Files
UVtools/UVtools.ScriptSample/ScriptBuildGrid.cs
T
Tiago Conceição 925808e110 v3.9.3
- **Issues:**
  - (Fix) Resin traps and suction cups area sum, was losing precision due uint cast (#621)
  - (Fix) Overhang area was incorrectly showing bounding rectangle area instead it real area
- (Fix) OSF: Unable to open certain files when using anti-aliasing
- (Upgrade) .NET from 6.0.11 to 6.0.12
2022-12-14 23:33:04 +00:00

120 lines
3.7 KiB
C#

using System;
using System.Drawing;
using UVtools.Core.Extensions;
using UVtools.Core.Scripting;
using Emgu.CV;
using Emgu.CV.CvEnum;
namespace UVtools.ScriptSample;
public class ScriptBuildGrid : ScriptGlobals
{
readonly ScriptNumericalInput<ushort> GridSpacing = new()
{
Label = "Size of the initial grains",
Unit = "px",
Minimum = 1,
Maximum = 10000,
Increment = 1,
Value = 200,
};
readonly ScriptNumericalInput<ushort> GridWidth = new()
{
Label = "Width of line",
Unit = "px",
Minimum = 1,
Maximum = 500,
Increment = 1,
Value = 1,
};
readonly ScriptNumericalInput<float> ExposureTime = new()
{
Label = "Exposure time",
Unit = "s",
Minimum = 0.1f,
Maximum = 1000f,
Increment = 0.5f,
DecimalPlates = 2,
Value = 1,
};
/// <summary>
/// Set configurations here, this function trigger just after load a script
/// </summary>
public void ScriptInit()
{
Script.Name = "Build grid pattern";
Script.Description = "Useful for measuring backlight quality";
Script.Author = "Jan Mrázek";
Script.Version = new Version(0, 1);
Script.UserInputs.Add(GridSpacing);
Script.UserInputs.Add(GridWidth);
Script.UserInputs.Add(ExposureTime);
ExposureTime.Value = SlicerFile.BottomExposureTime;
}
/// <summary>
/// Validate user inputs here, this function trigger when user click on execute
/// </summary>
/// <returns>A error message, empty or null if validation passes.</returns>
public string? ScriptValidate()
{
return null;
}
private Mat GenerateGridPattern()
{
var pattern = SlicerFile.CreateMat();
for (int x = pattern.Size.Width / 2; x < pattern.Size.Width; x += GridSpacing.Value) {
CvInvoke.Line(pattern,
new Point(x, 0),
new Point(x, pattern.Size.Height),
EmguExtensions.WhiteColor, GridWidth.Value, LineType.FourConnected);
CvInvoke.Line(pattern,
new Point(pattern.Size.Width - x, 0),
new Point(pattern.Size.Width - x, pattern.Size.Height),
EmguExtensions.WhiteColor, GridWidth.Value, LineType.FourConnected);
}
for (int y = pattern.Size.Height / 2; y < pattern.Size.Height; y += GridSpacing.Value) {
CvInvoke.Line(pattern,
new Point(0, y),
new Point(pattern.Size.Width, y),
EmguExtensions.WhiteColor, GridWidth.Value, LineType.FourConnected);
CvInvoke.Line(pattern,
new Point(0, pattern.Size.Height - y),
new Point(pattern.Size.Width, pattern.Size.Height - y),
EmguExtensions.WhiteColor, GridWidth.Value, LineType.FourConnected);
}
return pattern;
}
/// <summary>
/// Execute the script, this function trigger when when user click on execute and validation passes
/// </summary>
/// <returns>True if executes successfully to the end, otherwise false.</returns>
public bool ScriptExecute()
{
Progress.Reset("Changing layers", 2); // Sets the progress name and number of items to process
SlicerFile.Reallocate(2);
using var pattern = GenerateGridPattern();
SlicerFile[0].LayerMat = pattern;
Progress++;
SlicerFile[0].CopyImageTo(SlicerFile[1]);
Progress++;
SlicerFile.BottomLayerCount = 2; // Sanitize bottom layer count
SlicerFile.BottomExposureTime = ExposureTime.Value;
SlicerFile.ExposureTime = ExposureTime.Value;
return !Progress.Token.IsCancellationRequested;
}
}