Files
UVtools/UVtools.Core/Gerber/Primitives/VectorLinePrimitive.cs
T
Tiago Conceição 67fbec1fff v3.5.1
- **PCB Exposure:**
   - (Fix) Able to omit X or Y coordinate and use last known value in place
   - (Fix) Reusing macros in apertures was causing to use the last aperture values for all previous apertures that share the same macro name
   - (Fix) Implement the inch measurement (%MOIN*%)
   - (Fix) Crash when redo the operation (Ctrl + Shift + Z)
- **UI - Issue list:**
   - (Add) Context menu when right click issues to select an action
   - (Add) Option to solidify suction cups when right click on the issue
   - (Improvement) Better confirmation text when click on remove issue(s) with detailed list of actions
2022-06-24 04:53:54 +01:00

189 lines
6.4 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System.Data;
using System.Drawing;
using System.Text.RegularExpressions;
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Structure;
using UVtools.Core.Extensions;
namespace UVtools.Core.Gerber.Primitives;
/// <summary>
/// A vector line is a rectangle defined by its line width, start and end points. The line ends are rectangular.
/// </summary>
public class VectorLinePrimitive : Primitive
{
#region Constants
public const byte Code = 20;
#endregion
#region Properties
public override string Name => "VectorLine";
/// <summary>
/// Exposure off/on (0/1)
/// 1
/// </summary>
public string ExposureExpression { get; set; } = "1";
public byte Exposure { get; set; } = 1;
/// <summary>
/// Width of the line ≥ 0
/// 2
/// </summary>
public string LineWidthExpression { get; set; } = "0";
public float LineWidth { get; set; }
/// <summary>
/// Start point X coordinate
/// 3
/// </summary>
public string StartXExpression { get; set; } = "0";
public float StartX { get; set; }
/// <summary>
/// Start point Y coordinate
/// 4
/// </summary>
public string StartYExpression { get; set; } = "0";
public float StartY { get; set; }
/// <summary>
/// End point X coordinate
/// 5
/// </summary>
public string EndXExpression { get; set; } = "0";
public float EndX { get; set; }
/// <summary>
/// Start point Y coordinate
/// 6
/// </summary>
public string EndYExpression { get; set; } = "0";
public float EndY { get; set; }
/// <summary>
/// Rotation angle, in degrees counterclockwise, a decimal.
/// The primitive is rotated around the origin of the macro definition, i.e. the (0, 0) point of macro coordinates.
/// 7
/// </summary>
public string RotationExpression { get; set; } = "0";
public float Rotation { get; set; } = 0;
#endregion
protected VectorLinePrimitive() { }
public VectorLinePrimitive(string exposureExpression, string lineWidthExpression, string startXExpression, string startYExpression, string endXExpression, string endYExpression, string rotationExpression = "0")
{
ExposureExpression = exposureExpression;
LineWidthExpression = lineWidthExpression;
StartXExpression = startXExpression;
StartYExpression = startYExpression;
EndXExpression = endXExpression;
EndYExpression = endYExpression;
RotationExpression = rotationExpression;
}
public override void DrawFlashD3(Mat mat, SizeF xyPpmm, PointF at, MCvScalar color,
LineType lineType = LineType.EightConnected)
{
if (!IsParsed) return;
if (LineWidth <= 0) return;
if (Exposure == 0) color = EmguExtensions.BlackColor;
else if (color.V0 == 0) color = EmguExtensions.WhiteColor;
var pt1 = GerberDocument.PositionMmToPx(at.X + StartX, at.Y + StartY, xyPpmm);
var pt2 = GerberDocument.PositionMmToPx(at.X + EndX, at.Y + EndY, xyPpmm);
CvInvoke.Line(mat, pt1, pt2, color, GerberDocument.SizeMmToPx(LineWidth, xyPpmm.Height), lineType);
//CvInvoke.Rectangle(mat, rectangle, color, -1, lineType);
}
public override void ParseExpressions(GerberDocument document, params string[] args)
{
string csharpExp, result;
float num;
var exp = new DataTable();
if (byte.TryParse(ExposureExpression, out var exposure)) Exposure = exposure;
else
{
csharpExp = string.Format(Regex.Replace(ExposureExpression, @"\$(\d+)", "{$1}"), args);
result = exp.Compute(csharpExp, null).ToString()!;
if (byte.TryParse(result, out var val)) Exposure = val;
}
if (float.TryParse(LineWidthExpression, out num)) LineWidth = num;
else
{
csharpExp = Regex.Replace(LineWidthExpression, @"\$(\d+)", "{$1}");
csharpExp = string.Format(csharpExp, args);
result = exp.Compute(csharpExp, null).ToString()!;
if (float.TryParse(result, out var val)) LineWidth = val;
}
LineWidth = document.GetMillimeters(LineWidth);
if (float.TryParse(StartXExpression, out num)) StartX = num;
else
{
csharpExp = Regex.Replace(StartXExpression, @"\$(\d+)", "{$1}");
csharpExp = string.Format(csharpExp, args);
result = exp.Compute(csharpExp, null).ToString()!;
if (float.TryParse(result, out num)) StartX = num;
}
StartX = document.GetMillimeters(StartX);
if (float.TryParse(EndXExpression, out num)) EndX = num;
else
{
csharpExp = Regex.Replace(EndXExpression, @"\$(\d+)", "{$1}");
csharpExp = string.Format(csharpExp, args);
result = exp.Compute(csharpExp, null).ToString()!;
if (float.TryParse(result, out num)) EndX = num;
}
EndX = document.GetMillimeters(EndX);
if (float.TryParse(StartYExpression, out num)) StartY = num;
else
{
csharpExp = Regex.Replace(StartYExpression, @"\$(\d+)", "{$1}");
csharpExp = string.Format(csharpExp, args);
result = exp.Compute(csharpExp, null).ToString()!;
if (float.TryParse(result, out num)) StartY = num;
}
StartY = document.GetMillimeters(StartY);
if (float.TryParse(EndYExpression, out num)) EndY = num;
else
{
csharpExp = Regex.Replace(EndYExpression, @"\$(\d+)", "{$1}");
csharpExp = string.Format(csharpExp, args);
result = exp.Compute(csharpExp, null).ToString()!;
if (float.TryParse(result, out num)) EndY = num;
}
EndY = document.GetMillimeters(EndY);
if (float.TryParse(RotationExpression, out num)) Rotation = (short)num;
else
{
csharpExp = Regex.Replace(RotationExpression, @"\$(\d+)", "{$1}");
csharpExp = string.Format(csharpExp, args);
result = exp.Compute(csharpExp, null).ToString()!;
if (float.TryParse(result, out num)) Rotation = num;
}
IsParsed = true;
}
}