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https://github.com/riegera2412/UVtools.git
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5c5670f0b1
* (Add) Pixel Dimming: Chamfer - Allow the number of walls pixels to be gradually varied as the operation progresses from the starting layer to the ending layer (#106) * (Add) PrusaSlicer print profiles: 0.01, 0.02, 0.03, 0.04, 0.15, 0.2 * (Change) Morph: "Fade" to "Chamfer" naming, created profiles need redo * (Change) Pixel Dimming: Allow start with 0px walls when using "Walls Only" * (Change) PrusaSlicer print profiles names, reduced bottom layers and raft height * (Remove) PrusaSlicer print profiles with 3 digit z precision (0.025 and 0.035) * (Fix) PW0, PWS, PWMX, PWMO, PWMS, PWX file formats, where 4 offsets (16 bytes) were missing on preview image, leading to wrong table size. Previous converted files with UVtools wont open from now on, you need to reconvert them. (ezrec/uv3dp#124) * (Fix) Unable to run Re-Height tool due a rounding problem on some cases (#101) * (Fix) Layer preview end with exception when no per layer settings are available (SL1 case)
124 lines
4.4 KiB
C#
124 lines
4.4 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using UVtools.Core.Extensions;
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using UVtools.Core.Objects;
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namespace UVtools.Core.Operations
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{
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[Serializable]
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public sealed class OperationLayerReHeight : Operation
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{
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private OperationLayerReHeightItem _item;
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#region Overrides
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public override Enumerations.LayerRangeSelection StartLayerRangeSelection => Enumerations.LayerRangeSelection.None;
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public override bool CanROI => false;
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public override string Title => "Adjust layer height";
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public override string Description =>
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"Adjust the layer height of the model\n\n" +
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"Adjusting to values lower than current height will reduce layer lines, adjusting to values higher" +
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" than current height will reduce model detail.\n\n" +
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"Note: Using dedicated slicer software to re-slice will usually yeild better results.";
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public override string ConfirmationText =>
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$"adjust layer height to {Item.LayerHeight}mm?";
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public override string ProgressTitle =>
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$"Adjusting layer height to {Item.LayerHeight}mm";
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public override string ProgressAction => "Height adjusted layers";
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public override bool CanCancel => false;
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public override bool CanHaveProfiles => false;
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public override StringTag Validate(params object[] parameters)
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{
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var sb = new StringBuilder();
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if (Item is null)
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{
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sb.AppendLine("No valid configurations, unable to proceed.");
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}
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return new StringTag(sb.ToString());
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}
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#endregion
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public OperationLayerReHeightItem Item
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{
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get => _item;
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set => RaiseAndSetIfChanged(ref _item, value);
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}
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public static OperationLayerReHeightItem[] GetItems(uint layerCount, decimal layerHeight)
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{
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var list = new List<OperationLayerReHeightItem>();
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for (byte i = 2; i < 255; i++) // Go lower heights
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{
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if (layerHeight / i < 0.01m) break;
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if ((layerCount * (decimal)i).DecimalDigits() > 0) continue; // Cant multiply layers, no half layers!
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if ((layerHeight / i).DecimalDigits() > 2) continue; // Cant divide height, more than 2 digits
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var item = new OperationLayerReHeightItem(false, i, Math.Round(layerHeight / i, 2), layerCount * i);
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list.Add(item);
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}
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for (byte i = 2; i < 255; i++) // Go higher heights
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{
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if (layerHeight * i > 0.2m) break;
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if ((layerCount / (decimal)i).DecimalDigits() > 0) continue; // Cant divide layers, no half layers!
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if ((layerHeight * i).DecimalDigits() > 2) continue; // Cant multiply height, more than 2 digits
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var item = new OperationLayerReHeightItem(true, i, Math.Round(layerHeight * i, 2), layerCount / i);
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list.Add(item);
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}
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return list.ToArray();
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}
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public class OperationLayerReHeightItem
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{
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public bool IsMultiply { get; }
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public bool IsDivision => !IsMultiply;
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public byte Modifier { get; }
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public decimal LayerHeight { get; }
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public uint LayerCount { get; }
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public OperationLayerReHeightItem(bool isMultiply, byte modifier, decimal layerHeight, uint layerCount)
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{
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IsMultiply = isMultiply;
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Modifier = modifier;
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LayerHeight = layerHeight;
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LayerCount = layerCount;
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}
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public override string ToString()
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{
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return (IsMultiply ? 'x' : '÷') + $" {Modifier} → {LayerCount} layers at {LayerHeight}mm";
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}
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}
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public override string ToString()
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{
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var result = $"[Layer Count: {Item.LayerCount}] [Layer Height: {Item.LayerHeight}]" + LayerRangeString;
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if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
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return result;
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}
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}
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}
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