mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-11 19:12:31 +02:00
4dae750e83
* **File formats:** * Add Voxeldance Tango (VDT) * Add Makerbase MKS-DLP (MDLPv1) * Add GR1 Workshop (GR1) * Add Creality CXDLP (CXDLP) * When decoding a file and have a empty resolution (Width: 0 or Height: 0) it will auto fix it by get and set the first layer image resolution to the file * Fix when decoding a file it was already set to require a full encode, preventing fast saves on print parameters edits * **GUI:** * When file resolution dismatch from layer resolution, it is now possible to auto fix it by set the layer resolution to the file * When loading a file with auto scan for issues disabled it will force auto scan for issues types that are instant to check (print height and empty layers), if any exists it will auto select issues tab * **(Add) PrusaSlicer printers:** * Creality HALOT-SKY CL-89 * Creality HALOT-SKY CL-60 * (Improvement) Tool - Adjust layer height: Improve the performance when multiplying layers / go with higher layer height * (Fix) PrusaSlicer Printer - Wanhao D7: Change the auto convertion format from .zip to .xml.cws
333 lines
13 KiB
C#
333 lines
13 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Drawing;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using Emgu.CV.Structure;
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namespace UVtools.Core.Extensions
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{
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public static class EmguExtensions
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{
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public static readonly MCvScalar WhiteByte = new(255);
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public static readonly MCvScalar White3Byte = new(255, 255, 255);
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public static readonly MCvScalar BlackByte = new(0);
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public static readonly MCvScalar Black3Byte = new(0, 0, 0);
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public static readonly MCvScalar Transparent4Byte = new(0, 0, 0, 0);
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public static readonly MCvScalar Black4Byte = new(0, 0, 0, 255);
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public static unsafe byte* GetBytePointer(this Mat mat)
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{
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return (byte*)mat.DataPointer.ToPointer();
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}
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/// <summary>
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/// Gets a single pixel span to manipulate or read pixels
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/// </summary>
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/// <typeparam name="T">Pixel type</typeparam>
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/// <param name="mat"><see cref="Mat"/> Input</param>
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/// <returns>A <see cref="Span{T}"/> containing all pixels in data memory</returns>
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public static unsafe Span<T> GetPixelSpan<T>(this Mat mat)
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{
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return new(mat.DataPointer.ToPointer(), mat.GetLength());
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}
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public static unsafe Span<byte> GetPixelSpanByte(this Mat mat)
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{
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return new(mat.DataPointer.ToPointer(), mat.GetLength());
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}
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public static unsafe Span<T> GetPixelSpan<T>(this Mat mat, int length, int offset = 0)
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{
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return new(IntPtr.Add(mat.DataPointer, offset).ToPointer(), length);
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}
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public static Span<T> GetSinglePixelSpan<T>(this Mat mat, int x, int y)
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{
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return mat.GetPixelSpan<T>(mat.NumberOfChannels, mat.GetPixelPos(x, y));
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}
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public static Span<T> GetSinglePixelSpan<T>(this Mat mat, int pos)
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{
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return mat.GetPixelSpan<T>(mat.NumberOfChannels, pos);
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}
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public static unsafe Span<T> GetPixelRowSpan<T>(this Mat mat, int y, int length = 0, int offset = 0)
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{
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return new(IntPtr.Add(mat.DataPointer, y * mat.Step + offset).ToPointer(), length <= 0 ? mat.Step : length);
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//return mat.GetPixelSpan<T>().Slice(offset, mat.Step);
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}
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public static unsafe Span<T> GetPixelColSpan<T>(this Mat mat, int x, int length = 0, int offset = 0)
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{
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var colMat = mat.Col(x);
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return new(IntPtr.Add(mat.DataPointer, offset).ToPointer(), length <= 0 ? mat.Height : length);
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}
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/// <summary>
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/// Gets if a <see cref="Mat"/> is all zeroed
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/// </summary>
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/// <param name="mat"></param>
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/// <param name="threshold">Pixel brightness threshold</param>
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/// <returns></returns>
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public static unsafe bool IsZeroed(this Mat mat, byte threshold = 0)
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{
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var ptr = mat.GetBytePointer();
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for (int i = 0; i < mat.GetLength(); i++)
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{
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if (ptr[i] > threshold) return false;
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}
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return true;
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}
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public static void Transform(this Mat src, double xScale, double yScale, double xTrans = 0, double yTrans = 0, Size dstSize = default, Inter interpolation = Inter.Linear)
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{
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//var dst = new Mat(src.Size, src.Depth, src.NumberOfChannels);
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using (var translateTransform = new Matrix<double>(2, 3)
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{
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[0, 0] = xScale, // xScale
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[1, 1] = yScale, // yScale
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[0, 2] = xTrans, //x translation + compensation of x scaling
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[1, 2] = yTrans // y translation + compensation of y scaling
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})
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{
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CvInvoke.WarpAffine(src, src, translateTransform, dstSize.IsEmpty ? src.Size : dstSize, interpolation);
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}
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}
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public static void Rotate(this Mat src, double angle)
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{
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var halfWidth = src.Width / 2.0f;
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var halfHeight = src.Height / 2.0f;
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using var translateTransform = new Matrix<double>(2, 3);
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CvInvoke.GetRotationMatrix2D(new PointF(halfWidth, halfHeight), -angle, 1.0, translateTransform);
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CvInvoke.WarpAffine(src, src, translateTransform, src.Size);
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}
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/// <summary>
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/// Scale image from it center, preserving src bounds
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/// https://stackoverflow.com/a/62543674/933976
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/// </summary>
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/// <param name="src"><see cref="Mat"/> to transform</param>
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/// <param name="xScale">X scale factor</param>
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/// <param name="yScale">Y scale factor</param>
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/// <param name="xTrans">X translation</param>
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/// <param name="yTrans">Y translation</param>
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/// <param name="dstSize">Destination size</param>
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/// <param name="interpolation">Interpolation mode</param>
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public static void TransformFromCenter(this Mat src, double xScale, double yScale, double xTrans = 0, double yTrans = 0, Size dstSize = default, Inter interpolation = Inter.Linear)
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{
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src.Transform(xScale, yScale,
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xTrans + (src.Width - src.Width * xScale) / 2.0,
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yTrans + (src.Height - src.Height * yScale) / 2.0, dstSize, interpolation);
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}
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/// <summary>
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/// Copy a <see cref="Mat"/> to center of other <see cref="Mat"/>
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/// </summary>
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/// <param name="src">Source <see cref="Mat"/> to be copied to</param>
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/// <param name="dst">Target <see cref="Mat"/> to paste the <param name="src"></param></param>
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public static void CopyToCenter(this Mat src, Mat dst)
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{
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if (dst.Step > src.Step && dst.Height > src.Height)
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{
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var dx = Math.Abs(dst.Step - src.Step) / 2;
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var dy = Math.Abs(dst.Height - src.Height) / 2;
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Mat m = new Mat(dst, new Rectangle(dx, dy, src.Width, src.Height));
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src.CopyTo(m);
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}
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else if (dst.Step < src.Step && dst.Height < src.Height)
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{
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var dx = Math.Abs(dst.Step - src.Step) / 2;
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var dy = Math.Abs(dst.Height - src.Height) / 2;
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Mat m = new Mat(src, new Rectangle(dx, dy, dst.Width, dst.Height));
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m.CopyTo(dst);
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}
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}
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/// <summary>
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/// Gets the total length of this <see cref="Mat"/></param>
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/// </summary>
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/// <param name="mat"></param>
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/// <returns>The total length of this <see cref="Mat"/></returns>
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public static int GetLength(this Mat mat)
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{
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return mat.Step * mat.Height;
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}
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/// <summary>
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/// Gets a pixel index position on a span given X and Y
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/// </summary>
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/// <param name="mat"></param>
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/// <param name="x">X coordinate</param>
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/// <param name="y">Y coordinate</param>
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/// <returns>The pixel index position</returns>
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public static int GetPixelPos(this Mat mat, int x, int y)
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{
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return y * mat.Step + x * mat.NumberOfChannels;
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}
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/// <summary>
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/// Gets a pixel index position on a span given X and Y
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/// </summary>
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/// <param name="mat"></param>
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/// <param name="point">X and Y Location</param>
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/// <returns>The pixel index position</returns>
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public static int GetPixelPos(this Mat mat, Point point)
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{
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return point.Y * mat.Step + point.X * mat.NumberOfChannels;
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}
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/// <summary>
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/// Gets a byte array copy of this <see cref="Mat"/>
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/// </summary>
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/// <param name="mat"></param>
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/// <returns>Byte array </returns>
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public static byte[] GetBytes(this Mat mat)
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{
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byte[] data = new byte[mat.GetLength()];
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Marshal.Copy(mat.DataPointer, data, 0, data.Length);
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return data;
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/*GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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using (Mat m2 = new Mat(mat.Size, mat.Depth, mat.NumberOfChannels, handle.AddrOfPinnedObject(),
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mat.Width * mat.NumberOfChannels))
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{
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mat.CopyTo(m2);
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}
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handle.Free();*/
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}
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/// <summary>
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/// Create a byte array of size of this <see cref="Mat"/>
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/// </summary>
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/// <param name="mat"></param>
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/// <returns>Blank byte array</returns>
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public static byte[] CreateByteArray(this Mat mat)
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{
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return new byte[mat.GetLength()];
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}
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/// <summary>
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/// Clone this <see cref="Mat"/> blanked (All zeros)
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/// </summary>
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/// <param name="mat"></param>
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/// <returns>Blanked <see cref="Mat"/></returns>
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public static Mat CloneBlank(this Mat mat)
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{
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return InitMat(mat.Size, mat.NumberOfChannels, mat.Depth);
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}
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public static byte GetByte(this Mat mat, int pos)
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{
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//return new Span<byte>(IntPtr.Add(mat.DataPointer, pos).ToPointer(), mat.Step)[0];
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var value = new byte[1];
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Marshal.Copy(mat.DataPointer + pos, value, 0, value.Length);
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return value[0];
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}
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public static byte GetByte(this Mat mat, int x, int y) => GetByte(mat, mat.GetPixelPos(x, y));
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public static byte GetByte(this Mat mat, Point pos) => GetByte(mat, mat.GetPixelPos(pos.X, pos.Y));
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public static void SetByte(this Mat mat, int pixel, byte value) => SetByte(mat, pixel, new[] {value});
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public static void SetByte(this Mat mat, int pixel, byte[] value) =>
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Marshal.Copy(value, 0, mat.DataPointer + pixel, value.Length);
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public static void SetByte(this Mat mat, int x, int y, byte value) =>
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SetByte(mat, x, y, new[] {value});
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public static void SetByte(this Mat mat, int x, int y, byte[] value) =>
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SetByte(mat, y * mat.Step + x * mat.NumberOfChannels, value);
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public static void SetBytes(this Mat mat, byte[] value) =>
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Marshal.Copy(value, 0, mat.DataPointer, value.Length);
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public static Mat InitMat(Size size, int channels = 1, DepthType depthType = DepthType.Cv8U)
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{
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return Mat.Zeros(size.Height, size.Width, depthType, channels);
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/*var mat = new Mat(size, depthType, channels);
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switch (channels)
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{
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case 1:
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mat.SetTo(BlackByte);
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break;
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case 3:
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mat.SetTo(Black3Byte);
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break;
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case 4:
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mat.SetTo(Transparent4Byte);
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break;
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}
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return mat;*/
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}
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public static Mat InitMat(Size size, MCvScalar scalar, int channels = 1, DepthType depthType = DepthType.Cv8U)
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{
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var mat = new Mat(size, depthType, channels);
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mat.SetTo(scalar);
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return mat;
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}
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public static Mat RoiFromCenter(this Mat mat, Size targetSize, Rectangle roi)
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{
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if (targetSize == mat.Size) return mat;
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var newMat = InitMat(targetSize);
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var roiMat = new Mat(mat, roi);
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//int xStart = mat.Width / 2 - targetSize.Width / 2;
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//int yStart = mat.Height / 2 - targetSize.Height / 2;
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var newMatRoi = new Mat(newMat, new Rectangle(
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targetSize.Width / 2 - roi.Width / 2,
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targetSize.Height / 2 - roi.Height / 2,
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roi.Width,
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roi.Height
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));
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roiMat.CopyTo(newMatRoi);
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return newMat;
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}
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/// <summary>
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/// Allocates a new array of mat 's
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/// </summary>
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/// <param name="count">Array size</param>
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/// <returns></returns>
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public static Mat[] Allocate(uint count) => Allocate(count, Size.Empty);
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/// <summary>
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/// Allocates a new array of mat 's
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/// </summary>
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/// <param name="count">Array size</param>
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/// <param name="size">Image size to create, use <see cref="Size.Empty"/> to create a empty Mat</param>
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/// <returns>New mat array</returns>
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public static Mat[] Allocate(uint count, Size size)
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{
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var layers = new Mat[count];
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for (var i = 0; i < layers.Length; i++)
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{
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layers[i] = size == Size.Empty ? new Mat() : InitMat(size);
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}
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return layers;
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}
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}
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}
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