mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-11 19:12:31 +02:00
6cfedea4cc
* **File formats:** * PhotonS: Implement the write/encode method to allow to use this format and fix the thumbnail * VDT: Allow to auto convert the .vdt to the target printer format using the Machine - Notes, using a flag: FILEFORMAT_YourPrinterExtension, for example: FILEFORMAT_CTB * (Fix) Unable to convert files with no thumbnails to other file format that requires thumbnails * **Tools:** * (Add) Re-height: Option to Anti-Aliasing layers * (Fix) Morph and Blur: The combobox was not setting to the selected item when preform a redo operation (Ctrl+Shift+Z) * **GUI:** * (Change) Progress window to be a grid element inside MainWindow, this allow to reuse the graphics and its elements without the need of spawning a Window instance everytime a progress is shown, resulting in better performance and more fluid transaction * (Improvement) Clear issues when generating calibration tests
216 lines
6.8 KiB
C#
216 lines
6.8 KiB
C#
/*
|
|
* GNU AFFERO GENERAL PUBLIC LICENSE
|
|
* Version 3, 19 November 2007
|
|
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
|
* Everyone is permitted to copy and distribute verbatim copies
|
|
* of this license document, but changing it is not allowed.
|
|
*/
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Threading;
|
|
using UVtools.Core.Extensions;
|
|
using UVtools.Core.Objects;
|
|
|
|
namespace UVtools.Core.Operations
|
|
{
|
|
public sealed class OperationProgress : BindableBase
|
|
{
|
|
public const string StatusDecodeThumbnails = "Decoded Thumbnails";
|
|
public const string StatusGatherLayers = "Gathered Layers";
|
|
public const string StatusDecodeLayers = "Decoded Layers";
|
|
public const string StatusEncodeLayers = "Encoded Layers";
|
|
public const string StatusWritingFile = "Writing File";
|
|
public const string StatusEncodeGcode = "Encoding GCode";
|
|
|
|
public const string StatusOptimizingBounds = "Gathering Bounds";
|
|
public const string StatusCalculatingBounds = "Calculating Bounds";
|
|
|
|
public const string StatusExtracting = "Extracting";
|
|
|
|
public const string StatusIslands = "Layers processed (Islands/Overhangs)";
|
|
public const string StatusResinTrapsOptimized = "Layers optimized (Resin traps)";
|
|
public const string StatusResinTraps = "Layers processed (Resin traps)";
|
|
public const string StatusRepairLayers = "Repaired Layers";
|
|
|
|
public readonly object Mutex = new();
|
|
|
|
public CancellationTokenSource TokenSource { get; private set; }
|
|
public CancellationToken Token => TokenSource.Token;
|
|
|
|
private bool _canCancel = true;
|
|
private string _title = "Operation";
|
|
private string _itemName = "Initializing";
|
|
private uint _processedItems;
|
|
private uint _itemCount;
|
|
|
|
|
|
public
|
|
OperationProgress()
|
|
{
|
|
Init();
|
|
}
|
|
|
|
public OperationProgress(string name, uint value = 0) : this()
|
|
{
|
|
Reset(name, value);
|
|
}
|
|
|
|
public OperationProgress(bool canCancel) : this()
|
|
{
|
|
_canCancel = canCancel;
|
|
}
|
|
|
|
public Stopwatch StopWatch { get; } = new ();
|
|
|
|
/// <summary>
|
|
/// Gets or sets if operation can be cancelled
|
|
/// </summary>
|
|
public bool CanCancel
|
|
{
|
|
get
|
|
{
|
|
if (!_canCancel) return _canCancel;
|
|
return !Token.IsCancellationRequested && Token.CanBeCanceled && _canCancel;
|
|
}
|
|
set => RaiseAndSetIfChanged(ref _canCancel, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the item name for the operation
|
|
/// </summary>
|
|
public string Title
|
|
{
|
|
get => _title;
|
|
set => RaiseAndSetIfChanged(ref _title, value);
|
|
}
|
|
|
|
public string ElapsedTimeStr => $"{StopWatch.Elapsed.Minutes}m {StopWatch.Elapsed.Seconds}s";
|
|
//{StopWatch.Elapsed.Milliseconds} ms
|
|
|
|
/// <summary>
|
|
/// Gets or sets the item name for the operation
|
|
/// </summary>
|
|
public string ItemName
|
|
{
|
|
get => _itemName;
|
|
set => RaiseAndSetIfChanged(ref _itemName, value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the number of processed items
|
|
/// </summary>
|
|
public uint ProcessedItems
|
|
{
|
|
get => _processedItems;
|
|
set
|
|
{
|
|
//_processedItems = value;
|
|
if(!RaiseAndSetIfChanged(ref _processedItems, value)) return;
|
|
RaisePropertyChanged(nameof(ProgressPercent));
|
|
RaisePropertyChanged(nameof(Description));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the total of item count on this operation
|
|
/// </summary>
|
|
public uint ItemCount
|
|
{
|
|
get => _itemCount;
|
|
set
|
|
{
|
|
RaiseAndSetIfChanged(ref _itemCount, value);
|
|
RaisePropertyChanged(nameof(IsIndeterminate));
|
|
RaisePropertyChanged(nameof(ProgressPercent));
|
|
RaisePropertyChanged(nameof(Description));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets an tag
|
|
/// </summary>
|
|
public object Tag { get; set; }
|
|
|
|
/// <summary>
|
|
/// Gets the remaining items to be processed
|
|
/// </summary>
|
|
public uint RemainingItems => _itemCount - _processedItems;
|
|
|
|
public int ProgressStep => (int)ProgressPercent;
|
|
|
|
public string Description => ToString();
|
|
|
|
public bool IsIndeterminate => _itemCount == 0;
|
|
|
|
/// <summary>
|
|
/// Gets the progress from 0 to 100%
|
|
/// </summary>
|
|
public double ProgressPercent => _itemCount == 0 ? 0 : Math.Round(_processedItems * 100.0 / _itemCount, 2).Clamp(0, 100);
|
|
|
|
public static OperationProgress operator +(OperationProgress progress, uint value)
|
|
{
|
|
progress.ProcessedItems += value;
|
|
return progress;
|
|
}
|
|
|
|
public static OperationProgress operator ++(OperationProgress progress)
|
|
{
|
|
progress.ProcessedItems++;
|
|
return progress;
|
|
}
|
|
|
|
public static OperationProgress operator --(OperationProgress progress)
|
|
{
|
|
progress.ProcessedItems--;
|
|
return progress;
|
|
}
|
|
|
|
public void Init(bool canCancel = true)
|
|
{
|
|
CanCancel = canCancel;
|
|
Title = "Operation";
|
|
ItemName = "Initializing";
|
|
ItemCount = 0;
|
|
ProcessedItems = 0;
|
|
|
|
TokenSource = new();
|
|
RaisePropertyChanged(nameof(CanCancel));
|
|
}
|
|
|
|
public void Reset(string name = "", uint itemCount = 0, uint items = 0)
|
|
{
|
|
ItemName = name;
|
|
ItemCount = itemCount;
|
|
ProcessedItems = items;
|
|
}
|
|
|
|
|
|
public override string ToString()
|
|
{
|
|
return _itemCount == 0 ?
|
|
$"{_processedItems}/? {_itemName}" :
|
|
$"{_processedItems.ToString().PadLeft(_itemCount.ToString().Length, '0')}/{_itemCount} {_itemName} | {ProgressPercent:F2}%";
|
|
}
|
|
|
|
public void TriggerRefresh()
|
|
{
|
|
RaisePropertyChanged(nameof(ElapsedTimeStr));
|
|
RaisePropertyChanged(nameof(CanCancel));
|
|
//OnPropertyChanged(nameof(ProgressPercent));
|
|
//OnPropertyChanged(nameof(Description));
|
|
}
|
|
|
|
public void LockAndIncrement()
|
|
{
|
|
/*lock (Mutex)
|
|
{
|
|
ProcessedItems++;
|
|
}*/
|
|
Interlocked.Increment(ref _processedItems);
|
|
RaisePropertyChanged(nameof(ProcessedItems));
|
|
RaisePropertyChanged(nameof(ProgressPercent));
|
|
RaisePropertyChanged(nameof(Description));
|
|
}
|
|
}
|
|
}
|