mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-09 01:52:32 +02:00
ea4f7e0400
- **UI:** - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644) - (Improvement) Allow progress to have and display a detailed log (#644) - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension - **Suggestion - Wait time before cure:** - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit - (Improvement) Set zero time to empty and dummy layers - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one - **PCB Exposure:** - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646) - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly - (Fix) Implement the rotation for the outline primitive (#645) - **File formats:** - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption - (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success - (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers - (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection - (Improvement) Allow to trigger message boxes from operations and scripts (#644) - (Upgrade) .NET from 6.0.12 to 6.0.13
128 lines
3.0 KiB
C#
128 lines
3.0 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using Avalonia.Media;
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using System;
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namespace UVtools.WPF.Structures;
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public class Color
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{
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public byte A;
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public byte R;
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public byte G;
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public byte B;
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public Color()
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{ }
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public Color(byte a, byte r, byte g, byte b)
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{
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A = a;
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R = r;
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G = g;
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B = b;
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}
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public Color(Color color)
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: this(color.A, color.R, color.G, color.B)
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{
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}
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public Color(Avalonia.Media.Color color)
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: this(color.A, color.R, color.G, color.B)
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{
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}
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public Color(SolidColorBrush brush)
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: this(brush.Color)
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{
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}
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public System.Drawing.Color ToDotNet()
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{
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return System.Drawing.Color.FromArgb(A, R, G, B);
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}
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public Avalonia.Media.Color ToAvalonia()
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{
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return new Avalonia.Media.Color(A, R, G, B);
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}
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public bool IsEmpty => ReferenceEquals(this, Empty);
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public static Color FromArgb(byte a, byte r, byte g, byte b)
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{
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return new Color(a, r, g, b);
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}
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public static Color Empty => new(0,0,0,0);
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public Color FactorColor(byte pixelColor, byte min = 0, byte max = byte.MaxValue) =>
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FactorColor(pixelColor / 255f, min, max);
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public Color FactorColor(float factor, byte min = 0, byte max = byte.MaxValue)
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{
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byte r = (byte)(R == 0 ? 0 :
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Math.Min(Math.Max(min, R * factor), max));
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byte g = (byte)(G == 0 ? 0 :
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Math.Min(Math.Max(min, G * factor), max));
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byte b = (byte)(B == 0 ? 0 :
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Math.Min(Math.Max(min, B * factor), max));
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return Color.FromArgb(A, r, g, b);
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}
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/// <summary>
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/// Returns the integer representation of the color.
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/// </summary>
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/// <returns>
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/// The integer representation of the color.
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/// </returns>
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public uint ToUint32()
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{
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return ((uint)A << 24) | ((uint)R << 16) | ((uint)G << 8) | (uint)B;
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}
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/// <summary>
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/// Check if two colors are equal.
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/// </summary>
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public bool Equals(Color other)
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{
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return A == other.A && R == other.R && G == other.G && B == other.B;
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}
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public override bool Equals(object obj)
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{
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return obj is Color other && Equals(other);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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int hashCode = A.GetHashCode();
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hashCode = (hashCode * 397) ^ R.GetHashCode();
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hashCode = (hashCode * 397) ^ G.GetHashCode();
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hashCode = (hashCode * 397) ^ B.GetHashCode();
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return hashCode;
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}
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}
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public static bool operator ==(Color left, Color right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(Color left, Color right)
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{
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return !left.Equals(right);
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}
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} |