mirror of
https://github.com/riegera2412/UVtools.git
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0ba61780b7
* (Upgrade) EmguCV/OpenCV to v4.5.1
* (Upgrade) AvaloniaUI to 1.0
* (Improvement) GUI re-touched
* (Improvement) Make pixel editor tab to disappear when pixel editor is disabled
* (Improvement) Simplify the output filename from PrusaSlicer profiles
* (Improvement) All operations require a slicer file at constructor rather than on execute, this allow exposure the open file to the operation before run it
* (Improvement) Calibrations: Auto set "Mirror Output" if open file have MirrorDisplay set
* (Change) Tool - Redraw model/supports icon
* (Change) photon and cbddlp to use version 3 by default
* (Add) Tool - Dynamic layer height: Analyze and optimize the model with dynamic layer heights, larger angles will slice at lower layer height
while more straight angles will slice larger layer height. (#131)
* (Add) Calibration - Exposure time finder: Generates test models with various strategies and increments to verify the best exposure time for a given layer height
* (Add) File load checks, trigger error when a file have critical errors and attempt to fix non-critical errors
* Layers must have an valid image, otherwise trigger an error
* Layers must have a incremental or equal position Z than it previous, otherwise trigger an error
* If layer 0 starts at 0mm it will auto fix all layers, it will add Layer Height to the current z at every layer
* (Add) Tool - Edit print parameters: Allow set parameters to each x layers and skip n layers inside the given range.
This allow the use of optimizations in a layer pattern, for example, to set 3s for a layer but 2.5s for the next.
* (Add) Layer height property to "Layer Data" table: Shows layer height for the slice
* (Fix) When automations applied and file is saved, it will not warn user about file overwrite for the first time save
* (Fix) Tool - Redraw model/supports: Disable apply button when no file selected
* (Fix) Tool - Infill: Lack of equality member to test if same infill profile already exists
* (Fix) Auto converted files from SL1 where clipping filename at first dot (.), now it only strips known extensions
* (Fix) SL1 encoded files wasn't generating the right information and lead to printer crash
* (Fix) PrusaSlicer printer "Anycubic Photon S" LiftSpeed was missing and contains a typo (#135)
* (Fix) PrusaSlicer profile manager wasnt marking missing profiles to be installed (#135)
* (Fix) PrusaSlicer folder search on linux to also look at %HOME%/.config/PrusaSlicer (#135, #136)
* (Fix) Operations were revised and some bug fixed, most about can't cancel the progress
* (Fix) Some typos on tooltips
* (Fix) Prevent PhotonS from enconding, it will trigger error now as this format is read-only
* **(Fix) Ctrl + Shift + Z to redo the last operation:**
* The layer range is reseted instead of pull the used values
* Tool - Arithmetic always disabled
* Action - Layer import didn't generate info and always disabled
190 lines
6.0 KiB
C#
190 lines
6.0 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Diagnostics;
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using System.Threading;
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using UVtools.Core.Extensions;
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using UVtools.Core.Objects;
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namespace UVtools.Core.Operations
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{
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public sealed class OperationProgress : BindableBase
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{
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public const string StatusDecodeThumbnails = "Decoded Thumbnails";
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public const string StatusGatherLayers = "Gathered Layers";
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public const string StatusDecodeLayers = "Decoded Layers";
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public const string StatusEncodeLayers = "Encoded Layers";
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public const string StatusWritingFile = "Writing File";
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public const string StatusEncodeGcode = "Encoding GCode";
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public const string StatusOptimizingBounds = "Gathering Bounds";
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public const string StatusCalculatingBounds = "Calculating Bounds";
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public const string StatusExtracting = "Extracting";
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public const string StatusIslands = "Layers processed (Islands/Overhangs)";
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public const string StatusResinTraps = "Layers processed (Resin traps)";
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public const string StatusRepairLayers = "Repaired Layers";
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public object Mutex = new object();
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public CancellationTokenSource TokenSource { get; } = new CancellationTokenSource();
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public CancellationToken Token => TokenSource.Token;
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private bool _canCancel = true;
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private string _title = "Operation";
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private string _itemName = "Initializing";
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private uint _processedItems;
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private uint _itemCount;
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public
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OperationProgress()
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{
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}
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public OperationProgress(string name, uint value = 0)
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{
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Reset(name, value);
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}
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public OperationProgress(bool canCancel)
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{
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_canCancel = canCancel;
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}
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public Stopwatch StopWatch { get; } = new ();
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/// <summary>
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/// Gets or sets if operation can be cancelled
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/// </summary>
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public bool CanCancel
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{
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get
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{
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if (!_canCancel) return _canCancel;
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return !Token.IsCancellationRequested && Token.CanBeCanceled && _canCancel;
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}
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set => RaiseAndSetIfChanged(ref _canCancel, value);
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}
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/// <summary>
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/// Gets or sets the item name for the operation
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/// </summary>
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public string Title
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{
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get => _title;
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set => RaiseAndSetIfChanged(ref _title, value);
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}
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public string ElapsedTimeStr => $"{StopWatch.Elapsed.Minutes}m {StopWatch.Elapsed.Seconds}s";
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//{StopWatch.Elapsed.Milliseconds} ms
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/// <summary>
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/// Gets or sets the item name for the operation
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/// </summary>
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public string ItemName
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{
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get => _itemName;
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set => RaiseAndSetIfChanged(ref _itemName, value);
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}
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/// <summary>
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/// Gets or sets the number of processed items
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/// </summary>
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public uint ProcessedItems
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{
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get => _processedItems;
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set
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{
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//_processedItems = value;
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RaiseAndSetIfChanged(ref _processedItems, value);
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RaisePropertyChanged(nameof(ProgressPercent));
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RaisePropertyChanged(nameof(Description));
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}
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}
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/// <summary>
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/// Gets or sets the total of item count on this operation
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/// </summary>
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public uint ItemCount
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{
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get => _itemCount;
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set
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{
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RaiseAndSetIfChanged(ref _itemCount, value);
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RaisePropertyChanged(nameof(IsIndeterminate));
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RaisePropertyChanged(nameof(ProgressPercent));
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RaisePropertyChanged(nameof(Description));
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}
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}
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/// <summary>
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/// Gets or sets an tag
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/// </summary>
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public object Tag { get; set; }
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/// <summary>
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/// Gets the remaining items to be processed
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/// </summary>
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public uint RemainingItems => _itemCount - _processedItems;
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public int ProgressStep => (int)ProgressPercent;
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public string Description => ToString();
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public bool IsIndeterminate => _itemCount == 0;
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/// <summary>
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/// Gets the progress from 0 to 100%
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/// </summary>
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public double ProgressPercent => _itemCount == 0 ? 0 : Math.Round(_processedItems * 100.0 / _itemCount, 2).Clamp(0, 100);
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public static OperationProgress operator +(OperationProgress progress, uint value)
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{
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progress.ProcessedItems += value;
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return progress;
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}
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public static OperationProgress operator ++(OperationProgress progress)
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{
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progress.ProcessedItems++;
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return progress;
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}
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public static OperationProgress operator --(OperationProgress progress)
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{
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progress.ProcessedItems--;
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return progress;
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}
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public void Reset(string name = "", uint itemCount = 0, uint items = 0)
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{
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ItemName = name;
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ItemCount = itemCount;
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ProcessedItems = items;
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}
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public override string ToString()
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{
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return _itemCount == 0 ?
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$"{_processedItems}/? {_itemName}" :
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$"{_processedItems.ToString().PadLeft(_itemCount.ToString().Length, '0')}/{_itemCount} {_itemName} | {ProgressPercent:0.00}%";
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}
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public void TriggerRefresh()
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{
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RaisePropertyChanged(nameof(ElapsedTimeStr));
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RaisePropertyChanged(nameof(CanCancel));
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//OnPropertyChanged(nameof(ProgressPercent));
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//OnPropertyChanged(nameof(Description));
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}
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}
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}
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