Files
UVtools/UVtools.Core/Operations/OperationCalibrateLiftHeight.cs
T
Tiago Conceição 57b8a9dc84 v3.2.0
- **Core:**
   - (Add) Machine presets and able to load machine collection from PrusaSlicer
   - (Improvement) Core: Reference EmguCV runtimes into core instead of the UI project
- **File formats:**
   - **CXDLP:**
      - (Add) Detection support for Halot One Pro
      - (Add) Detection support for Halot One Plus
      - (Add) Detection support for Halot Sky Plus
      - (Add) Detection support for Halot Lite
      - (Improvement) Better handling and detection of printer model when converting
      - (Improvement) Discovered more fields meanings on format
      - (Fix) Exposure time in format is `round(time * 10, 1)`
      - (Fix) Speeds in format are in mm/s, was using mm/min before
   - (Add) JXS format for Uniformation GKone [Zip+GCode]
   - (Improvement) Saving and converting files now handle the file backup on Core instead on the UI, which prevents scripts and other projects lose the original file in case of error while saving
   - (Fix) After load files they was flagged as requiring a full encode, preventing fast save a fresh file
- **UVtoolsCmd:**
   - Bring back the commandline project
   - Consult README to see the available commands and syntax
   - Old terminal commands on UVtools still works for now, but consider switch to UVtoolsCmd or redirect the command using `UVtools --cmd "commands"`
- **Tools:**
   - **Change print resolution:**
      - (Add) Allow to change the display size to match the new printer
      - (Add) Machine presets to help set both resolution and display size to a correct printer and auto set fix pixel ratio
      - (Improvement) Real pixel pitch fixer due new display size information, this allow full transfers between different printers "without" invalidating the model size
      - (Improvement) Better arrangement of  the layout
   - (Add) Infill: Option "Reinforce infill if possible", it was always on before, now default is off and configurable
   - (Improvement) Always allow to export settings from tools
- **GCode:**
   - (Improvement) After print the last layer, do one lift with the same layer settings before attempt a fast move to top
   - (Improvement) Use the highest defined speed to send the build plate to top after finish print
   - (Improvement) Append a wait sync command in the end of gcode if needed
   - (Fix) When lift without a retract it still output the motor sync delay for the retract time and the wait time after retract
- **PrusaSlicer:**
   - (Add) Printer: Creality Halot One Pro CL-70
   - (Add) Printer: Creality Halot One Plus CL-79
   - (Add) Printer: Creality Halot Sky Plus CL-92
   - (Add) Printer: Creality Halot Lite CL-89L
   - (Add) Printer: Creality Halot Lite CL-89L
   - (Add) Printer: Creality CT133 Pro
   - (Add) Printer: Creality CT-005 Pro
   - (Add) Printer: Uniformation GKone
   - (Add) Printer: FlashForge Foto 8.9S
   - (Add) Printer: Elegoo Mars 2
   - (Improvement) Rename all Creality printers
   - (Fix) Creality model in print notes
2022-03-26 03:38:39 +00:00

443 lines
15 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Structure;
using System;
using System.Drawing;
using System.Text;
using UVtools.Core.Extensions;
using UVtools.Core.FileFormats;
using UVtools.Core.Layers;
namespace UVtools.Core.Operations;
[Serializable]
public sealed class OperationCalibrateLiftHeight : Operation
{
#region Members
private decimal _layerHeight;
private ushort _bottomLayers = 3;
private ushort _normalLayers = 2;
private decimal _bottomExposure;
private decimal _normalExposure;
private decimal _bottomLiftHeight;
private decimal _liftHeight;
private decimal _bottomLiftSpeed;
private decimal _liftSpeed;
private decimal _retractSpeed;
private ushort _leftRightMargin = 200;
private ushort _topBottomMargin = 200;
private bool _decreaseImage = true;
private byte _decreaseImageFactor = 10;
private byte _minimumImageFactor = 10;
#endregion
#region Overrides
public override bool CanROI => false;
public override bool CanCancel => false;
public override LayerRangeSelection StartLayerRangeSelection => LayerRangeSelection.None;
public override string IconClass => "mdi-arrow-expand-up";
public override string Title => "Lift height";
public override string Description =>
"Generates test models with various strategies and increments to measure the optimal lift height or peel forces for layers given the printed area.\n" +
"You must have a tool to measure the lift height / forces as it moves up, record the values to determine the lowest safe value for the lift.\n" +
"After find the height where it peels, you must give from 1mm to 2mm more for safeness.\n" +
"You must repeat this test when change any of the following: printer, LEDs, resin and exposure times.\n" +
"Note: The current opened file will be overwritten with this test, use a dummy or a not needed file.";
public override string ConfirmationText =>
$"generate the lift height test?";
public override string ProgressTitle =>
$"Generating the lift height test";
public override string ProgressAction => "Generated";
public override string? ValidateInternally()
{
var sb = new StringBuilder();
if (SlicerFile.ResolutionX - _leftRightMargin * 2 <= 0)
sb.AppendLine("The top/bottom margin is too big, it overlaps the screen resolution.");
if (SlicerFile.ResolutionY - _topBottomMargin * 2 <= 0)
sb.AppendLine("The top/bottom margin is too big, it overlaps the screen resolution.");
if (_decreaseImage)
{
if(_decreaseImageFactor is 0 or >= 100)
sb.AppendLine("The image decrease factor must be between 1 and 99%");
if(_minimumImageFactor is 0 or >= 100)
sb.AppendLine("The minimum image decrease factor must be between 1 and 99%");
}
return sb.ToString();
}
public override string ToString()
{
var result = $"[Layer Height: {_layerHeight}] " +
$"[Layers: {_bottomLayers}/{_normalLayers}] " +
$"[Exposure: {_bottomExposure}/{_normalExposure}s] " +
$"[Lift: {_bottomLiftHeight}/{_liftHeight}mm @ {_bottomLiftSpeed}/{_liftSpeed}mm/min]" +
$"[Retract speed: {_retractSpeed}mm/min]" +
$"[Decrease image: {_decreaseImage} @ {_decreaseImageFactor}-{_minimumImageFactor}%]";
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Properties
public decimal LayerHeight
{
get => _layerHeight;
set
{
if(!RaiseAndSetIfChanged(ref _layerHeight, Layer.RoundHeight(value))) return;
RaisePropertyChanged(nameof(BottomHeight));
RaisePropertyChanged(nameof(NormalHeight));
RaisePropertyChanged(nameof(TotalHeight));
}
}
public ushort Microns => (ushort) (LayerHeight * 1000);
public ushort BottomLayers
{
get => _bottomLayers;
set
{
if(!RaiseAndSetIfChanged(ref _bottomLayers, value)) return;
RaisePropertyChanged(nameof(BottomHeight));
RaisePropertyChanged(nameof(TotalHeight));
RaisePropertyChanged(nameof(LayerCount));
}
}
public ushort NormalLayers
{
get => _normalLayers;
set
{
if (!RaiseAndSetIfChanged(ref _normalLayers, value)) return;
RaisePropertyChanged(nameof(NormalHeight));
RaisePropertyChanged(nameof(TotalHeight));
RaisePropertyChanged(nameof(LayerCount));
}
}
public uint LayerCount
{
get
{
uint layerCount = (uint)(_bottomLayers + _normalLayers);
if (_decreaseImage)
{
layerCount += (100u - _minimumImageFactor) / _decreaseImageFactor;
//layerCount += (uint)Math.Ceiling((100.0 - _minimumImageFactor - _decreaseImageFactor) / _decreaseImageFactor);
//for (int factor = 100 - _decreaseImageFactor; factor >= _minimumImageFactor; factor -= _decreaseImageFactor)
// layerCount++;
}
return layerCount;
}
}
public decimal BottomHeight => Layer.RoundHeight(_layerHeight * _bottomLayers);
public decimal NormalHeight => Layer.RoundHeight(_layerHeight * (LayerCount - _bottomLayers));
public decimal TotalHeight => BottomHeight + NormalHeight;
public decimal BottomExposure
{
get => _bottomExposure;
set => RaiseAndSetIfChanged(ref _bottomExposure, Math.Round(value, 2));
}
public decimal NormalExposure
{
get => _normalExposure;
set => RaiseAndSetIfChanged(ref _normalExposure, Math.Round(value, 2));
}
public decimal BottomLiftHeight
{
get => _bottomLiftHeight;
set => RaiseAndSetIfChanged(ref _bottomLiftHeight, value);
}
public decimal LiftHeight
{
get => _liftHeight;
set => RaiseAndSetIfChanged(ref _liftHeight, value);
}
public decimal BottomLiftSpeed
{
get => _bottomLiftSpeed;
set => RaiseAndSetIfChanged(ref _bottomLiftSpeed, value);
}
public decimal LiftSpeed
{
get => _liftSpeed;
set => RaiseAndSetIfChanged(ref _liftSpeed, value);
}
public decimal RetractSpeed
{
get => _retractSpeed;
set => RaiseAndSetIfChanged(ref _retractSpeed, value);
}
public ushort LeftRightMargin
{
get => _leftRightMargin;
set => RaiseAndSetIfChanged(ref _leftRightMargin, value);
}
public ushort MaxLeftRightMargin => (ushort)((SlicerFile.ResolutionX - 100) / 2);
public ushort TopBottomMargin
{
get => _topBottomMargin;
set => RaiseAndSetIfChanged(ref _topBottomMargin, value);
}
public ushort MaxTopBottomMargin => (ushort) ((SlicerFile.ResolutionY - 100) / 2);
public bool DecreaseImage
{
get => _decreaseImage;
set
{
RaiseAndSetIfChanged(ref _decreaseImage, value);
RaisePropertyChanged(nameof(TotalHeight));
RaisePropertyChanged(nameof(LayerCount));
}
}
public byte DecreaseImageFactor
{
get => _decreaseImageFactor;
set
{
RaiseAndSetIfChanged(ref _decreaseImageFactor, value);
RaisePropertyChanged(nameof(TotalHeight));
RaisePropertyChanged(nameof(LayerCount));
}
}
public byte MinimumImageFactor
{
get => _minimumImageFactor;
set
{
RaiseAndSetIfChanged(ref _minimumImageFactor, value);
RaisePropertyChanged(nameof(TotalHeight));
RaisePropertyChanged(nameof(LayerCount));
}
}
public Rectangle WhiteBlock
{
get
{
int width = (int) (SlicerFile.ResolutionX - _leftRightMargin * 2);
int height = (int) (SlicerFile.ResolutionY - _topBottomMargin * 2);
int x = (int) (SlicerFile.ResolutionX - width) / 2;
int y = (int) (SlicerFile.ResolutionY - height) / 2;
return new Rectangle(x, y, width, height);
}
}
#endregion
#region Constructor
public OperationCalibrateLiftHeight() { }
public OperationCalibrateLiftHeight(FileFormat slicerFile) : base(slicerFile)
{ }
public override void InitWithSlicerFile()
{
base.InitWithSlicerFile();
if(_layerHeight <= 0) _layerHeight = (decimal)SlicerFile.LayerHeight;
if(_bottomExposure <= 0) _bottomExposure = (decimal)SlicerFile.BottomExposureTime;
if(_normalExposure <= 0) _normalExposure = (decimal)SlicerFile.ExposureTime;
if (_bottomLiftHeight <= 0) _bottomLiftHeight = (decimal)SlicerFile.BottomLiftHeight;
if (_liftHeight <= 0) _liftHeight = (decimal)SlicerFile.LiftHeight;
if (_bottomLiftSpeed <= 0) _bottomLiftSpeed = (decimal) SlicerFile.BottomLiftSpeed;
if (_liftSpeed <= 0) _liftSpeed = (decimal) SlicerFile.LiftSpeed;
if (_retractSpeed <= 0) _retractSpeed = (decimal) SlicerFile.RetractSpeed;
}
#endregion
#region Equality
private bool Equals(OperationCalibrateLiftHeight other)
{
return _layerHeight == other._layerHeight && _bottomLayers == other._bottomLayers && _normalLayers == other._normalLayers && _bottomExposure == other._bottomExposure && _normalExposure == other._normalExposure && _bottomLiftHeight == other._bottomLiftHeight && _liftHeight == other._liftHeight && _bottomLiftSpeed == other._bottomLiftSpeed && _liftSpeed == other._liftSpeed && _retractSpeed == other._retractSpeed && _leftRightMargin == other._leftRightMargin && _topBottomMargin == other._topBottomMargin && _decreaseImage == other._decreaseImage && _decreaseImageFactor == other._decreaseImageFactor && _minimumImageFactor == other._minimumImageFactor;
}
public override bool Equals(object? obj)
{
return ReferenceEquals(this, obj) || obj is OperationCalibrateLiftHeight other && Equals(other);
}
public override int GetHashCode()
{
var hashCode = new HashCode();
hashCode.Add(_layerHeight);
hashCode.Add(_bottomLayers);
hashCode.Add(_normalLayers);
hashCode.Add(_bottomExposure);
hashCode.Add(_normalExposure);
hashCode.Add(_bottomLiftHeight);
hashCode.Add(_liftHeight);
hashCode.Add(_bottomLiftSpeed);
hashCode.Add(_liftSpeed);
hashCode.Add(_retractSpeed);
hashCode.Add(_leftRightMargin);
hashCode.Add(_topBottomMargin);
hashCode.Add(_decreaseImage);
hashCode.Add(_decreaseImageFactor);
hashCode.Add(_minimumImageFactor);
return hashCode.ToHashCode();
}
#endregion
#region Methods
/// <summary>
/// Gets the bottom and normal layers, 0 = bottom | 1 = normal
/// </summary>
/// <returns></returns>
public Mat[] GetLayers()
{
var layers = new Mat[1];
layers[0] = EmguExtensions.InitMat(SlicerFile.Resolution);
CvInvoke.Rectangle(layers[0], WhiteBlock, EmguExtensions.WhiteColor, -1);
return layers;
}
public Mat GetThumbnail()
{
Mat thumbnail = EmguExtensions.InitMat(new Size(400, 200), 3);
var fontFace = FontFace.HersheyDuplex;
var fontScale = 1;
var fontThickness = 2;
const byte xSpacing = 45;
const byte ySpacing = 45;
CvInvoke.PutText(thumbnail, "UVtools", new Point(140, 35), fontFace, fontScale, new MCvScalar(255, 27, 245), fontThickness + 1);
CvInvoke.Line(thumbnail, new Point(xSpacing, 0), new Point(xSpacing, ySpacing + 5), new MCvScalar(255, 27, 245), 3);
CvInvoke.Line(thumbnail, new Point(xSpacing, ySpacing + 5), new Point(thumbnail.Width - xSpacing, ySpacing + 5), new MCvScalar(255, 27, 245), 3);
CvInvoke.Line(thumbnail, new Point(thumbnail.Width - xSpacing, 0), new Point(thumbnail.Width - xSpacing, ySpacing + 5), new MCvScalar(255, 27, 245), 3);
CvInvoke.PutText(thumbnail, "Lift Height Cal.", new Point(xSpacing, ySpacing * 2), fontFace, fontScale, new MCvScalar(0, 255, 255), fontThickness);
CvInvoke.PutText(thumbnail, $"{Microns}um @ {BottomExposure}s/{NormalExposure}s", new Point(xSpacing, ySpacing * 3), fontFace, fontScale, EmguExtensions.WhiteColor, fontThickness);
//CvInvoke.PutText(thumbnail, $"{ObjectCount} Objects", new Point(xSpacing, ySpacing * 4), fontFace, fontScale, EmguExtensions.WhiteColor, fontThickness);
return thumbnail;
}
protected override bool ExecuteInternally(OperationProgress progress)
{
progress.ItemCount = LayerCount;
var newLayers = new Layer[LayerCount];
var layers = GetLayers();
progress++;
var layer = new Layer(0, layers[0], SlicerFile)
{
IsModified = true
};
uint layerIndex = 0;
for (; layerIndex < _bottomLayers + _normalLayers; layerIndex++)
{
newLayers[layerIndex] = layer.Clone();
progress++;
}
if (_decreaseImage)
{
var rect = WhiteBlock;
for (int factor = 100 - _decreaseImageFactor; factor >= _minimumImageFactor; factor -= _decreaseImageFactor)
{
using var mat = layers[0].NewBlank();
// size - 100
// x - factor
int width = rect.Width * factor / 100;
int height = rect.Height * factor / 100;
int x = (int)(SlicerFile.ResolutionX - width) / 2;
int y = (int)(SlicerFile.ResolutionY - height) / 2;
CvInvoke.Rectangle(mat,
new Rectangle(x, y, width, height),
EmguExtensions.WhiteColor, -1);
newLayers[layerIndex] = new Layer(0, mat, SlicerFile)
{
IsModified = true
};
layerIndex++;
progress++;
}
}
foreach (var mat in layers)
{
mat.Dispose();
}
if (SlicerFile.ThumbnailsCount > 0)
SlicerFile.SetThumbnails(GetThumbnail());
progress++;
SlicerFile.SuppressRebuildPropertiesWork(() =>
{
SlicerFile.LayerHeight = (float)_layerHeight;
SlicerFile.BottomExposureTime = (float)_bottomExposure;
SlicerFile.ExposureTime = (float)_normalExposure;
SlicerFile.BottomLiftHeight = (float)_bottomLiftHeight;
SlicerFile.LiftHeight = (float)_liftHeight;
SlicerFile.BottomLiftSpeed = (float)_bottomLiftSpeed;
SlicerFile.LiftSpeed = (float)_liftSpeed;
SlicerFile.RetractSpeed = (float)_retractSpeed;
SlicerFile.BottomLayerCount = _bottomLayers;
SlicerFile.TransitionLayerCount = 0;
SlicerFile.Layers = newLayers;
}, true);
return !progress.Token.IsCancellationRequested;
}
#endregion
}