Files
UVtools/UVtools.Core/Operations/OperationLayerExportHeatMap.cs
T
Tiago Conceição 57b8a9dc84 v3.2.0
- **Core:**
   - (Add) Machine presets and able to load machine collection from PrusaSlicer
   - (Improvement) Core: Reference EmguCV runtimes into core instead of the UI project
- **File formats:**
   - **CXDLP:**
      - (Add) Detection support for Halot One Pro
      - (Add) Detection support for Halot One Plus
      - (Add) Detection support for Halot Sky Plus
      - (Add) Detection support for Halot Lite
      - (Improvement) Better handling and detection of printer model when converting
      - (Improvement) Discovered more fields meanings on format
      - (Fix) Exposure time in format is `round(time * 10, 1)`
      - (Fix) Speeds in format are in mm/s, was using mm/min before
   - (Add) JXS format for Uniformation GKone [Zip+GCode]
   - (Improvement) Saving and converting files now handle the file backup on Core instead on the UI, which prevents scripts and other projects lose the original file in case of error while saving
   - (Fix) After load files they was flagged as requiring a full encode, preventing fast save a fresh file
- **UVtoolsCmd:**
   - Bring back the commandline project
   - Consult README to see the available commands and syntax
   - Old terminal commands on UVtools still works for now, but consider switch to UVtoolsCmd or redirect the command using `UVtools --cmd "commands"`
- **Tools:**
   - **Change print resolution:**
      - (Add) Allow to change the display size to match the new printer
      - (Add) Machine presets to help set both resolution and display size to a correct printer and auto set fix pixel ratio
      - (Improvement) Real pixel pitch fixer due new display size information, this allow full transfers between different printers "without" invalidating the model size
      - (Improvement) Better arrangement of  the layout
   - (Add) Infill: Option "Reinforce infill if possible", it was always on before, now default is off and configurable
   - (Improvement) Always allow to export settings from tools
- **GCode:**
   - (Improvement) After print the last layer, do one lift with the same layer settings before attempt a fast move to top
   - (Improvement) Use the highest defined speed to send the build plate to top after finish print
   - (Improvement) Append a wait sync command in the end of gcode if needed
   - (Fix) When lift without a retract it still output the motor sync delay for the retract time and the wait time after retract
- **PrusaSlicer:**
   - (Add) Printer: Creality Halot One Pro CL-70
   - (Add) Printer: Creality Halot One Plus CL-79
   - (Add) Printer: Creality Halot Sky Plus CL-92
   - (Add) Printer: Creality Halot Lite CL-89L
   - (Add) Printer: Creality Halot Lite CL-89L
   - (Add) Printer: Creality CT133 Pro
   - (Add) Printer: Creality CT-005 Pro
   - (Add) Printer: Uniformation GKone
   - (Add) Printer: FlashForge Foto 8.9S
   - (Add) Printer: Elegoo Mars 2
   - (Improvement) Rename all Creality printers
   - (Fix) Creality model in print notes
2022-03-26 03:38:39 +00:00

220 lines
6.4 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using Emgu.CV;
using Emgu.CV.CvEnum;
using System;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UVtools.Core.Extensions;
using UVtools.Core.FileFormats;
namespace UVtools.Core.Operations;
[Serializable]
public sealed class OperationLayerExportHeatMap : Operation
{
#region Members
private string _filePath = null!;
private RotateDirection _rotateDirection = RotateDirection.None;
private FlipDirection _flipDirection = FlipDirection.None;
private bool _mergeSamePositionedLayers = true;
private bool _cropByRoi = true;
#endregion
#region Overrides
public override bool CanHaveProfiles => false;
public override string IconClass => "fas fa-file-image";
public override string Title => "Export layers to heat map";
public override string Description =>
"Export a layer range to a grayscale heat map image that represents the median of the mass in the Z depth/perception.\n" +
"The pixel brightness/intensity shows where the most mass are concentrated.";
public override string ConfirmationText =>
$"generate a heatmap from layers {LayerIndexStart} through {LayerIndexEnd}?";
public override string ProgressTitle =>
$"Generating a heatmap from layers {LayerIndexStart} through {LayerIndexEnd}";
public override string ProgressAction => "Packed layers";
public override string? ValidateInternally()
{
var sb = new StringBuilder();
if (LayerRangeCount < 2)
{
sb.AppendLine("To generate a heat map at least two layers are required.");
}
return sb.ToString();
}
public override string ToString()
{
var result = $"[Crop by ROI: {_cropByRoi}]" +
LayerRangeString;
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Properties
public string FilePath
{
get => _filePath;
set => RaiseAndSetIfChanged(ref _filePath, value);
}
public RotateDirection RotateDirection
{
get => _rotateDirection;
set => RaiseAndSetIfChanged(ref _rotateDirection, value);
}
public FlipDirection FlipDirection
{
get => _flipDirection;
set => RaiseAndSetIfChanged(ref _flipDirection, value);
}
public bool MergeSamePositionedLayers
{
get => _mergeSamePositionedLayers;
set => RaiseAndSetIfChanged(ref _mergeSamePositionedLayers, value);
}
public bool CropByROI
{
get => _cropByRoi;
set => RaiseAndSetIfChanged(ref _cropByRoi, value);
}
#endregion
#region Constructor
public OperationLayerExportHeatMap()
{ }
public OperationLayerExportHeatMap(FileFormat slicerFile) : base(slicerFile)
{
_flipDirection = SlicerFile.DisplayMirror;
}
public override void InitWithSlicerFile()
{
_filePath = SlicerFile.FileFullPath + ".heatmap.png";
}
#endregion
#region Methods
protected override bool ExecuteInternally(OperationProgress progress)
{
using var sumMat32 = EmguExtensions.InitMat(SlicerFile.Resolution, 1, DepthType.Cv32S);
var sumMat32Roi = GetRoiOrDefault(sumMat32);
using var mask = GetMask(sumMat32);
var layerRange = _mergeSamePositionedLayers
? SlicerFile.GetDistinctLayersByPositionZ(LayerIndexStart, LayerIndexEnd) .ToArray()
: GetSelectedLayerRange().ToArray();
progress.ItemCount = (uint)layerRange.Length;
/*Parallel.For(LayerIndexStart, LayerIndexEnd+1, CoreSettings.ParallelOptions, layerIndex =>
{
if (progress.Token.IsCancellationRequested) return;
using var mat = SlicerFile[layerIndex].LayerMat;
using var mat32 = new Mat();
mat.ConvertTo(mat32, DepthType.Cv32S);
var mat32Roi = GetRoiOrDefault(mat32);
lock (progress.Mutex)
{
CvInvoke.Add(sumMat32Roi, mat32Roi, sumMat32Roi, mask);
progress++;
}
});*/
Parallel.ForEach(layerRange, CoreSettings.GetParallelOptions(progress), layer =>
{
using var mat = _mergeSamePositionedLayers
? SlicerFile.GetMergedMatForSequentialPositionedLayers(layer.Index)
: layer.LayerMat;
using var mat32 = new Mat();
mat.ConvertTo(mat32, DepthType.Cv32S);
var mat32Roi = GetRoiOrDefault(mat32);
lock (progress.Mutex)
{
CvInvoke.Add(sumMat32Roi, mat32Roi, sumMat32Roi, mask);
progress++;
}
});
using var sumMat = EmguExtensions.InitMat(sumMat32.Size);
sumMat32.ConvertTo(sumMat, DepthType.Cv8U, 1.0 / layerRange.Length);
if (_flipDirection != FlipDirection.None)
{
CvInvoke.Flip(sumMat, sumMat, Enumerations.ToOpenCVFlipType(_flipDirection));
}
if (_rotateDirection != RotateDirection.None)
{
CvInvoke.Rotate(sumMat, sumMat, Enumerations.ToOpenCVRotateFlags(_rotateDirection));
}
if (_cropByRoi && HaveROI)
{
var sumMatRoi = GetRoiOrDefault(sumMat);
sumMatRoi.Save(_filePath);
}
else
{
sumMat.Save(_filePath);
}
return !progress.Token.IsCancellationRequested;
}
#endregion
#region Equality
private bool Equals(OperationLayerExportHeatMap other)
{
return _filePath == other._filePath && _rotateDirection == other._rotateDirection && _flipDirection == other._flipDirection && _mergeSamePositionedLayers == other._mergeSamePositionedLayers && _cropByRoi == other._cropByRoi;
}
public override bool Equals(object? obj)
{
return ReferenceEquals(this, obj) || obj is OperationLayerExportHeatMap other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(_filePath, (int)_rotateDirection, (int)_flipDirection, _mergeSamePositionedLayers, _cropByRoi);
}
#endregion
}