mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-12 11:32:33 +02:00
1e9bbf9562
* **Core:** * Fix some improper locks for progress counter and change to Interlocked instead * Fix a bug when chaging layer count by remove or add layers it will malform the file after save and crash the program with some tools and/or clipboard * Fix when a operation fails by other reason different from cancelation it was not restoring the backup * When manually delete/fix issues it will also backup the layers * **LayerManager:** * LayerManager is now readonly and no longer used to transpose layers, each FileFormat have now a unique `LayerManager` instance which is set on the generic constructor * Implemented `List<Layer>` methods to easy modify the layers array * Changing the `Layers` instance will now recompute some properties, call the properties rebuild and forced sanitize of the structure * Better reallocation methods * **Clipboard Manager:** * Add the hability to do full backups, they will be marked with an asterisk (*) at clipboard items list * When a partial backup is made and it backups all the layers it will be converted to full backup * Clipboard can now restore a snapshot directly with `RestoreSnapshot` * Prevent restore the initial backup upon file load and when clearing the clipboard * Clip's that change the layer count will perform a full backup and also do a fail-safe backup behind if previous clip is not a full backup * **Pixel dimming:** * Allow to load an image file as a pattern (Do not use very large files or it will take much time to dump the data into the textbox) * Empty lines on patterns will be discarded and not trigger validation error
139 lines
4.3 KiB
C#
139 lines
4.3 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Threading.Tasks;
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using Emgu.CV;
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using Emgu.CV.CvEnum;
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using UVtools.Core.FileFormats;
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namespace UVtools.Core.Operations
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{
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[Serializable]
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public class OperationThreshold : Operation
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{
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#region Members
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private byte _threshold = 127;
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private byte _maximum = 255;
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private ThresholdType _type = ThresholdType.Binary;
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#endregion
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#region Overrides
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public override string Title => "Threshold pixels";
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public override string Description =>
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"Manipulate pixel values based on a threshold.\n\n" +
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"Pixles brighter than the theshold will be set to the Max value, " +
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"all other pixels will be set to 0.\n\n" +
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"See https://docs.opencv.org/master/d7/d4d/tutorial_py_thresholding.html";
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public override string ConfirmationText =>
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$"apply threshold {Threshold} with max {Maximum} from layers {LayerIndexStart} through {LayerIndexEnd}";
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public override string ProgressTitle =>
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$"Applying threshold {Threshold} with max {Maximum} from layers {LayerIndexStart} through {LayerIndexEnd}";
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public override string ProgressAction => "Thresholded layers";
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public override string ToString()
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{
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var result = $"[{_type} = {_threshold} / {_maximum}]" + LayerRangeString;
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if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
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return result;
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}
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#endregion
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#region Constructor
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public OperationThreshold() { }
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public OperationThreshold(FileFormat slicerFile) : base(slicerFile) { }
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#endregion
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#region Properties
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public byte Threshold
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{
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get => _threshold;
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set => RaiseAndSetIfChanged(ref _threshold, value);
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}
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public byte Maximum
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{
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get => _maximum;
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set => RaiseAndSetIfChanged(ref _maximum, value);
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}
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public ThresholdType Type
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{
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get => _type;
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set => RaiseAndSetIfChanged(ref _type, value);
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}
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public static Array ThresholdTypes => Enum.GetValues(typeof(ThresholdType));
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#endregion
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#region Methods
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protected override bool ExecuteInternally(OperationProgress progress)
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{
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Parallel.For(LayerIndexStart, LayerIndexEnd + 1, layerIndex =>
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{
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if (progress.Token.IsCancellationRequested) return;
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using (var mat = SlicerFile[layerIndex].LayerMat)
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{
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Execute(mat);
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SlicerFile[layerIndex].LayerMat = mat;
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}
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progress.LockAndIncrement();
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});
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return !progress.Token.IsCancellationRequested;
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}
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public override bool Execute(Mat mat, params object[] arguments)
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{
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using var original = mat.Clone();
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var target = GetRoiOrDefault(mat);
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CvInvoke.Threshold(target, target, Threshold, Maximum, Type);
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ApplyMask(original, mat);
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return true;
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}
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#endregion
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#region Equality
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protected bool Equals(OperationThreshold other)
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{
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return _threshold == other._threshold && _maximum == other._maximum && _type == other._type;
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != this.GetType()) return false;
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return Equals((OperationThreshold) obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = _threshold.GetHashCode();
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hashCode = (hashCode * 397) ^ _maximum.GetHashCode();
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hashCode = (hashCode * 397) ^ (int) _type;
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return hashCode;
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}
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}
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#endregion
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}
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}
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