Files
UVtools/UVtools.WPF/Structures/Color.cs
T
Tiago Conceição ea4f7e0400 v3.11.0
- **UI:**
  - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
  - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
  - (Improvement) Allow progress to have and display a detailed log (#644)
  - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
  - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
  - (Improvement) Set zero time to empty and dummy layers
  - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
  - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
  - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
  - (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
  - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
  - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
2023-01-16 02:03:51 +00:00

128 lines
3.0 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using Avalonia.Media;
using System;
namespace UVtools.WPF.Structures;
public class Color
{
public byte A;
public byte R;
public byte G;
public byte B;
public Color()
{ }
public Color(byte a, byte r, byte g, byte b)
{
A = a;
R = r;
G = g;
B = b;
}
public Color(Color color)
: this(color.A, color.R, color.G, color.B)
{
}
public Color(Avalonia.Media.Color color)
: this(color.A, color.R, color.G, color.B)
{
}
public Color(SolidColorBrush brush)
: this(brush.Color)
{
}
public System.Drawing.Color ToDotNet()
{
return System.Drawing.Color.FromArgb(A, R, G, B);
}
public Avalonia.Media.Color ToAvalonia()
{
return new Avalonia.Media.Color(A, R, G, B);
}
public bool IsEmpty => ReferenceEquals(this, Empty);
public static Color FromArgb(byte a, byte r, byte g, byte b)
{
return new Color(a, r, g, b);
}
public static Color Empty => new(0,0,0,0);
public Color FactorColor(byte pixelColor, byte min = 0, byte max = byte.MaxValue) =>
FactorColor(pixelColor / 255f, min, max);
public Color FactorColor(float factor, byte min = 0, byte max = byte.MaxValue)
{
byte r = (byte)(R == 0 ? 0 :
Math.Min(Math.Max(min, R * factor), max));
byte g = (byte)(G == 0 ? 0 :
Math.Min(Math.Max(min, G * factor), max));
byte b = (byte)(B == 0 ? 0 :
Math.Min(Math.Max(min, B * factor), max));
return Color.FromArgb(A, r, g, b);
}
/// <summary>
/// Returns the integer representation of the color.
/// </summary>
/// <returns>
/// The integer representation of the color.
/// </returns>
public uint ToUint32()
{
return ((uint)A << 24) | ((uint)R << 16) | ((uint)G << 8) | (uint)B;
}
/// <summary>
/// Check if two colors are equal.
/// </summary>
public bool Equals(Color other)
{
return A == other.A && R == other.R && G == other.G && B == other.B;
}
public override bool Equals(object obj)
{
return obj is Color other && Equals(other);
}
public override int GetHashCode()
{
unchecked
{
int hashCode = A.GetHashCode();
hashCode = (hashCode * 397) ^ R.GetHashCode();
hashCode = (hashCode * 397) ^ G.GetHashCode();
hashCode = (hashCode * 397) ^ B.GetHashCode();
return hashCode;
}
}
public static bool operator ==(Color left, Color right)
{
return left.Equals(right);
}
public static bool operator !=(Color left, Color right)
{
return !left.Equals(right);
}
}