mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-09 01:52:32 +02:00
51c82318cf
- **Layer arithmetic:** - (Add) Allow to use ':' to define a layer range to set, eg, 0:20 to select from 0 to 20 layers - (Improvement) Modifications with set ROI and/or Mask(s) are only applied to target layer on that same regions - (Improvement) Disallow set one layer to the same layer without any modification - (Improvement) Clear and sanitize non-existing layers indexes - (Improvement) Disable the layer range selector from dialog - (Fix) Prevent error when using non-existing layers indexes - (Fix) Allow use only a mask for operations - (Fix) Implement the progress bar - **File formats:** - (Add) VDA.ZIP (Voxeldance Additive) - (Improvement) Add a check to global `LightPWM` if 0 it will force to 255 - (Improvement) Add a check to layer `LightPWM` if 0 it will force to 255 - (Add) Allow to save the selected region (ROI) to a image file - (Update) .NET 5.0.5 to 5.0.6 - (Fix) Getting the transposed rectangle in fliped images are offseting the position by -1 - (Fix) Tools: Hide ROI Region text when empty/not selected
136 lines
3.9 KiB
C#
136 lines
3.9 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using Avalonia.Media.Imaging;
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using Avalonia.Skia;
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using Emgu.CV.Util;
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using SkiaSharp;
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using UVtools.Core;
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using UVtools.Core.Extensions;
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namespace UVtools.WPF
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{
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public sealed class LayerCache
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{
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private Layer _layer;
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private Array _layerHierarchyJagged;
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private VectorOfVectorOfPoint _layerContours;
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private Mat _layerHierarchy;
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//private SKCanvas _canvas;
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private WriteableBitmap _bitmap;
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public bool IsCached => !ReferenceEquals(_layer, null);
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public unsafe Layer Layer
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{
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get => _layer;
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set
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{
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//if (ReferenceEquals(_layer, value)) return;
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Clear();
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_layer = value;
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Image = _layer.LayerMat;
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ImageBgr = new Mat();
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CvInvoke.CvtColor(Image, ImageBgr, ColorConversion.Gray2Bgr);
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ImageSpan = Image.GetBytePointer();
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ImageBgrSpan = ImageBgr.GetBytePointer();
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}
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}
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public Mat Image { get; private set; }
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public Mat ImageBgr { get; private set; }
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public unsafe byte *ImageSpan { get; private set; }
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public unsafe byte *ImageBgrSpan { get; private set; }
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public WriteableBitmap Bitmap
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{
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get => _bitmap;
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set
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{
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_bitmap = value;
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//_canvas?.Dispose();
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//_canvas = null;
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}
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}
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public SKCanvas Canvas
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{
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get
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{
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using var framebuffer = Bitmap.Lock();
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var info = new SKImageInfo(framebuffer.Size.Width, framebuffer.Size.Height,
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framebuffer.Format.ToSkColorType(), SKAlphaType.Premul);
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return SKSurface.Create(info, framebuffer.Address, framebuffer.RowBytes).Canvas;
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}
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}
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public VectorOfVectorOfPoint LayerContours
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{
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get
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{
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if (_layerContours is null) CacheContours();
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return _layerContours;
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}
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private set => _layerContours = value;
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}
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public Mat LayerHierarchy
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{
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get
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{
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if (_layerHierarchy is null) CacheContours();
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return _layerHierarchy;
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}
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private set => _layerHierarchy = value;
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}
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public Array LayerHierarchyJagged
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{
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get
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{
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if(_layerHierarchyJagged is null) CacheContours();
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return _layerHierarchyJagged;
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}
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private set => _layerHierarchyJagged = value;
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}
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public void CacheContours(bool refresh = false)
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{
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if(refresh) Clear();
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if (!ReferenceEquals(_layerContours, null)) return;
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_layerContours = new VectorOfVectorOfPoint();
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_layerHierarchy = new Mat();
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CvInvoke.FindContours(Image, _layerContours, _layerHierarchy, RetrType.Ccomp,
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ChainApproxMethod.ChainApproxSimple);
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_layerHierarchyJagged = _layerHierarchy.GetData();
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}
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/// <summary>
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/// Clears the cache
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/// </summary>
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public void Clear()
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{
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_layer = null;
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Image?.Dispose();
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ImageBgr?.Dispose();
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_layerContours?.Dispose();
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_layerContours = null;
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_layerHierarchy?.Dispose();
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_layerHierarchy = null;
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_layerHierarchyJagged = null;
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}
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}
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}
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