mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-09 01:52:32 +02:00
67fbec1fff
- **PCB Exposure:** - (Fix) Able to omit X or Y coordinate and use last known value in place - (Fix) Reusing macros in apertures was causing to use the last aperture values for all previous apertures that share the same macro name - (Fix) Implement the inch measurement (%MOIN*%) - (Fix) Crash when redo the operation (Ctrl + Shift + Z) - **UI - Issue list:** - (Add) Context menu when right click issues to select an action - (Add) Option to solidify suction cups when right click on the issue - (Improvement) Better confirmation text when click on remove issue(s) with detailed list of actions
189 lines
6.4 KiB
C#
189 lines
6.4 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System.Data;
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using System.Drawing;
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using System.Text.RegularExpressions;
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using Emgu.CV.Structure;
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using UVtools.Core.Extensions;
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namespace UVtools.Core.Gerber.Primitives;
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/// <summary>
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/// A vector line is a rectangle defined by its line width, start and end points. The line ends are rectangular.
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/// </summary>
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public class VectorLinePrimitive : Primitive
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{
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#region Constants
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public const byte Code = 20;
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#endregion
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#region Properties
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public override string Name => "VectorLine";
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/// <summary>
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/// Exposure off/on (0/1)
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/// 1
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/// </summary>
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public string ExposureExpression { get; set; } = "1";
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public byte Exposure { get; set; } = 1;
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/// <summary>
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/// Width of the line ≥ 0
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/// 2
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/// </summary>
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public string LineWidthExpression { get; set; } = "0";
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public float LineWidth { get; set; }
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/// <summary>
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/// Start point X coordinate
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/// 3
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/// </summary>
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public string StartXExpression { get; set; } = "0";
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public float StartX { get; set; }
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/// <summary>
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/// Start point Y coordinate
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/// 4
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/// </summary>
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public string StartYExpression { get; set; } = "0";
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public float StartY { get; set; }
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/// <summary>
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/// End point X coordinate
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/// 5
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/// </summary>
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public string EndXExpression { get; set; } = "0";
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public float EndX { get; set; }
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/// <summary>
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/// Start point Y coordinate
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/// 6
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/// </summary>
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public string EndYExpression { get; set; } = "0";
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public float EndY { get; set; }
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/// <summary>
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/// Rotation angle, in degrees counterclockwise, a decimal.
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/// The primitive is rotated around the origin of the macro definition, i.e. the (0, 0) point of macro coordinates.
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/// 7
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/// </summary>
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public string RotationExpression { get; set; } = "0";
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public float Rotation { get; set; } = 0;
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#endregion
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protected VectorLinePrimitive() { }
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public VectorLinePrimitive(string exposureExpression, string lineWidthExpression, string startXExpression, string startYExpression, string endXExpression, string endYExpression, string rotationExpression = "0")
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{
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ExposureExpression = exposureExpression;
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LineWidthExpression = lineWidthExpression;
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StartXExpression = startXExpression;
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StartYExpression = startYExpression;
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EndXExpression = endXExpression;
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EndYExpression = endYExpression;
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RotationExpression = rotationExpression;
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}
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public override void DrawFlashD3(Mat mat, SizeF xyPpmm, PointF at, MCvScalar color,
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LineType lineType = LineType.EightConnected)
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{
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if (!IsParsed) return;
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if (LineWidth <= 0) return;
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if (Exposure == 0) color = EmguExtensions.BlackColor;
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else if (color.V0 == 0) color = EmguExtensions.WhiteColor;
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var pt1 = GerberDocument.PositionMmToPx(at.X + StartX, at.Y + StartY, xyPpmm);
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var pt2 = GerberDocument.PositionMmToPx(at.X + EndX, at.Y + EndY, xyPpmm);
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CvInvoke.Line(mat, pt1, pt2, color, GerberDocument.SizeMmToPx(LineWidth, xyPpmm.Height), lineType);
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//CvInvoke.Rectangle(mat, rectangle, color, -1, lineType);
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}
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public override void ParseExpressions(GerberDocument document, params string[] args)
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{
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string csharpExp, result;
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float num;
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var exp = new DataTable();
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if (byte.TryParse(ExposureExpression, out var exposure)) Exposure = exposure;
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else
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{
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csharpExp = string.Format(Regex.Replace(ExposureExpression, @"\$(\d+)", "{$1}"), args);
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result = exp.Compute(csharpExp, null).ToString()!;
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if (byte.TryParse(result, out var val)) Exposure = val;
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}
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if (float.TryParse(LineWidthExpression, out num)) LineWidth = num;
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else
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{
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csharpExp = Regex.Replace(LineWidthExpression, @"\$(\d+)", "{$1}");
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csharpExp = string.Format(csharpExp, args);
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result = exp.Compute(csharpExp, null).ToString()!;
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if (float.TryParse(result, out var val)) LineWidth = val;
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}
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LineWidth = document.GetMillimeters(LineWidth);
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if (float.TryParse(StartXExpression, out num)) StartX = num;
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else
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{
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csharpExp = Regex.Replace(StartXExpression, @"\$(\d+)", "{$1}");
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csharpExp = string.Format(csharpExp, args);
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result = exp.Compute(csharpExp, null).ToString()!;
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if (float.TryParse(result, out num)) StartX = num;
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}
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StartX = document.GetMillimeters(StartX);
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if (float.TryParse(EndXExpression, out num)) EndX = num;
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else
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{
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csharpExp = Regex.Replace(EndXExpression, @"\$(\d+)", "{$1}");
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csharpExp = string.Format(csharpExp, args);
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result = exp.Compute(csharpExp, null).ToString()!;
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if (float.TryParse(result, out num)) EndX = num;
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}
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EndX = document.GetMillimeters(EndX);
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if (float.TryParse(StartYExpression, out num)) StartY = num;
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else
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{
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csharpExp = Regex.Replace(StartYExpression, @"\$(\d+)", "{$1}");
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csharpExp = string.Format(csharpExp, args);
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result = exp.Compute(csharpExp, null).ToString()!;
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if (float.TryParse(result, out num)) StartY = num;
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}
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StartY = document.GetMillimeters(StartY);
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if (float.TryParse(EndYExpression, out num)) EndY = num;
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else
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{
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csharpExp = Regex.Replace(EndYExpression, @"\$(\d+)", "{$1}");
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csharpExp = string.Format(csharpExp, args);
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result = exp.Compute(csharpExp, null).ToString()!;
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if (float.TryParse(result, out num)) EndY = num;
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}
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EndY = document.GetMillimeters(EndY);
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if (float.TryParse(RotationExpression, out num)) Rotation = (short)num;
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else
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{
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csharpExp = Regex.Replace(RotationExpression, @"\$(\d+)", "{$1}");
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csharpExp = string.Format(csharpExp, args);
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result = exp.Compute(csharpExp, null).ToString()!;
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if (float.TryParse(result, out num)) Rotation = num;
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}
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IsParsed = true;
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}
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} |