Files
UVtools/Scripts/010 Editor/ctb_encrypted.bt
T
Tiago Conceição f0413a9255 Fixes eCTB
- Find more fields
- Fix LightOff reset Wait times
- Fix set wait time
- Implement partial saves
- Refactorings
2021-08-19 03:17:42 +01:00

133 lines
3.5 KiB
Plaintext

//--------------------------------------
//--- 010 Editor v6.0.3 Binary Template
//
// File: ctb
// Author: Tim Slater
// Revision: 1
// Purpose: CTB File Format
//--------------------------------------
struct HEADER {
uint Magic <fgcolor=cBlack, bgcolor=cRed>;
uint EncryptedHeaderSize <fgcolor=cBlack, bgcolor=cRed>;
uint EncryptedHeaderOffset <fgcolor=cBlack, bgcolor=cRed>;
uint unknown1;
uint unknown2;
uint SignatureSize <fgcolor=cBlack, bgcolor=cRed>;
uint SignatureOffset <fgcolor=cBlack, bgcolor=cRed>;
uint unknown3;
ushort unknown4;
ushort unknown5;
uint unknown6;
uint unknown7;
uint unknown9;
} header;
FSeek(header.EncryptedHeaderOffset);
ubyte encryptedHeader[header.EncryptedHeaderSize];
struct PREVIEW {
uint ResolutionX <fgcolor=cBlack, bgcolor=cRed>;
uint ResolutionY <fgcolor=cBlack, bgcolor=cRed>;
uint ImageOffset <fgcolor=cBlack, bgcolor=cRed>;
uint ImageLength <fgcolor=cBlack, bgcolor=cRed>;
byte Data[ImageLength] <fgcolor=cBlack, bgcolor=cGreen>;
} LargePreview;
PREVIEW SmallPreview;
local ushort machineNameLength = 1;
while (ReadString(FTell()+machineNameLength, 17 ) != "Layout and record") {
machineNameLength++;
if(machineNameLength > 255) return;
}
char MachineName[machineNameLength] <fgcolor=cBlack, bgcolor=cYellow>;
char Disclaimer[320] <fgcolor=cBlack, bgcolor=cPurple>;
/* need to walk the layer index table to get a count of them.
the actual count field is in the encrypted header */
local uint curOffset = FTell();
local uint finalOffset;
while (true) {
uint a <hidden=true>;
uint b <hidden=true>;
uint c <hidden=true>;
uint d <hidden=true>;
if (a == 88) {
break;
}
}
FSkip(-16);
finalOffset = FTell();
local uint tableSize = finalOffset - curOffset;
local uint layerCount = tableSize / 16;
FSeek(curOffset);
struct LAYER_POINTER {
uint Offset <format=hex>;
uint Padding1;
uint LayerTableSize;
uint Padding2;
} layerPointers[layerCount];
struct LAYER_HEADER{
uint LayerMarker <hidden=true>;
float PositionZ;
float ExposureTime;
float LightOffDelay;
uint LayerDataOffset;
uint unknown2;
uint LayerDataLength;
ubyte unknown3[4];
uint EncryptedDataOffset;
uint EncryptedDataLength;
float LiftHeight;
float LiftSpeed;
float LiftHeight2;
float LiftSpeed2;
float RetractSpeed;
float RetractHeight2;
float RetractSpeed2;
float RestTimeBeforeLift;
float RestTimeAfterLift;
float RestTimeAfterRetract;
float LightPWM; /* just a guess, has value 255 as a float */
uint unknown6;
};
struct LAYER {
LAYER_HEADER layerHeader;
FSeek(layerHeader.LayerDataOffset);
/* do we have encrypted data? */
if (layerHeader.EncryptedDataLength > 0) {
if (layerHeader.EncryptedDataOffset > 0) {
ubyte normalLayerData1[layerHeader.EncryptedDataOffset];
ubyte encrytedLayerData[layerHeader.EncryptedDataLength];
ubyte normalLayerData2[layerHeader.LayerDataLength - (layerHeader.EncryptedDataOffset + layerHeader.EncryptedDataLength)];
} else {
ubyte encrytedLayerData[layerHeader.EncryptedDataLength];
ubyte normalLayerData[layerHeader.LayerDataLength - layerHeader.EncryptedDataLength];
}
} else {
ubyte layerData[layerHeader.LayerDataLength] <format=binary>;
}
};
struct LAYERS {
local uint x;
for(x = 0; x < layerCount; x++) {
FSeek(layerPointers[x].Offset);
LAYER layer;
}
} layers;
ubyte Sha256Hash[0x20]<format=hex>;