Files
UVtools/Scripts/010 Editor/ctb_decrypted.bt
T
Tiago Conceição 5197e301b4 v3.12.1
- **File formats:**
  - (Improvement) Does not set `PerLayerSettings` flag when found different exposure times on transition layers, this fix the issue where users can't edit settings on printer menu when having transition layers (#507)
  - (Fix) CTB for UniFormation GKtwo: Unable to show nor print files (#673)
  - (Fix) CBDDLP corruption when downgrade version (#675)
- **PCB exposure:**
  - (Add) EagleCAD XLN drill format (#676)
  - (Add) Allow to re-order gerbers up and down on the grid
  - (Change) Drill files does not require G05 to do the holes (#676)
  - (Fix) Infinite loop on refresh preview when selecting drl files
  - (Fix) Unable to individual invert drl files
- (Upgrade) .NET from 6.0.14 to 6.0.15
2023-03-22 16:34:39 +00:00

193 lines
5.2 KiB
Plaintext

//--------------------------------------
//--- 010 Editor v6.0.3 Binary Template
//
// File: ctb
// Author: Tim Slater
// Revision: 1
// Purpose: CTB File Format
//--------------------------------------
LittleEndian();
struct HEADER {
uint Magic <fgcolor=cBlack, bgcolor=cRed, format=hex>;
uint HeaderSize <fgcolor=cBlack, bgcolor=cRed>;
uint HeaderOffset <fgcolor=cBlack, bgcolor=cRed, format=hex>;
uint unknown1;
uint unknown2;
uint SignatureSize <fgcolor=cBlack, bgcolor=cRed>;
uint SignatureOffset <fgcolor=cBlack, bgcolor=cRed, format=hex>;
uint unknown3;
ushort unknown4;
ushort unknown5;
uint unknown6;
uint unknown7;
uint unknown9;
} header;
FSeek(header.HeaderOffset);
struct DECRYPTED_HEADER {
uint64 ChecksumValue;
uint LayerTableOffset;
float DisplayWidth;
float DisplayHeight;
float MachineZ;
uint Unknown1;
uint Unknown2;
float TotalHeightMilimeter;
float LayerHeight;
float ExposureTime;
float BottomExposureTime;
float LightOffDelay;
uint BottomLayerCount;
uint ResolutionX;
uint ResolutionY;
uint LayerCount;
uint LargePreviewOffset;
uint SmallPreviewOffset;
uint PrintTime;
uint ProjectorType;
float BottomLiftHeight;
float BottomLiftSpeed;
float LiftHeight;
float LiftSpeed;
float RetractSpeed; /* might be bottom retract speed, need to verify */
float ModelVolume;
float ModelWeight;
float Cost;
float BottomLightOffDelay;
uint Unknown3;
ushort LightPWM; /* these might be in the wrong order */
ushort BottomLightPWM;
uint LayerXorKey;
float BottomLiftHeight2;
float BottomLiftSpeed2;
float LiftingHeight2;
float LiftingSpeed2;
float RetractHeight2;
float RetractSpeed2;
float RestTimeAfterLift;
uint PrinterNameOffset;
uint PrinterNameSize;
ubyte AntiAliasFlag <fgcolor=cBlack, bgcolor=cRed>; // 7(0x7) [No AA] / 15(0x0F) [AA]
ushort Padding <fgcolor=cBlack, bgcolor=cRed>;
ubyte PerLayerSettings <fgcolor=cBlack, bgcolor=cRed, format=hex>; // 0 to not support, 0x40 or 0x50, 16 * version?
uint unknown4;
uint unknown5;
float RestTimeAfterRetract;
float RestTimeAfterLift;
uint TransitionLayerCount;
float BottomRetractSpeed;
float BottomRetractSpeed2;
uint Padding1;
float Four1;
uint Padding2;
float Four2;
float RestTimeAfterRetract;
float RestTimeAfterLift;
float RestTimeBeforeLift;
float BottomRetractHeight;
float unknown6;
uint unknown7;
uint unknown8;
uint LastLayerIndex;
uint Padding3;
uint Padding4;
uint Padding5;
uint Padding6;
uint DisclaimerOffset;
uint DisclaimerSize;
uint Padding7;
uint Padding8;
uint Padding9;
uint Padding10;
};
DECRYPTED_HEADER decryptedHeader;
struct PREVIEW {
uint ResolutionX <fgcolor=cBlack, bgcolor=cRed>;
uint ResolutionY <fgcolor=cBlack, bgcolor=cRed>;
uint ImageOffset <fgcolor=cBlack, bgcolor=cRed>;
uint ImageLength <fgcolor=cBlack, bgcolor=cRed>;
byte Data[ImageLength] <fgcolor=cBlack, bgcolor=cGreen>;
} LargePreview;
PREVIEW SmallPreview;
FSeek(decryptedHeader.PrinterNameOffset);
char MachineName[decryptedHeader.PrinterNameSize] <fgcolor=cBlack, bgcolor=cYellow>;
char Disclaimer[320] <fgcolor=cBlack, bgcolor=cPurple>;
FSeek(decryptedHeader.LayerTableOffset);
/* need to walk the layer index table to get a count of them.
the actual count field is in the encrypted header */
struct LAYER_POINTER {
uint Offset;
uint PageNumber;
uint LayerTableSize;
uint Padding2;
} layerPointers[decryptedHeader.LayerCount];
struct LAYER_HEADER{
uint LayerMarker <hidden=true>;
float PositionZ;
float ExposureTime;
float LightOffDelay;
uint LayerDataOffset;
uint PageNumber;
uint LayerDataLength;
uint unknown3;
uint EncryptedDataOffset;
uint EncryptedDataLength;
float LiftHeight;
float LiftSpeed;
float LiftHeight2;
float LiftSpeed2;
float RetractSpeed;
float RetractHeight2;
float RetractSpeed2;
float RestTimeBeforeLift;
float RestTimeAfterLift;
float RestTimeAfterRetract;
float LightPWM; /* just a guess, has value 255 as a float */
uint unknown6;
};
struct LAYER {
LAYER_HEADER layerHeader;
FSeek(layerHeader.PageNumber * 4294967296 + layerHeader.LayerDataOffset);
/* do we have encrypted data? */
if (layerHeader.EncryptedDataLength > 0) {
if (layerHeader.EncryptedDataOffset > 0) {
ubyte normalLayerData1[layerHeader.EncryptedDataOffset];
ubyte encrytedLayerData[layerHeader.EncryptedDataLength];
ubyte normalLayerData2[layerHeader.LayerDataLength - (layerHeader.EncryptedDataOffset + layerHeader.EncryptedDataLength)];
} else {
ubyte encrytedLayerData[layerHeader.EncryptedDataLength];
ubyte normalLayerData[layerHeader.LayerDataLength - layerHeader.EncryptedDataLength];
}
} else {
ubyte layerData[layerHeader.LayerDataLength] <format=binary>;
}
};
struct LAYERS {
local uint x;
for(x = 0; x < decryptedHeader.LayerCount; x++) {
FSeek(layerPointers[x].PageNumber * 4294967296 + layerPointers[x].Offset);
LAYER layer;
}
} layers;
ubyte Sha256Hash[0x20]<format=hex>;