mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-09 10:02:32 +02:00
683a6f4fb4
- **Exposure time finder:** - (Add) [ME] Option: 'Use different settings for layers with same Z positioning' - (Add) [ME] Option: 'Lift height' for same Z positioned layers - (Add) [ME] Option: 'Light-off delay' for same Z positioned layers - (Improvement) Auto-detect and optimize the 'multiple exposures' test to decrease the print time, by set a minimal lift to almost none - (Improvement) Better information on the thumbnail - (Fix) Importing a profile would crash the application - (Fix) Error with 'Pattern loaded model' fails when generating more models than build plate can afford (#239) - **GCode:** - (Fix) When the last layer have no lifts and a move to top command is set on end, that value were being set incorrectly as last layer position - (Fix) Layer parsing from mm/s to mm/m bad convertion - (Add) File formats: Setter `SuppressRebuildGCode` to disable or enable the gcode auto rebuild when needed, set this to false to manually write your own gcode - (Fix) ZCode: Some test files come with layer height of 0mm on a property, in that case lookup layer height on the second property as fallback
154 lines
5.8 KiB
C#
154 lines
5.8 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using UVtools.Core.Scripting;
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using System.IO;
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using UVtools.Core;
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using UVtools.Core.Extensions;
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using UVtools.Core.FileFormats;
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namespace UVtools.ScriptSample
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{
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/// <summary>
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/// Change layer properties to random values
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/// </summary>
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public class ScriptCustomGCode : ScriptGlobals
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{
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/// <summary>
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/// Set configurations here, this function trigger just after load a script
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/// </summary>
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public void ScriptInit()
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{
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Script.Name = "Custo gcode generator";
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Script.Description = "Generates custom gcode and saves the file";
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Script.Author = "Tiago Conceição";
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Script.Version = new Version(0, 1);
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}
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/// <summary>
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/// Validate user inputs here, this function trigger when user click on execute
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/// </summary>
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/// <returns>A error message, empty or null if validation passes.</returns>
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public string ScriptValidate()
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{
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return SlicerFile.SupportsGCode ? null : "GCode is not supported on this file";
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}
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/// <summary>
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/// Execute the script, this function trigger when when user click on execute and validation passes
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/// </summary>
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/// <returns>True if executes successfully to the end, otherwise false.</returns>
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public bool ScriptExecute()
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{
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var gcode = SlicerFile.GCode;
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gcode.Clear();
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float pos = 1;
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float layerHeight = 0.025f;
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float liftHeight = 4.5f;
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float feedrate = gcode.ConvertFromMillimetersPerMinute(150);
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float lightoff = gcode.ConvertFromSeconds(1f);
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gcode.AppendStartGCode();
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//gcode.AppendShowImageM6054(gcode.GetShowImageString(0));
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//gcode.AppendWaitG4(gcode.ConvertFromSeconds(2));
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//gcode.AppendTurnLightM106(255);
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gcode.AppendWaitG4(gcode.ConvertFromSeconds(1));
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//gcode.AppendTurnLightM106(0);
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gcode.AppendLiftMoveG0(20, feedrate, pos, feedrate);
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gcode.AppendWaitG4(gcode.ConvertFromSeconds(5));
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// 0.025 test
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/*gcode.AppendComment("0.025 layer height simulated print test");
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for (int i = 0; i < 50; i++)
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{
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pos = Layer.RoundHeight(pos + layerHeight);
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var liftPos = Layer.RoundHeight(pos + liftHeight);
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gcode.AppendLiftMoveG0(liftPos, feedrate, pos, feedrate, lightoff);
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}*/
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// 0.01 test
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gcode.AppendComment("0.01 layer height simulated print test");
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pos = 1;
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layerHeight = 0.01f;
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gcode.AppendMoveG0(pos, feedrate);
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gcode.AppendWaitG4(gcode.ConvertFromSeconds(5));
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for (int i = 0; i < 50; i++)
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{
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pos = Layer.RoundHeight(pos + layerHeight);
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var liftPos = Layer.RoundHeight(pos + liftHeight);
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gcode.AppendLiftMoveG0(liftPos, feedrate, pos, feedrate, lightoff);
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}
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// 0.001 test
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/*gcode.AppendComment("0.001 layer height simulated print test");
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pos = 1;
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layerHeight = 0.001f;
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liftHeight = 1;
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gcode.AppendMoveG0(pos, feedrate);
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gcode.AppendWaitG4(gcode.ConvertFromSeconds(5));
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for (int i = 0; i < 50; i++)
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{
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pos = Layer.RoundHeight(pos + layerHeight);
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var liftPos = Layer.RoundHeight(pos + liftHeight);
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gcode.AppendLiftMoveG0(liftPos, feedrate, pos, feedrate, lightoff);
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}*/
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/*// 0.05 backlash test
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gcode.AppendComment("0.05 backlash test");
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pos = 1;
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layerHeight = 0.02f;
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gcode.AppendMoveG0(pos, feedrate);
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//gcode.AppendWaitG4(gcode.ConvertFromSeconds(5));
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for (int i = 0; i < 50; i++)
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{
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var liftPos = Layer.RoundHeight(pos + layerHeight);
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gcode.AppendMoveG0(liftPos, feedrate);
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(pos, feedrate);
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gcode.AppendWaitG4(lightoff);
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}
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*/
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/*gcode.AppendMoveG0(2, gcode.ConvertFromMillimetersPerMinute(150));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(2.5f, gcode.ConvertFromMillimetersPerMinute(160));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(3f, gcode.ConvertFromMillimetersPerMinute(170));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(3.5f, gcode.ConvertFromMillimetersPerMinute(180));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(4.0f, gcode.ConvertFromMillimetersPerMinute(190));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(4.5f, gcode.ConvertFromMillimetersPerMinute(195));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(5f, gcode.ConvertFromMillimetersPerMinute(199));
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gcode.AppendWaitG4(lightoff);
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gcode.AppendMoveG0(5.5f, gcode.ConvertFromMillimetersPerMinute(205));
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gcode.AppendWaitG4(lightoff);*/
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gcode.AppendMoveG0(100, feedrate);
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//gcode.AppendTurnMotors(false);
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SlicerFile.SuppressRebuildGCode = true;
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SlicerFile.Save(Progress);
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SlicerFile.SuppressRebuildGCode = false;
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// return true if not cancelled by user
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return !Progress.Token.IsCancellationRequested;
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}
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}
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} |