Files
UVtools/UVtools.Core/FileFormats/IFileFormat.cs
T
Tiago Conceição 679f088811 v1.1.0
* (Add) photons file format (Read-only)
* (Add) Allow mouse scroll wheel on layer slider and issue tracker to change layers (#81)
* (Add) Menu - Help - Open settings folder: To open user settings folder
* (Add) When a file doesn't have a print time field or it's 0, UVtools calculate the approximate time based on parameters
* (Add) Per layer settings override on UVtools layer core
* (Add) Tool - Edit print parameters: Allow change per layer settings on a layer range
* (Add) Tool Window - Layer range synchronization and lock for single layer navigation (Checkbox)
* (Add) Tool Window - Change the start layer index on range will also change the layer image on background
* (Improvement) Adapt every file format to accept per layer settings where possible
* (Improvement) Better gcode checks and per layer settings parses
* (Change) When converting to CTB, version 3 of the file will be used instead of version 2
* (Change) When converting to photon or cbddlp, version 2 of the file will be used instead of version 2
* (Change) New logo, thanks to (Vinicius Silva @photonsters)
* (Fix) MSI installer was creating multiple entries/uninstallers on windows Apps and Features (#79)
* (Fix) Release builder script (CreateRelease.WPF.ps1): Replace backslash with shash for zip releases (#82)
* (Fix) CWS file reader when come from Chitubox (#84)
* (Fix) CWS was introducing a big delay after each layer, LiftHeight was being used 2 times instead of LiftSpeed (#85)
* (Fix) CWS fix Build Direction property name, was lacking a whitespace
* (Fix) Layer bounds was being show for empty layers on 0x0 position with 1px wide
* (Fix) Empty layers caused miscalculation of print volume bounds
* (Fix) Recalculate GCode didn't unlock save button
* (Fix) Tool - Calculator - Light-Off Delay: Wasn't calculating bottom layers
* (Change) Drop a digit from program version for simplicity, now: MAJOR.MINOR.PATCH
  * **Major:** new UI, lots of new features, conceptual change, incompatible API changes, etc.
  * **Minor:** add functionality in a backwards-compatible manner
  * **Patch:** backwards-compatible bug fixes
* (Upgrade) Avalonia framework to preview6
2020-11-01 02:45:53 +00:00

461 lines
15 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Drawing;
using System.Text;
using Emgu.CV;
using UVtools.Core.Operations;
namespace UVtools.Core.FileFormats
{
/// <summary>
/// Slicer file format representation interface
/// </summary>
public interface IFileFormat
{
#region Properties
/// <summary>
/// Gets the file format type
/// </summary>
FileFormat.FileFormatType FileType { get; }
/// <summary>
/// Gets the valid file extensions for this <see cref="FileFormat"/>
/// </summary>
FileExtension[] FileExtensions { get; }
/// <summary>
/// Gets the implemented file formats able to convert to
/// </summary>
Type[] ConvertToFormats { get; }
/// <summary>
/// Gets the available <see cref="FileFormat.PrintParameterModifier"/>
/// </summary>
FileFormat.PrintParameterModifier[] PrintParameterModifiers { get; }
/// <summary>
/// Gets the available <see cref="FileFormat.PrintParameterModifier"/> per layer
/// </summary>
FileFormat.PrintParameterModifier[] PrintParameterPerLayerModifiers { get; }
/// <summary>
/// Gets the file filter for open and save dialogs
/// </summary>
string FileFilter { get; }
/// <summary>
/// Gets all valid file extensions in "*.extension1;*.extension2" format
/// </summary>
string FileFilterExtensionsOnly { get; }
/// <summary>
/// Gets the input file path loaded into this <see cref="FileFormat"/>
/// </summary>
string FileFullPath { get; set; }
/// <summary>
/// Gets the thumbnails count present in this file format
/// </summary>
byte ThumbnailsCount { get; }
/// <summary>
/// Gets the number of created thumbnails
/// </summary>
byte CreatedThumbnailsCount { get; }
/// <summary>
/// Gets the original thumbnail sizes
/// </summary>
System.Drawing.Size[] ThumbnailsOriginalSize { get; }
/// <summary>
/// Gets the thumbnails for this <see cref="FileFormat"/>
/// </summary>
Mat[] Thumbnails { get; set; }
/// <summary>
/// Gets the cached layers into compressed bytes
/// </summary>
LayerManager LayerManager { get; set; }
Size Resolution { get; }
/// <summary>
/// Gets the image width resolution
/// </summary>
uint ResolutionX { get; set; }
/// <summary>
/// Gets the image height resolution
/// </summary>
uint ResolutionY { get; set; }
/// <summary>
/// Gets the size of display in millimeters
/// </summary>
SizeF Display { get; set; }
/// <summary>
/// Gets or sets the display width in millimeters
/// </summary>
float DisplayWidth { get; set; }
/// <summary>
/// Gets or sets the display height in millimeters
/// </summary>
float DisplayHeight { get; set; }
bool HaveAntiAliasing { get; }
/// <summary>
/// Gets the AntiAliasing level
/// </summary>
byte AntiAliasing { get; }
/// <summary>
/// Gets Layer Height in mm
/// </summary>
float LayerHeight { get; set; }
/// <summary>
/// Gets Total Height in mm
/// </summary>
float TotalHeight { get; }
/// <summary>
/// Gets the last layer index
/// </summary>
uint LastLayerIndex { get; }
#region Universal Properties
/// <summary>
/// Gets if this format support per layer override settings
/// </summary>
bool SupportPerLayerSettings { get; }
/// <summary>
/// Gets the number of layers present in this file
/// </summary>
uint LayerCount { get; set; }
/// <summary>
/// Gets or sets the number of initial layer count
/// </summary>
ushort BottomLayerCount { get; set; }
/// <summary>
/// Gets the number of normal layer count
/// </summary>
uint NormalLayerCount { get; }
/// <summary>
/// Gets or sets the initial exposure time for <see cref="BottomLayerCount"/> in seconds
/// </summary>
float BottomExposureTime { get; set; }
/// <summary>
/// Gets or sets the normal layer exposure time in seconds
/// </summary>
float ExposureTime { get; set; }
/// <summary>
/// Gets or sets the bottom layer off time in seconds
/// </summary>
float BottomLayerOffTime { get; set; }
/// <summary>
/// Gets or sets the layer off time in seconds
/// </summary>
float LayerOffTime { get; set; }
/// <summary>
/// Gets or sets the bottom lift height in mm
/// </summary>
float BottomLiftHeight { get; set; }
/// <summary>
/// Gets or sets the lift height in mm
/// </summary>
float LiftHeight { get; set; }
/// <summary>
/// Gets or sets the bottom lift speed in mm/min
/// </summary>
float BottomLiftSpeed { get; set; }
/// <summary>
/// Gets or sets the speed in mm/min
/// </summary>
float LiftSpeed { get; set; }
/// <summary>
/// Gets the speed in mm/min for the retracts
/// </summary>
float RetractSpeed { get; set; }
/// <summary>
/// Gets or sets the bottom pwm value from 0 to 255
/// </summary>
byte BottomLightPWM { get; set; }
/// <summary>
/// Gets or sets the pwm value from 0 to 255
/// </summary>
byte LightPWM { get; set; }
#endregion
/// <summary>
/// Gets the estimate print time in seconds
/// </summary>
float PrintTime { get; }
/// <summary>
/// Gets the estimate print time in seconds, if print doesn't support it it will be calculated
/// </summary>
float PrintTimeOrComputed { get; }
/// <summary>
/// Gets the estimate print time in hours
/// </summary>
float PrintTimeHours { get; }
/// <summary>
/// Gets the estimate used material in ml
/// </summary>
float UsedMaterial { get; }
/// <summary>
/// Gets the estimate material cost
/// </summary>
float MaterialCost { get; }
/// <summary>
/// Gets the material name
/// </summary>
string MaterialName { get; }
/// <summary>
/// Gets the machine name
/// </summary>
string MachineName { get; }
/// <summary>
/// Gets the GCode, returns null if not supported
/// </summary>
StringBuilder GCode { get; set; }
string GCodeStr { get; }
/// <summary>
/// Gets if this file have available gcode
/// </summary>
bool HaveGCode { get; }
/// <summary>
/// Get all configuration objects with properties and values
/// </summary>
object[] Configs { get; }
/// <summary>
/// Gets if this file is valid to read
/// </summary>
bool IsValid { get; }
#endregion
#region Methods
/// <summary>
/// Clears all definitions and properties, it also dispose valid candidates
/// </summary>
void Clear();
/// <summary>
/// Validate if a file is a valid <see cref="FileFormat"/>
/// </summary>
/// <param name="fileFullPath">Full file path</param>
void FileValidation(string fileFullPath);
/// <summary>
/// Checks if a extension is valid under the <see cref="FileFormat"/>
/// </summary>
/// <param name="extension">Extension to check</param>
/// <param name="isFilePath">True if <see cref="extension"/> is a full file path, otherwise false for extension only</param>
/// <returns>True if valid, otherwise false</returns>
bool IsExtensionValid(string extension, bool isFilePath = false);
/// <summary>
/// Gets all valid file extensions in a specified format
/// </summary>
string GetFileExtensions(string prepend = ".", string separator = ", ");
/// <summary>
/// Gets a thumbnail by it height or lower
/// </summary>
/// <param name="maxHeight">Max height allowed</param>
/// <returns></returns>
Mat GetThumbnail(uint maxHeight = 400);
/// <summary>
/// Gets a thumbnail by the largest or smallest
/// </summary>
/// <param name="largest">True to get the largest, otherwise false</param>
/// <returns></returns>
Mat GetThumbnail(bool largest);
/// <summary>
/// Sets thumbnails from a list of thumbnails and clone them
/// </summary>
/// <param name="images"></param>
void SetThumbnails(Mat[] images);
/// <summary>
/// Sets all thumbnails the same image
/// </summary>
/// <param name="images">Image to set</param>
void SetThumbnails(Mat images);
/// <summary>
/// Sets a thumbnail from a disk file
/// </summary>
/// <param name="index">Thumbnail index</param>
/// <param name="filePath"></param>
void SetThumbnail(int index, string filePath);
/// <summary>
/// Encode to an output file
/// </summary>
/// <param name="fileFullPath">Output file</param>
/// <param name="progress"></param>
void Encode(string fileFullPath, OperationProgress progress = null);
void AfterEncode();
/*
/// <summary>
/// Begin encode to an output file
/// </summary>
/// <param name="fileFullPath">Output file</param>
//void BeginEncode(string fileFullPath);
/// <summary>
/// Insert a layer image to be encoded
/// </summary>
/// <param name="image"></param>
/// <param name="layerIndex"></param>
//void InsertLayerImageEncode(Image<L8> image, uint layerIndex);
/// <summary>
/// Finish the encoding procedure
/// </summary>
//void EndEncode();*/
/// <summary>
/// Decode a slicer file
/// </summary>
/// <param name="fileFullPath"></param>
/// <param name="progress"></param>
void Decode(string fileFullPath, OperationProgress progress = null);
/// <summary>
/// Extract contents to a folder
/// </summary>
/// <param name="path">Path to folder where content will be extracted</param>
/// <param name="genericConfigExtract"></param>
/// <param name="genericLayersExtract"></param>
/// <param name="progress"></param>
void Extract(string path, bool genericConfigExtract = true, bool genericLayersExtract = true,
OperationProgress progress = null);
/// <summary>
/// Get height in mm from layer height
/// </summary>
/// <param name="layerIndex"></param>
/// <param name="realHeight"></param>
/// <returns>The height in mm</returns>
float GetHeightFromLayer(uint layerIndex, bool realHeight = true);
/// <summary>
/// Gets the value for initial layer or normal layers based on layer index
/// </summary>
/// <typeparam name="T">Type of value</typeparam>
/// <param name="layerIndex">Layer index</param>
/// <param name="initialLayerValue">Initial value</param>
/// <param name="normalLayerValue">Normal value</param>
/// <returns></returns>
T GetInitialLayerValueOrNormal<T>(uint layerIndex, T initialLayerValue, T normalLayerValue);
void RefreshPrintParametersModifiersValues();
void RefreshPrintParametersPerLayerModifiersValues(uint layerIndex);
/// <summary>
/// Gets the value attributed to <see cref="FileFormat.PrintParameterModifier"/>
/// </summary>
/// <param name="modifier">Modifier to use</param>
/// <returns>A value</returns>
object GetValueFromPrintParameterModifier(FileFormat.PrintParameterModifier modifier);
/// <summary>
/// Sets a property value attributed to <see cref="modifier"/>
/// </summary>
/// <param name="modifier">Modifier to use</param>
/// <param name="value">Value to set</param>
/// <returns>True if set, otherwise false = <see cref="modifier"/> not found</returns>
bool SetValueFromPrintParameterModifier(FileFormat.PrintParameterModifier modifier, decimal value);
byte SetValuesFromPrintParametersModifiers();
void EditPrintParameters(OperationEditParameters operation);
/// <summary>
/// Rebuilds GCode based on current settings
/// </summary>
void RebuildGCode();
/// <summary>
/// Saves current configuration on input file
/// </summary>
/// <param name="progress"></param>
void Save(OperationProgress progress = null);
/// <summary>
/// Saves current configuration on a copy
/// </summary>
/// <param name="filePath">File path to save copy as, use null to overwrite active file (Same as <see cref="Save"/>)</param>
/// <param name="progress"></param>
void SaveAs(string filePath = null, OperationProgress progress = null);
/// <summary>
/// Converts this file type to another file type
/// </summary>
/// <param name="to">Target file format</param>
/// <param name="fileFullPath">Output path file</param>
/// <param name="progress"></param>
/// <returns>True if convert succeed, otherwise false</returns>
bool Convert(Type to, string fileFullPath, OperationProgress progress = null);
/// <summary>
/// Converts this file type to another file type
/// </summary>
/// <param name="to">Target file format</param>
/// <param name="fileFullPath">Output path file</param>
/// <param name="progress"></param>
/// <returns>True if convert succeed, otherwise false</returns>
bool Convert(FileFormat to, string fileFullPath, OperationProgress progress = null);
/// <summary>
/// Validate AntiAlias Level
/// </summary>
byte ValidateAntiAliasingLevel();
#endregion
}
}