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https://github.com/riegera2412/UVtools.git
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5c5670f0b1
* (Add) Pixel Dimming: Chamfer - Allow the number of walls pixels to be gradually varied as the operation progresses from the starting layer to the ending layer (#106) * (Add) PrusaSlicer print profiles: 0.01, 0.02, 0.03, 0.04, 0.15, 0.2 * (Change) Morph: "Fade" to "Chamfer" naming, created profiles need redo * (Change) Pixel Dimming: Allow start with 0px walls when using "Walls Only" * (Change) PrusaSlicer print profiles names, reduced bottom layers and raft height * (Remove) PrusaSlicer print profiles with 3 digit z precision (0.025 and 0.035) * (Fix) PW0, PWS, PWMX, PWMO, PWMS, PWX file formats, where 4 offsets (16 bytes) were missing on preview image, leading to wrong table size. Previous converted files with UVtools wont open from now on, you need to reconvert them. (ezrec/uv3dp#124) * (Fix) Unable to run Re-Height tool due a rounding problem on some cases (#101) * (Fix) Layer preview end with exception when no per layer settings are available (SL1 case)
115 lines
3.6 KiB
C#
115 lines
3.6 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Globalization;
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namespace UVtools.Core.Extensions
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{
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public static class MathExtensions
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{
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public static byte Clamp(this byte value, byte min, byte max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static sbyte Clamp(this sbyte value, sbyte min, sbyte max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static ushort Clamp(this ushort value, ushort min, ushort max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static short Clamp(this short value, short min, short max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static uint Clamp(this uint value, uint min, uint max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static int Clamp(this int value, int min, int max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static ulong Clamp(this ulong value, ulong min, ulong max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static long Clamp(this long value, long min, long max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static float Clamp(this float value, float min, float max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static double Clamp(this double value, double min, double max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static decimal Clamp(this decimal value, decimal min, decimal max)
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{
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return value <= min ? min : value >= max ? max : value;
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}
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public static T Clamp<T>(T value, T min, T max) where T : IComparable<T>
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{
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if (value.CompareTo(min) < 0)
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return min;
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if (value.CompareTo(max) > 0)
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return max;
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return value;
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}
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public static uint DecimalDigits(this float val)
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{
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var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
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if (string.IsNullOrEmpty(valStr)) return 0;
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var index = valStr.IndexOf('.');
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if (index < 0) return 0;
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return (uint) (valStr.Substring(index).Length - 1);
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}
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public static uint DecimalDigits(this double val)
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{
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var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
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if (string.IsNullOrEmpty(valStr)) return 0;
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var index = valStr.IndexOf('.');
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if (index < 0) return 0;
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return (uint)(valStr.Substring(index).Length - 1);
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}
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public static uint DecimalDigits(this decimal val)
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{
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var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
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if (string.IsNullOrEmpty(valStr) || valStr[valStr.Length-1] == '.') return 0;
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var index = valStr.IndexOf('.');
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if (index < 0) return 0;
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return (uint)(valStr.Substring(index).Length - 1);
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}
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}
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}
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