Files
UVtools/UVtools.Core/Operations/OperationRotate.cs
T
Tiago Conceição 1e9bbf9562 v2.7.2
* **Core:**
   * Fix some improper locks for progress counter and change to Interlocked instead
   * Fix a bug when chaging layer count by remove or add layers it will malform the file after save and crash the program with some tools and/or clipboard
   * Fix when a operation fails by other reason different from cancelation it was not restoring the backup
   * When manually delete/fix issues it will also backup the layers
* **LayerManager:**
   * LayerManager is now readonly and no longer used to transpose layers, each FileFormat have now a unique `LayerManager` instance which is set on the generic constructor
   * Implemented `List<Layer>` methods to easy modify the layers array
   * Changing the `Layers` instance will now recompute some properties, call the properties rebuild and forced sanitize of the structure
   * Better reallocation methods
* **Clipboard Manager:**
   * Add the hability to do full backups, they will be marked with an asterisk (*) at clipboard items list
   * When a partial backup is made and it backups all the layers it will be converted to full backup
   * Clipboard can now restore a snapshot directly with `RestoreSnapshot`
   * Prevent restore the initial backup upon file load and when clearing the clipboard
   * Clip's that change the layer count will perform a full backup and also do a fail-safe backup behind if previous clip is not a full backup
* **Pixel dimming:**
   * Allow to load an image file as a pattern (Do not use very large files or it will take much time to dump the data into the textbox)
   * Empty lines on patterns will be discarded and not trigger validation error
2021-03-28 04:26:01 +01:00

111 lines
3.4 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Threading.Tasks;
using Emgu.CV;
using UVtools.Core.Extensions;
using UVtools.Core.FileFormats;
namespace UVtools.Core.Operations
{
[Serializable]
public class OperationRotate : Operation
{
#region Members
private decimal _angleDegrees = 90;
#endregion
#region Overrides
public override string Title => "Rotate";
public override string Description =>
"Rotate the layers of the model.\n";
public override string ConfirmationText =>
$"rotate layers {LayerIndexStart} through {LayerIndexEnd} {(AngleDegrees < 0?"counter-clockwise":"clockwise")} by {Math.Abs(AngleDegrees)}°?";
public override string ProgressTitle =>
$"Rotating layers {LayerIndexStart} through {LayerIndexEnd} {(AngleDegrees < 0 ? "counter-clockwise" : "clockwise")} by {Math.Abs(AngleDegrees)}°";
public override string ProgressAction => "Rotated layers";
public override string ToString()
{
var result = $"[Angle: {Math.Abs(_angleDegrees)}º {(AngleDegrees < 0 ? "CCW" : "CW")}]" + LayerRangeString;
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Constructor
public OperationRotate() { }
public OperationRotate(FileFormat slicerFile) : base(slicerFile) { }
#endregion
#region Properties
public decimal AngleDegrees
{
get => _angleDegrees;
set => RaiseAndSetIfChanged(ref _angleDegrees, value);
}
#endregion
#region Equality
protected bool Equals(OperationRotate other)
{
return _angleDegrees == other._angleDegrees;
}
public override bool Equals(object obj)
{
if (obj is null) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((OperationRotate) obj);
}
public override int GetHashCode()
{
return _angleDegrees.GetHashCode();
}
#endregion
#region Methods
protected override bool ExecuteInternally(OperationProgress progress)
{
Parallel.For(LayerIndexStart, LayerIndexEnd + 1, layerIndex =>
{
if (progress.Token.IsCancellationRequested) return;
using var mat = SlicerFile[layerIndex].LayerMat;
Execute(mat);
SlicerFile[layerIndex].LayerMat = mat;
progress.LockAndIncrement();
});
return !progress.Token.IsCancellationRequested;
}
public override bool Execute(Mat mat, params object[] arguments)
{
using var original = mat.Clone();
var target = GetRoiOrDefault(mat);
target.Rotate((double)AngleDegrees);
ApplyMask(original, mat);
return true;
}
#endregion
}
}