Files
UVtools/UVtools.Core/FileFormats/LGSFile.cs
T
Tiago Conceição 57b8a9dc84 v3.2.0
- **Core:**
   - (Add) Machine presets and able to load machine collection from PrusaSlicer
   - (Improvement) Core: Reference EmguCV runtimes into core instead of the UI project
- **File formats:**
   - **CXDLP:**
      - (Add) Detection support for Halot One Pro
      - (Add) Detection support for Halot One Plus
      - (Add) Detection support for Halot Sky Plus
      - (Add) Detection support for Halot Lite
      - (Improvement) Better handling and detection of printer model when converting
      - (Improvement) Discovered more fields meanings on format
      - (Fix) Exposure time in format is `round(time * 10, 1)`
      - (Fix) Speeds in format are in mm/s, was using mm/min before
   - (Add) JXS format for Uniformation GKone [Zip+GCode]
   - (Improvement) Saving and converting files now handle the file backup on Core instead on the UI, which prevents scripts and other projects lose the original file in case of error while saving
   - (Fix) After load files they was flagged as requiring a full encode, preventing fast save a fresh file
- **UVtoolsCmd:**
   - Bring back the commandline project
   - Consult README to see the available commands and syntax
   - Old terminal commands on UVtools still works for now, but consider switch to UVtoolsCmd or redirect the command using `UVtools --cmd "commands"`
- **Tools:**
   - **Change print resolution:**
      - (Add) Allow to change the display size to match the new printer
      - (Add) Machine presets to help set both resolution and display size to a correct printer and auto set fix pixel ratio
      - (Improvement) Real pixel pitch fixer due new display size information, this allow full transfers between different printers "without" invalidating the model size
      - (Improvement) Better arrangement of  the layout
   - (Add) Infill: Option "Reinforce infill if possible", it was always on before, now default is off and configurable
   - (Improvement) Always allow to export settings from tools
- **GCode:**
   - (Improvement) After print the last layer, do one lift with the same layer settings before attempt a fast move to top
   - (Improvement) Use the highest defined speed to send the build plate to top after finish print
   - (Improvement) Append a wait sync command in the end of gcode if needed
   - (Fix) When lift without a retract it still output the motor sync delay for the retract time and the wait time after retract
- **PrusaSlicer:**
   - (Add) Printer: Creality Halot One Pro CL-70
   - (Add) Printer: Creality Halot One Plus CL-79
   - (Add) Printer: Creality Halot Sky Plus CL-92
   - (Add) Printer: Creality Halot Lite CL-89L
   - (Add) Printer: Creality Halot Lite CL-89L
   - (Add) Printer: Creality CT133 Pro
   - (Add) Printer: Creality CT-005 Pro
   - (Add) Printer: Uniformation GKone
   - (Add) Printer: FlashForge Foto 8.9S
   - (Add) Printer: Elegoo Mars 2
   - (Improvement) Rename all Creality printers
   - (Fix) Creality model in print notes
2022-03-26 03:38:39 +00:00

634 lines
20 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using BinarySerialization;
using Emgu.CV;
using Emgu.CV.CvEnum;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Threading.Tasks;
using UVtools.Core.Converters;
using UVtools.Core.Extensions;
using UVtools.Core.Layers;
using UVtools.Core.Operations;
namespace UVtools.Core.FileFormats;
public class LGSFile : FileFormat
{
#region Sub Classes
#region Header
public class Header
{
public const string NameValue = "Longer3D";
/// <summary>
/// Gets the model name
/// </summary>
[FieldOrder(0)] [FieldLength(8)] public string Name { get; set; } = NameValue; // 0x00:
[FieldOrder(1)] public uint Uint_08 { get; set; } = 1; // 0x08: 0xff000001 ?
[FieldOrder(2)] public uint Uint_0c { get; set; } = 1; // 0x0c: 1 ?
[FieldOrder(3)] public uint PrinterModel { get; set; } = 30; // 10, 30, 120, 4000 (4k), 4500 (4k mono)
[FieldOrder(4)] public uint Uint_14 { get; set; } = 0; // 0x14: 0 ?
[FieldOrder(5)] public uint MagicKey { get; set; } = 34; // 0x18: 34
[FieldOrder(6)] public float PixelPerMmX { get; set; } = 15.404f;
[FieldOrder(7)] public float PixelPerMmY { get; set; } = 4.866f;
[FieldOrder(8)] public float ResolutionX { get; set; }
[FieldOrder(9)] public float ResolutionY { get; set; }
[FieldOrder(10)] public float LayerHeight { get; set; }
[FieldOrder(11)] public float ExposureTimeMs { get; set; }
[FieldOrder(12)] public float BottomExposureTimeMs { get; set; }
[FieldOrder(13)] public float Float_38 { get; set; } = 10; // 0x38: 10
[FieldOrder(14)] public float LightOffDelayMs { get; set; } = 2000;
[FieldOrder(15)] public float BottomLightOffDelayMs { get; set; }
[FieldOrder(16)] public float BottomHeight { get; set; }
[FieldOrder(17)] public float Float_48 { get; set; } = 0.6f; // 0x48: 0.6
[FieldOrder(18)] public float BottomLiftHeight { get; set; } = 4;
[FieldOrder(19)] public float LiftHeight { get; set; }
[FieldOrder(20)] public float LiftSpeed { get; set; } = 150;
[FieldOrder(21)] public float LiftSpeed_ { get; set; } = 150;
[FieldOrder(22)] public float BottomLiftSpeed { get; set; } = 90;
[FieldOrder(23)] public float BottomLiftSpeed_ { get; set; } = 90;
[FieldOrder(24)] public float Float_64 { get; set; } = 5; // 0x64: 5?
[FieldOrder(25)] public float Float_68 { get; set; } = 60; // 0x68: 60?
[FieldOrder(26)] public float Float_6c { get; set; } = 10; // 0x6c: 10?
[FieldOrder(27)] public float Float_70 { get; set; } = 600; // 0x70: 600?
[FieldOrder(28)] public float Float_74 { get; set; } = 600; // 0x70: 600?
[FieldOrder(29)] public float Float_78 { get; set; } = 2; // 0x78: 2?
[FieldOrder(30)] public float Float_7c { get; set; } = 0.2f; // 0x7c: 0.2?
[FieldOrder(31)] public float Float_80 { get; set; } = 60; // 0x80: 60?
[FieldOrder(32)] public float Float_84 { get; set; } = 1; // 0x84: 1?
[FieldOrder(33)] public float Float_88 { get; set; } = 6; // 0x88: 6?
[FieldOrder(34)] public float Float_8c { get; set; } = 150; // 0x8c: 150 ?
[FieldOrder(35)] public float Float_90 { get; set; } = 1001; // 0x90: 1001 ?
[FieldOrder(36)] public float MachineZ { get; set; } = 140;// 0x94: 140 for lgs10, 170 for lgs30, 150 for lgs120, 190 for lgs4k
[FieldOrder(37)] public uint Uint_98 { get; set; } // 0x98: 0 ?
[FieldOrder(38)] public uint Uint_9c { get; set; } // 0x9c: 0 ?
[FieldOrder(39)] public uint Uint_a0 { get; set; } // 0xa0: 0 ?
[FieldOrder(40)] public uint LayerCount { get; set; }
[FieldOrder(41)] public uint Uint_a8 { get; set; } = 4; // 0xa8: 4 ?
[FieldOrder(42)] public uint PreviewSizeX { get; set; } = 120;
[FieldOrder(43)] public uint PreviewSizeY { get; set; } = 150;
}
#endregion
#region LGS120PngPreview
public class LGS120PngPreview
{
public const ushort ResolutionX = 1200;
public const ushort ResolutionY = 1600;
[FieldOrder(0)] public uint DataSize { get; set; }
[FieldOrder(1)]
[FieldLength(nameof(DataSize))]
public byte[] PngBytes { get; set; } = null!;
[FieldOrder(2)] public ushort Padding { get; set; }
public void Encode(Mat mat)
{
mat ??= EmguExtensions.InitMat(new Size(ResolutionX, ResolutionY), 3);
if (mat.Width != ResolutionX || mat.Height != ResolutionY)
{
using var resizeMat = new Mat();
CvInvoke.Resize(mat, resizeMat, new Size(ResolutionX, ResolutionY));
PngBytes = resizeMat.GetPngByes();
}
else
{
PngBytes = mat.GetPngByes();
}
}
public Mat Decode(bool consumeRle = true)
{
var mat = new Mat();
CvInvoke.Imdecode(PngBytes, ImreadModes.AnyColor, mat);
if (consumeRle)
PngBytes = null!;
return mat;
}
}
#endregion
#region LayerData
public class LayerDef
{
[Ignore] public LGSFile Parent { get; set; } = null!;
[FieldOrder(0)]
public uint DataSize { get; set; }
[FieldOrder(1)]
[FieldLength(nameof(DataSize))]
public byte[] EncodedRle { get; set; } = null!;
public LayerDef() { }
public LayerDef(LGSFile parent)
{
Parent = parent;
}
public unsafe byte[] Encode(Mat mat)
{
List<byte> rawData = new();
List<byte> chunk = new();
if (Parent.HeaderSettings.PrinterModel is 4000 or 4500)
{
CvInvoke.Rotate(mat, mat, RotateFlags.Rotate90Clockwise);
}
var spanMat = mat.GetBytePointer();
var imageLength = mat.GetLength();
uint span = 0;
byte lc = 0;
void addSpan(){
chunk.Clear();
for (; span > 0; span >>= 4) {
chunk.Insert(0, (byte)((byte)(span & 0xf) | (lc & 0xf0)));
}
rawData.AddRange(chunk.ToArray());
}
for (int i = 0; i < imageLength; i++)
{
byte c = (byte) (spanMat[i] & 0xf0);
if (c == lc)
{
span++;
}
else
{
addSpan();
span = 1;
}
lc = c;
}
addSpan();
EncodedRle = rawData.ToArray();
DataSize = (uint) EncodedRle.Length;
if (Parent.HeaderSettings.PrinterModel is 4000 or 4500)
{
CvInvoke.Rotate(mat, mat, RotateFlags.Rotate90CounterClockwise);
}
return EncodedRle;
}
public Mat Decode(bool consumeRle = true)
{
// lgs10/30 -------->
// lgs120/4k From Y bottom to top Y
var mat = EmguExtensions.InitMat(Parent.HeaderSettings.PrinterModel is 4000 or 4500 ? Parent.Resolution.Exchange() : Parent.Resolution);
//var matSpan = mat.GetBytePointer();
var imageLength = mat.GetLength();
int pixelPos = 0;
for (var i = 0; i < EncodedRle.Length; i++)
{
var b = EncodedRle[i];
byte colorNibble = (byte)(b >> 4);
byte color = (byte)(colorNibble << 4 | colorNibble);
int repeat = b & 0xf;
while (i + 1 < EncodedRle.Length && (EncodedRle[i + 1] >> 4) == colorNibble)
{
i++;
repeat = (repeat << 4) | (EncodedRle[i] & 0xf);
}
if (pixelPos >= imageLength)
{
throw new FileLoadException($"Too much buffer, expected: {imageLength}, got: {pixelPos}");
}
mat.FillSpan(ref pixelPos, repeat, color);
//if (repeat <= 0) continue;
/*while (repeat-- > 0)
{
matSpan[pixel++] = color;
}*/
}
if (pixelPos != imageLength)
{
throw new FileLoadException($"Incomplete buffer, expected: {imageLength}, got: {pixelPos}");
}
if (consumeRle)
EncodedRle = null!;
if (Parent.HeaderSettings.PrinterModel is 4000 or 4500)
{
CvInvoke.Rotate(mat, mat, RotateFlags.Rotate90CounterClockwise);
}
return mat;
}
}
#endregion
#endregion
#region Properties
public Header HeaderSettings { get; protected internal set; } = new();
public override FileFormatType FileType => FileFormatType.Binary;
public override FileExtension[] FileExtensions { get; } = {
new (typeof(LGSFile), "lgs", "Longer Orange 10"),
new (typeof(LGSFile), "lgs30", "Longer Orange 30"),
new (typeof(LGSFile), "lgs120", "Longer Orange 120"),
new (typeof(LGSFile), "lgs4k", "Longer Orange 4k"),
};
public override PrintParameterModifier[]? PrintParameterModifiers { get; } =
{
PrintParameterModifier.BottomLayerCount,
PrintParameterModifier.BottomLightOffDelay,
PrintParameterModifier.LightOffDelay,
PrintParameterModifier.BottomExposureTime,
PrintParameterModifier.ExposureTime,
PrintParameterModifier.BottomLiftHeight,
PrintParameterModifier.BottomLiftSpeed,
PrintParameterModifier.LiftHeight,
PrintParameterModifier.LiftSpeed,
};
public override Size[]? ThumbnailsOriginalSize { get; } = {new(120, 150)};
public override uint ResolutionX
{
get => (uint) HeaderSettings.ResolutionX;
set
{
HeaderSettings.ResolutionX = value;
RaisePropertyChanged();
}
}
public override uint ResolutionY
{
get => (uint)HeaderSettings.ResolutionY;
set
{
HeaderSettings.ResolutionY = value;
RaisePropertyChanged();
}
}
public override float Xppmm
{
get => HeaderSettings.PixelPerMmX > 0 ? HeaderSettings.PixelPerMmX : base.Xppmm;
set
{
HeaderSettings.PixelPerMmX = value;
base.Xppmm = value;
}
}
public override float Yppmm
{
get => HeaderSettings.PixelPerMmY > 0 ? HeaderSettings.PixelPerMmY : base.Yppmm;
set
{
HeaderSettings.PixelPerMmY = value;
base.Yppmm = value;
}
}
public override float DisplayWidth
{
get => ResolutionX / HeaderSettings.PixelPerMmX;
set { }
}
public override float DisplayHeight
{
get => ResolutionY / HeaderSettings.PixelPerMmY;
set { }
}
public override float MachineZ
{
get => HeaderSettings.MachineZ > 0 ? HeaderSettings.MachineZ : base.MachineZ;
set => base.MachineZ = HeaderSettings.MachineZ = (float)Math.Round(value, 2);
}
public override FlipDirection DisplayMirror
{
get => FlipDirection.Horizontally;
set { }
}
public override float LayerHeight
{
get => HeaderSettings.LayerHeight;
set
{
HeaderSettings.LayerHeight = Layer.RoundHeight(value);
RaisePropertyChanged();
}
}
public override uint LayerCount
{
get => base.LayerCount;
set => base.LayerCount = HeaderSettings.LayerCount = base.LayerCount;
}
public override ushort BottomLayerCount
{
get => (ushort) (HeaderSettings.BottomHeight / LayerHeight);
set
{
HeaderSettings.BottomHeight = value * LayerHeight;
base.BottomLayerCount = value;
}
}
public override float BottomLightOffDelay
{
get => TimeConverter.MillisecondsToSeconds(HeaderSettings.BottomLightOffDelayMs);
set
{
HeaderSettings.BottomLightOffDelayMs = TimeConverter.SecondsToMilliseconds(value);
base.BottomLightOffDelay = value;
}
}
public override float LightOffDelay
{
get => TimeConverter.MillisecondsToSeconds(HeaderSettings.LightOffDelayMs);
set
{
HeaderSettings.LightOffDelayMs = TimeConverter.SecondsToMilliseconds(value);
base.LightOffDelay = value;
}
}
public override float BottomWaitTimeBeforeCure
{
get => base.BottomWaitTimeBeforeCure;
set
{
SetBottomLightOffDelay(value);
base.BottomWaitTimeBeforeCure = value;
}
}
public override float WaitTimeBeforeCure
{
get => base.WaitTimeBeforeCure;
set
{
SetNormalLightOffDelay(value);
base.WaitTimeBeforeCure = value;
}
}
public override float BottomExposureTime
{
get => TimeConverter.MillisecondsToSeconds(HeaderSettings.BottomExposureTimeMs);
set
{
HeaderSettings.BottomExposureTimeMs = TimeConverter.SecondsToMilliseconds(value);
base.BottomExposureTime = value;
}
}
public override float ExposureTime
{
get => TimeConverter.MillisecondsToSeconds(HeaderSettings.ExposureTimeMs);
set
{
HeaderSettings.ExposureTimeMs = TimeConverter.SecondsToMilliseconds(value);
base.ExposureTime = value;
}
}
public override float BottomLiftHeight
{
get => HeaderSettings.BottomLiftHeight;
set => base.BottomLiftHeight = HeaderSettings.BottomLiftHeight = value;
}
public override float LiftHeight
{
get => HeaderSettings.LiftHeight;
set => base.LiftHeight = HeaderSettings.LiftHeight = value;
}
public override float BottomLiftSpeed
{
get => HeaderSettings.BottomLiftSpeed;
set => base.BottomLiftSpeed = HeaderSettings.BottomLiftSpeed = HeaderSettings.BottomLiftSpeed_ = value;
}
public override float LiftSpeed
{
get => HeaderSettings.LiftSpeed;
set => base.LiftSpeed = HeaderSettings.LiftSpeed = HeaderSettings.LiftSpeed_ = value;
}
public override float BottomRetractSpeed => RetractSpeed;
public override float RetractSpeed => LiftSpeed;
/*public override float PrintTime => 0;
public override float UsedMaterial => 0;
public override float MaterialCost => 0;
public override string MaterialName => "Unknown";
public override string MachineName => null;*/
public override object[] Configs => new object[] { HeaderSettings };
#endregion
#region Constructors
public LGSFile()
{
}
#endregion
#region Methods
protected override void EncodeInternally(OperationProgress progress)
{
if (FileEndsWith(".lgs")) // Longer Orange 10
{
MachineZ = 140;
HeaderSettings.PrinterModel = 10;
}
else if (FileEndsWith(".lgs30")) // Longer Orange 30
{
MachineZ = 170;
HeaderSettings.PrinterModel = 30;
}
else if (FileEndsWith(".lgs120")) // Longer Orange 120
{
MachineZ = 150;
HeaderSettings.PrinterModel = 120;
}
else if (FileEndsWith(".lgs4k")) // Longer Orange 4K & Mono
{
MachineZ = 190;
if(HeaderSettings.PrinterModel is not 4000 and not 4500) HeaderSettings.PrinterModel = 4500;
}
//uint currentOffset = (uint)Helpers.Serializer.SizeOf(HeaderSettings);
using (var outputFile = new FileStream(TemporaryOutputFileFullPath, FileMode.Create, FileAccess.Write))
{
outputFile.WriteSerialize(HeaderSettings);
outputFile.WriteBytes(EncodeImage(DATATYPE_RGB565_BE, Thumbnails[0]!));
if (HeaderSettings.PrinterModel == 120)
{
// Insert PNG here
var mat = GetThumbnail(true);
var pngPreview = new LGS120PngPreview();
pngPreview.Encode(mat!);
outputFile.WriteSerialize(pngPreview);
}
progress.Reset(OperationProgress.StatusEncodeLayers, LayerCount);
var layerData = new LayerDef[LayerCount];
foreach (var batch in BatchLayersIndexes())
{
Parallel.ForEach(batch, CoreSettings.GetParallelOptions(progress), layerIndex =>
{
using (var mat = this[layerIndex].LayerMat)
{
layerData[layerIndex] = new LayerDef(this);
layerData[layerIndex].Encode(mat);
}
progress.LockAndIncrement();
});
foreach (var layerIndex in batch)
{
progress.ThrowIfCancellationRequested();
outputFile.WriteSerialize(layerData[layerIndex]);
layerData[layerIndex].EncodedRle = null!; // Free this
}
}
progress.ItemName = "Saving layers";
progress.ProcessedItems = 0;
for (uint layerIndex = 0; layerIndex < LayerCount; layerIndex++)
{
progress.ThrowIfCancellationRequested();
outputFile.WriteSerialize(layerData[layerIndex]);
progress++;
}
}
Debug.WriteLine("Encode Results:");
Debug.WriteLine(HeaderSettings);
Debug.WriteLine("-End-");
}
protected override void DecodeInternally(OperationProgress progress)
{
using var inputFile = new FileStream(FileFullPath!, FileMode.Open, FileAccess.Read);
HeaderSettings = Helpers.Deserialize<Header>(inputFile);
if (HeaderSettings.Name != Header.NameValue)
{
throw new FileLoadException("Not a valid LGS file!", FileFullPath);
}
//if (HeaderSettings.PrinterModel is 10 or 30 or 120)
//{
// Fix inconsistencies found of different version of plugin and slicers
if (ResolutionX > ResolutionY)
{
(ResolutionX, ResolutionY) = (ResolutionY, ResolutionX);
}
//}
var previewSize = HeaderSettings.PreviewSizeX * HeaderSettings.PreviewSizeY * 2;
var previewData = inputFile.ReadBytes(previewSize);
Thumbnails[0] = DecodeImage(DATATYPE_RGB565_BE, previewData, HeaderSettings.PreviewSizeX, HeaderSettings.PreviewSizeY);
if (HeaderSettings.PrinterModel == 120)
{
var pngPreview = Helpers.Deserialize<LGS120PngPreview>(inputFile);
}
Init(HeaderSettings.LayerCount, DecodeType == FileDecodeType.Partial);
var layerData = new LayerDef[LayerCount];
if (DecodeType == FileDecodeType.Full)
{
progress.Reset(OperationProgress.StatusDecodeLayers, LayerCount);
foreach (var batch in BatchLayersIndexes())
{
foreach (var layerIndex in batch)
{
progress.ThrowIfCancellationRequested();
layerData[layerIndex] = Helpers.Deserialize<LayerDef>(inputFile);
layerData[layerIndex].Parent = this;
}
Parallel.ForEach(batch, CoreSettings.GetParallelOptions(progress), layerIndex =>
{
using var mat = layerData[layerIndex].Decode();
_layers[layerIndex] = new Layer((uint)layerIndex, mat, this);
progress.LockAndIncrement();
});
}
}
RebuildLayersProperties();
}
protected override void PartialSaveInternally(OperationProgress progress)
{
using var outputFile = new FileStream(TemporaryOutputFileFullPath, FileMode.Open, FileAccess.Write);
outputFile.Seek(0, SeekOrigin.Begin);
Helpers.SerializeWriteFileStream(outputFile, HeaderSettings);
}
#endregion
}