Files
UVtools/UVtools.ScriptSample/ScriptTimelapseSample.cs
T
Tiago Conceição 554794d0d8 v2.28.0
- **Core:**
   - (Add) Utilities methods (`MinimumSpeed`, `MaximumSpeed`, `CreateMat`, `CreateMatWithDummyPixel`, `FileFormat.CopyParameters`)
   - (Improvement) Issues - Print Height: Group all layers outside the valid print height
- **FileFormats:**
   - (Add) Generic / Phrozen ZIP format
   - (Add) Information/modifier to file formats to tell whatever is possible to use custom PositionZ per layer
   - (Add) Safe checks in order to run some tools, related to the previous "PositionZ" point
   - (Improvement) if blank, allow the previous layer to have a higher Z position than the successor layer
   - (Improvement) SL1: Implement the missing keys from new features of PrusaSlicer 2.4.0
   - (Fix) Calling a partial save action without a progress instance would cause a crash
   - (Fix) GCode: Unable to parse the "Wait time after lift" when a second lift (TSMC) was present, leading to a sum on "Wait time before cure"
- **Tools:**
   - (Add) Timelapse: Raise the build platform to a set position every odd-even height to be able to take a photo and create a time-lapse video of the print
   - (Add) Scripting: ScriptToggleSwitchInput
   - **Raise on print finish:**
      - (Add) Reapply check and prevent run the tool in that case
      - (Fix) It was incorrectly marked to be able to run in partial mode
      - (Fix) The dummy pixel was beeing set to a wrong location
- **Layers:**:
   - (Change) When set Wait times to a negative value, it will set the global wait time value accordingly
   - (Change) Allow ExposureTime to be 0
- **Commandline arguments**
   - (Add) --run-operation \<input_file\> \<operation_file.uvtop\>
   - (Add) --run-script \<input_file\> \<script_file.cs\>
   - (Add) --copy-parameters \<from_file\> \<to_file\>
- **UI:**
   - (Add) When open a file with missing crucial information, prompt the user to fill in that information (Optional)
   - (Add) Warn user about misfunction when open a file with invalid layer height of 0mm
   - (Improvement) Layer information: Only show the "Exposure time" when its availiable on the file format
   - (Improvement) When a file is about to get auto-converted once loaded and the output file already exists, prompt user for overwrite action
- (Improvement) Set default culture info at top most of the program to avoid strange problems with commandline arguments
- (Upgrade) .NET from 5.0.13 to 5.0.14
- (Downgrade) OpenCV from 4.5.5 to 4.5.4 due the crash while detecting islands (Linux and MacOS) (#411, #415, #416)
2022-02-13 02:15:34 +00:00

193 lines
7.1 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using UVtools.Core.Extensions;
using UVtools.Core.Layers;
using UVtools.Core.Scripting;
namespace UVtools.ScriptSample
{
/// <summary>
/// Change layer properties to random values
/// </summary>
public class ScriptTimelapseSample : ScriptGlobals
{
ScriptNumericalInput<float> InputPositionZ = new()
{
Label = "Z position to lift to",
Unit = "mm",
Minimum = 0.01f,
Maximum = 1000,
Increment = 1f,
Value = 0.5f,
DecimalPlates = 2
};
ScriptNumericalInput<ushort> InputRaiseEveryLayerN = new()
{
Label = "Raise every",
Unit = "layer(s)",
Minimum = 1,
Maximum = 1000,
Increment = 1,
Value = 10,
DecimalPlates = 0
};
ScriptNumericalInput<float> InputWaitTime = new()
{
Label = "Time to wait on still position",
Unit = "s",
ToolTip = "Note: Not always possible to wait in some cases",
Minimum = 0,
Maximum = 30,
Increment = 1,
Value = 2,
DecimalPlates = 2
};
private ScriptToggleSwitchInput InputUseVirtualLayer = new()
{
OnText = "Use blank layers to go to the target height",
OffText = "Use lift movement to go to the target height",
ToolTip = "Use this option if you printer is unable to use large lifts or waits after lift"
};
ScriptNumericalInput<float> InputLiftSpeed = new()
{
Label = "Virtual layer lift speed",
Unit = "mm/min",
Minimum = 50,
Maximum = 1000,
Increment = 10,
Value = 200,
DecimalPlates = 2
};
ScriptNumericalInput<float> InputRetractSpeed = new()
{
Label = "Virtual layer retract speed",
Unit = "mm/min",
Minimum = 50,
Maximum = 1000,
Increment = 10,
Value = 200,
DecimalPlates = 2
};
/// <summary>
/// Set configurations here, this function trigger just after load a script
/// </summary>
public void ScriptInit()
{
Script.Name = "Timelapse position setter";
Script.Description = "Raises the build platform to a set position to take a timelapse photo every n layers.\n" +
"Do not execute this script twice!";
Script.Author = "Tiago Conceição";
Script.Version = new Version(0, 1);
InputPositionZ.Value = (float)Math.Round(SlicerFile.PrintHeight + 1, 2);
InputPositionZ.Minimum = (float) Math.Round(SlicerFile.PrintHeight + 0.1, 2);
Script.UserInputs.Add(InputPositionZ);
Script.UserInputs.Add(InputRaiseEveryLayerN);
Script.UserInputs.Add(InputWaitTime);
if (!SlicerFile.SupportsGCode)
{
InputUseVirtualLayer.Value = true;
}
if (SlicerFile.CanUseLayerLiftHeight)
{
Script.UserInputs.Add(InputUseVirtualLayer);
}
else
{
InputUseVirtualLayer.Value = true; // Must use layer height
}
Script.UserInputs.Add(InputLiftSpeed);
Script.UserInputs.Add(InputRetractSpeed);
}
/// <summary>
/// Validate user inputs here, this function trigger when user click on execute
/// </summary>
/// <returns>A error message, empty or null if validation passes.</returns>
public string ScriptValidate()
{
if (!SlicerFile.SupportPerLayerSettings) return "This script is not compatible with your printer / file format";
if (InputPositionZ.Value <= SlicerFile.PrintHeight) return $"{InputPositionZ.Label} must be greater than {SlicerFile.PrintHeight}mm";
return null;
}
/// <summary>
/// Execute the script, this function trigger when when user click on execute and validation passes
/// </summary>
/// <returns>True if executes successfully to the end, otherwise false.</returns>
public bool ScriptExecute()
{
if (InputUseVirtualLayer.Value)
{
using var mat = EmguExtensions.InitMat(SlicerFile.Resolution);
var pixelPos = SlicerFile.BoundingRectangle.Center();
mat.SetByte(pixelPos.X, pixelPos.Y, 1); // Print a very fade pixel to ignore empty layer detection
var layer = new Layer(SlicerFile.LayerCount, mat, SlicerFile)
{
PositionZ = InputPositionZ.Value,
ExposureTime = SlicerFile.SupportsGCode ? 0 : 0.05f,
LiftSpeed = InputLiftSpeed.Value,
RetractSpeed = InputRetractSpeed.Value
};
if (InputWaitTime.Value > 0)
{
if (SlicerFile.CanUseWaitTimeBeforeCure)
{
layer.WaitTimeBeforeCure = InputWaitTime.Value;
}
else
{
layer.ExposureTime = InputWaitTime.Value;
}
}
SlicerFile.SuppressRebuildPropertiesWork(() =>
{
uint createdLayers = 0;
for (uint layerIndex = Math.Max(1, Operation.LayerIndexStart + InputRaiseEveryLayerN.Value); layerIndex <= Operation.LayerIndexEnd; layerIndex += InputRaiseEveryLayerN.Value)
{
SlicerFile.LayerManager.Insert((int)(layerIndex + createdLayers), layer.Clone());
createdLayers++;
Progress.ProcessedItems = layerIndex;
}
});
}
else
{
for (uint layerIndex = Math.Max(1, Operation.LayerIndexStart + InputRaiseEveryLayerN.Value - 1); layerIndex <= Operation.LayerIndexEnd; layerIndex += InputRaiseEveryLayerN.Value)
{
var layer = SlicerFile[layerIndex];
layer.LiftHeightTotal = Math.Max(SlicerFile.LiftHeightTotal, InputPositionZ.Value - layer.PositionZ);
if (SlicerFile.CanUseLayerWaitTimeAfterLift && InputWaitTime.Value > 0)
{
layer.WaitTimeAfterLift = InputWaitTime.Value;
}
Progress.ProcessedItems = layerIndex;
}
}
// return true if not cancelled by user
return !Progress.Token.IsCancellationRequested;
}
}
}