = checkArea.BoundingRectangle.Y;
|
|
y < checkArea.BoundingRectangle.Bottom &&
|
|
area.Type != LayerHollowArea.AreaType.Drain && !exitPixelLoop;
|
|
y++)
|
|
{
|
|
int pixelPos = image.GetPixelPos(checkArea.BoundingRectangle.X, y) - 1;
|
|
for (int x = checkArea.BoundingRectangle.X;
|
|
x < checkArea.BoundingRectangle.Right &&
|
|
area.Type != LayerHollowArea.AreaType.Drain && !exitPixelLoop;
|
|
x++)
|
|
{
|
|
pixelPos++;
|
|
|
|
if (spanContour[pixelPos] != 255) continue; // No contour
|
|
if (span[pixelPos] > resinTrapConfig.MaximumPixelBrightnessToDrain) continue; // Threshold to ignore white area
|
|
blackCount++;
|
|
|
|
if (intersectingAreas.Count > 0) // Have areas, can be on same area path or not
|
|
{
|
|
byte i = spanIntersect[pixelPos];
|
|
if (i == 0 || !intersectingAreas.ContainsKey(i)) // Black pixels
|
|
continue;
|
|
|
|
//Debug.WriteLine($"BlackCount: {blackCount}, pixel color: {i}, layerindex: {layerIndex}");
|
|
|
|
if (intersectingAreas[i].Type == LayerHollowArea.AreaType.Drain) // Found a drain, stop query
|
|
{
|
|
area.Type = LayerHollowArea.AreaType.Drain;
|
|
exitPixelLoop = true;
|
|
}
|
|
else
|
|
{
|
|
queue.Enqueue(intersectingAreas[i]);
|
|
}
|
|
|
|
linkedAreas.Add(intersectingAreas[i]);
|
|
intersectingAreas.Remove(i);
|
|
if (intersectingAreas.Count == 0) // Intersection areas sweep end, quit this path
|
|
{
|
|
exitPixelLoop = true;
|
|
break;
|
|
}
|
|
|
|
//break;
|
|
|
|
// Old Way
|
|
|
|
/*foreach (var nextAreaCheck in intersectingAreas)
|
|
{
|
|
using (var vec = new VectorOfPoint(nextAreaCheck.Value.Contour))
|
|
{
|
|
//Debug.WriteLine(CvInvoke.PointPolygonTest(vec, new PointF(x, y), false));
|
|
if (CvInvoke.PointPolygonTest(vec, new PointF(x, y), false) < 0) continue;
|
|
}
|
|
|
|
if (nextAreaCheck.Value.Type == LayerHollowArea.AreaType.Drain) // Found a drain, stop query
|
|
{
|
|
area.Type = LayerHollowArea.AreaType.Drain;
|
|
exitPixelLoop = true;
|
|
}
|
|
else
|
|
{
|
|
queue.Enqueue(nextAreaCheck.Value);
|
|
}
|
|
|
|
linkedAreas.Add(nextAreaCheck.Value);
|
|
intersectingAreas.Remove(nextAreaCheck.Key);
|
|
if (intersectingAreas.Count == 0)
|
|
{
|
|
haveNextAreas = false;
|
|
exitPixelLoop = true;
|
|
}
|
|
//exitPixelLoop = true;
|
|
break;
|
|
|
|
}*/
|
|
}
|
|
else if (blackCount > Math.Min(checkArea.Contour.Length / 2, resinTrapConfig.RequiredBlackPixelsToDrain)) // Black pixel without next areas = Drain
|
|
{
|
|
area.Type = LayerHollowArea.AreaType.Drain;
|
|
exitPixelLoop = true;
|
|
break;
|
|
}
|
|
} // X loop
|
|
} // Y loop
|
|
|
|
if (queue.Count == 0 && blackCount > Math.Min(checkArea.Contour.Length / 2, resinTrapConfig.RequiredBlackPixelsToDrain))
|
|
{
|
|
area.Type = LayerHollowArea.AreaType.Drain;
|
|
}
|
|
|
|
} // Dispose intersecting image
|
|
} // Dispose emgu image
|
|
} // Dispose image
|
|
} // Areas loop
|
|
} // Dir layer loop
|
|
|
|
foreach (var linkedArea in linkedAreas) // Update linked areas
|
|
{
|
|
linkedArea.Type = area.Type;
|
|
}
|
|
});
|
|
}
|
|
});
|
|
|
|
/*var resultSorted = result.ToList();
|
|
resultSorted.Sort((issue, layerIssue) =>
|
|
{
|
|
int ret = issue.Type.CompareTo(layerIssue.Type);
|
|
return ret != 0 ? ret : issue.LayerIndex.CompareTo(layerIssue.LayerIndex);
|
|
});*/
|
|
if (progress.Token.IsCancellationRequested) return result.OrderBy(issue => issue.Type).ThenBy(issue => issue.LayerIndex).ThenBy(issue => issue.PixelsCount).ToList();
|
|
|
|
for (uint layerIndex = 0; layerIndex < Count; layerIndex++)
|
|
{
|
|
if (!layerHollowAreas.TryGetValue(layerIndex, out var list)) continue;
|
|
if (list.Count == 0) continue;
|
|
foreach (var issue in
|
|
from area
|
|
in list
|
|
where area.Type == LayerHollowArea.AreaType.Trap
|
|
select new LayerIssue(this[layerIndex], LayerIssue.IssueType.ResinTrap, area.Contour, area.BoundingRectangle))
|
|
{
|
|
AddIssue(issue);
|
|
}
|
|
}
|
|
|
|
return result.OrderBy(issue => issue.Type).ThenBy(issue => issue.LayerIndex).ThenBy(issue => issue.PixelsCount).ToList();
|
|
}
|
|
|
|
|
|
public void DrawModifications(IList<PixelOperation> drawings, OperationProgress progress = null)
|
|
{
|
|
progress ??= new OperationProgress();
|
|
progress.Reset("Drawings", (uint) drawings.Count);
|
|
|
|
ConcurrentDictionary<uint, Mat> modifiedLayers = new ConcurrentDictionary<uint, Mat>();
|
|
for (var i = 0; i < drawings.Count; i++)
|
|
{
|
|
var operation = drawings[i];
|
|
VectorOfVectorOfPoint layerContours = null;
|
|
Mat layerHierarchy = null;
|
|
|
|
if (operation.OperationType == PixelOperation.PixelOperationType.Drawing)
|
|
{
|
|
var operationDrawing = (PixelDrawing) operation;
|
|
var mat = modifiedLayers.GetOrAdd(operation.LayerIndex, u => this[operation.LayerIndex].LayerMat);
|
|
|
|
if (operationDrawing.BrushSize == 1)
|
|
{
|
|
mat.SetByte(operation.Location.X, operation.Location.Y, operationDrawing.Brightness);
|
|
continue;
|
|
}
|
|
|
|
switch (operationDrawing.BrushShape)
|
|
{
|
|
case PixelDrawing.BrushShapeType.Rectangle:
|
|
CvInvoke.Rectangle(mat, operationDrawing.Rectangle, new MCvScalar(operationDrawing.Brightness), operationDrawing.Thickness, operationDrawing.LineType);
|
|
break;
|
|
case PixelDrawing.BrushShapeType.Circle:
|
|
CvInvoke.Circle(mat, operation.Location, operationDrawing.BrushSize / 2,
|
|
new MCvScalar(operationDrawing.Brightness), operationDrawing.Thickness, operationDrawing.LineType);
|
|
break;
|
|
default:
|
|
throw new ArgumentOutOfRangeException();
|
|
}
|
|
}
|
|
else if (operation.OperationType == PixelOperation.PixelOperationType.Text)
|
|
{
|
|
var operationText = (PixelText)operation;
|
|
var mat = modifiedLayers.GetOrAdd(operation.LayerIndex, u => this[operation.LayerIndex].LayerMat);
|
|
|
|
CvInvoke.PutText(mat, operationText.Text, operationText.Location, operationText.Font, operationText.FontScale, new MCvScalar(operationText.Brightness), operationText.Thickness, operationText.LineType, operationText.Mirror);
|
|
}
|
|
else if (operation.OperationType == PixelOperation.PixelOperationType.Eraser)
|
|
{
|
|
var mat = modifiedLayers.GetOrAdd(operation.LayerIndex, u => this[operation.LayerIndex].LayerMat);
|
|
|
|
if (layerContours is null)
|
|
{
|
|
layerContours = new VectorOfVectorOfPoint();
|
|
layerHierarchy = new Mat();
|
|
|
|
CvInvoke.FindContours(mat, layerContours, layerHierarchy, RetrType.Ccomp,
|
|
ChainApproxMethod.ChainApproxSimple);
|
|
}
|
|
|
|
if (mat.GetByte(operation.Location) >= 10)
|
|
{
|
|
for (int contourIdx = 0; contourIdx < layerContours.Size; contourIdx++)
|
|
{
|
|
if (!(CvInvoke.PointPolygonTest(layerContours[contourIdx], operation.Location, false) >= 0))
|
|
continue;
|
|
CvInvoke.DrawContours(mat, layerContours, contourIdx, new MCvScalar(operation.PixelBrightness), -1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (operation.OperationType == PixelOperation.PixelOperationType.Supports)
|
|
{
|
|
var operationSupport = (PixelSupport)operation;
|
|
int drawnLayers = 0;
|
|
for (int operationLayer = (int)operation.LayerIndex-1; operationLayer >= 0; operationLayer--)
|
|
{
|
|
var mat = modifiedLayers.GetOrAdd((uint) operationLayer, u => this[operationLayer].LayerMat);
|
|
int radius = (operationLayer > 10 ? Math.Min(operationSupport.TipDiameter + drawnLayers, operationSupport.PillarDiameter) : operationSupport.BaseDiameter) / 2;
|
|
uint whitePixels;
|
|
|
|
int yStart = Math.Max(0, operation.Location.Y - operationSupport.TipDiameter / 2);
|
|
int xStart = Math.Max(0, operation.Location.X - operationSupport.TipDiameter / 2);
|
|
|
|
using (Mat matCircleRoi = new Mat(mat, new Rectangle(xStart, yStart, operationSupport.TipDiameter, operationSupport.TipDiameter)))
|
|
{
|
|
using (Mat matCircleMask = matCircleRoi.CloneBlank())
|
|
{
|
|
CvInvoke.Circle(matCircleMask, new Point(operationSupport.TipDiameter / 2, operationSupport.TipDiameter / 2),
|
|
operationSupport.TipDiameter / 2, new MCvScalar(operation.PixelBrightness), -1);
|
|
CvInvoke.BitwiseAnd(matCircleRoi, matCircleMask, matCircleMask);
|
|
whitePixels = (uint) CvInvoke.CountNonZero(matCircleMask);
|
|
}
|
|
}
|
|
|
|
if (whitePixels >= Math.Pow(operationSupport.TipDiameter, 2) / 3)
|
|
{
|
|
//CvInvoke.Circle(mat, operation.Location, radius, new MCvScalar(255), -1);
|
|
if (drawnLayers == 0) continue; // Supports nonexistent, keep digging
|
|
break; // White area end supporting
|
|
}
|
|
|
|
CvInvoke.Circle(mat, operation.Location, radius, new MCvScalar(operation.PixelBrightness), -1, operationSupport.LineType);
|
|
drawnLayers++;
|
|
}
|
|
}
|
|
else if (operation.OperationType == PixelOperation.PixelOperationType.DrainHole)
|
|
{
|
|
uint drawnLayers = 0;
|
|
var operationDrainHole = (PixelDrainHole)operation;
|
|
for (int operationLayer = (int)operation.LayerIndex; operationLayer >= 0; operationLayer--)
|
|
{
|
|
var mat = modifiedLayers.GetOrAdd((uint)operationLayer, u => this[operationLayer].LayerMat);
|
|
int radius = operationDrainHole.Diameter / 2;
|
|
uint blackPixels;
|
|
|
|
int yStart = Math.Max(0, operation.Location.Y - radius);
|
|
int xStart = Math.Max(0, operation.Location.X - radius);
|
|
|
|
using (Mat matCircleRoi = new Mat(mat, new Rectangle(xStart, yStart, operationDrainHole.Diameter, operationDrainHole.Diameter)))
|
|
{
|
|
using (Mat matCircleRoiInv = new Mat())
|
|
{
|
|
CvInvoke.Threshold(matCircleRoi, matCircleRoiInv, 100, 255, ThresholdType.BinaryInv);
|
|
using (Mat matCircleMask = matCircleRoi.CloneBlank())
|
|
{
|
|
CvInvoke.Circle(matCircleMask, new Point(radius, radius), radius, new MCvScalar(255), -1);
|
|
CvInvoke.BitwiseAnd(matCircleRoiInv, matCircleMask, matCircleMask);
|
|
blackPixels = (uint) CvInvoke.CountNonZero(matCircleMask);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (blackPixels >= Math.Pow(operationDrainHole.Diameter, 2) / 3) // Enough area to drain?
|
|
{
|
|
if (drawnLayers == 0) continue; // Drill not found a target yet, keep digging
|
|
break; // Stop drill drain found!
|
|
}
|
|
|
|
CvInvoke.Circle(mat, operation.Location, radius, new MCvScalar(0), -1, operationDrainHole.LineType);
|
|
drawnLayers++;
|
|
}
|
|
}
|
|
|
|
layerContours?.Dispose();
|
|
layerHierarchy?.Dispose();
|
|
|
|
progress++;
|
|
}
|
|
|
|
progress.Reset("Saving", (uint) modifiedLayers.Count);
|
|
Parallel.ForEach(modifiedLayers, (modfiedLayer, state) =>
|
|
{
|
|
this[modfiedLayer.Key].LayerMat = modfiedLayer.Value;
|
|
modfiedLayer.Value.Dispose();
|
|
|
|
lock (progress)
|
|
{
|
|
progress++;
|
|
}
|
|
});
|
|
/*foreach (var modfiedLayer in modfiedLayers)
|
|
{
|
|
this[modfiedLayer.Key].LayerMat = modfiedLayer.Value;
|
|
modfiedLayer.Value.Dispose();
|
|
progress++;
|
|
}*/
|
|
|
|
//pixelHistory.Clear();
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
/// Desmodify all layers
|
|
/// </summary>
|
|
public void Desmodify()
|
|
{
|
|
for (uint i = 0; i < Count; i++)
|
|
{
|
|
Layers[i].IsModified = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reallocate with new size
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public LayerManager ReallocateNew(uint newLayerCount, bool makeClone = false)
|
|
{
|
|
LayerManager layerManager = new LayerManager(newLayerCount, SlicerFile);
|
|
foreach (var layer in this)
|
|
{
|
|
if (layer.Index >= newLayerCount) break;
|
|
layerManager[layer.Index] = makeClone ? layer.Clone() : layer;
|
|
}
|
|
|
|
layerManager.BoundingRectangle = Rectangle.Empty;
|
|
|
|
return layerManager;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reallocate with add size
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public void Reallocate(uint insertAtLayerIndex, uint layerCount, bool initBlack = false)
|
|
{
|
|
var layers = Layers;
|
|
Layers = new Layer[Count + layerCount];
|
|
|
|
// Rearrange
|
|
for (uint layerIndex = 0; layerIndex < insertAtLayerIndex; layerIndex++)
|
|
{
|
|
Layers[layerIndex] = layers[layerIndex];
|
|
}
|
|
|
|
// Rearrange
|
|
for (uint layerIndex = insertAtLayerIndex; layerIndex < layers.Length; layerIndex++)
|
|
{
|
|
Layers[layerCount + layerIndex] = layers[layerIndex];
|
|
Layers[layerCount + layerIndex].Index = layerCount + layerIndex;
|
|
}
|
|
|
|
// Allocate new layers
|
|
if (initBlack)
|
|
{
|
|
Parallel.For(insertAtLayerIndex, insertAtLayerIndex + layerCount, layerIndex =>
|
|
{
|
|
Layers[layerIndex] = new Layer((uint) layerIndex, EmguExtensions.InitMat(SlicerFile.Resolution), this);
|
|
});
|
|
}
|
|
/*for (uint layerIndex = insertAtLayerIndex; layerIndex < insertAtLayerIndex + layerCount; layerIndex++)
|
|
{
|
|
Layers[layerIndex] = initBlack ? new Layer(layerIndex, EmguExtensions.InitMat(SlicerFile.Resolution), this) : null;
|
|
}*/
|
|
}
|
|
|
|
public void ReallocateRange(uint startLayerIndex, uint endLayerIndex)
|
|
{
|
|
var layers = Layers;
|
|
if ((int)(endLayerIndex - startLayerIndex) < 0) return;
|
|
Layers = new Layer[1 + endLayerIndex - startLayerIndex];
|
|
|
|
uint currentLayerIndex = 0;
|
|
for (uint layerIndex = startLayerIndex; layerIndex <= endLayerIndex; layerIndex++)
|
|
{
|
|
Layers[currentLayerIndex++] = layers[layerIndex];
|
|
}
|
|
|
|
BoundingRectangle = Rectangle.Empty;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reallocate at start
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public void ReallocateStart(uint layerCount, bool initBlack = false) => Reallocate(0, layerCount, initBlack);
|
|
|
|
/// <summary>
|
|
/// Reallocate at end
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public void ReallocateEnd(uint layerCount, bool initBlack = false) => Reallocate(Count, layerCount, initBlack);
|
|
|
|
/// <summary>
|
|
/// Clone this object
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public LayerManager Clone()
|
|
{
|
|
LayerManager layerManager = new LayerManager(Count, SlicerFile);
|
|
foreach (var layer in this)
|
|
{
|
|
layerManager[layer.Index] = layer.Clone();
|
|
}
|
|
layerManager.BoundingRectangle = BoundingRectangle;
|
|
|
|
return layerManager;
|
|
}
|
|
|
|
public void Dispose() { }
|
|
|
|
#endregion
|
|
|
|
#region Formater
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"{nameof(BoundingRectangle)}: {BoundingRectangle}, {nameof(Count)}: {Count}, {nameof(IsModified)}: {IsModified}";
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
}
|
|
}
|