Files
UVtools/Scripts/lgs.bt
T
Tiago Conceição 74b6335f64 v2.13.4
- (Fix) ZCode: lcd.gcode was blank / not generating when converting from any file format
- (Fix) Zcodex: Change MaterialId from `uint` to `string` (#223, #224)
- (Fix) CXDLP: Set the default printer name to `CL-89` when creating new instance, was `null` before
- (Fix) Some tools were unable to pull certain settings from profiles and imported settings:
   - Elephant foot
   - Exposure finder
   - Grayscale
   - Stress tower
   - Tolerance
   - XYZ Accuracy
   - Change resolution
   - Dynamic lifts
- (Change) `Layer repair` icon at Issues tab and `Outline` icon on preview toolbar (#227)
- (Developers) Created `UVtools.AvaloniaControls` project with `AdvancedImageBox` control for AvaloniaUI
2021-06-25 21:43:30 +01:00

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//------------------------------------------------
//--- 010 Editor v8.0.1 Binary Template
//
// File: Longer Orange 10, 30
// Authors: Tiago Conceição
//------------------------------------------------
LittleEndian();
typedef struct() {
uint32 DataSize <fgcolor=cBlack, bgcolor=cWhite>;
BYTE LayerRLE[DataSize] <fgcolor=cBlack, bgcolor=cRed>;
} layerData;
typedef struct(int size) {
BYTE layerDataBlock[size] <fgcolor=cBlack, bgcolor=0x00FF00>;
} rgbPreviewImageRawData;
struct HEADER {
char name[8] <fgcolor=cBlack, bgcolor=cWhite>;
uint32 Uint_08 <fgcolor=cBlack, bgcolor=cRed>;
uint32 Uint_0C <fgcolor=cBlack, bgcolor=cRed>;
uint32 Uint_10 <fgcolor=cBlack, bgcolor=cRed>;
uint32 Uint_14 <fgcolor=cBlack, bgcolor=cRed>;
uint32 Uint_18 <fgcolor=cBlack, bgcolor=cRed>;
float PixelPerMmX <fgcolor=cBlack, bgcolor=cRed>;
float PixelPerMmY <fgcolor=cBlack, bgcolor=cRed>;
float ResolutionX <fgcolor=cBlack, bgcolor=cRed>;
float ResolutionY <fgcolor=cBlack, bgcolor=cRed>;
float LayerHeight <fgcolor=cBlack, bgcolor=cRed>;
float ExposureTimeMs <fgcolor=cBlack, bgcolor=cRed>;
float BottomExposureTimeMs <fgcolor=cBlack, bgcolor=cRed>;
float Float_38 <fgcolor=cBlack, bgcolor=cRed>;
float LightOffDelayMs <fgcolor=cBlack, bgcolor=cRed>;
float BottomLightOffDelayMs <fgcolor=cBlack, bgcolor=cRed>;
float BottomHeight <fgcolor=cBlack, bgcolor=cRed>;
float Float_48 <fgcolor=cBlack, bgcolor=cRed>;
float BottomLiftHeight <fgcolor=cBlack, bgcolor=cRed>;
float LiftHeight <fgcolor=cBlack, bgcolor=cRed>;
float LiftSpeed <fgcolor=cBlack, bgcolor=cRed>;
float LiftSpeed_ <fgcolor=cBlack, bgcolor=cRed>;
float BottomLiftSpeed <fgcolor=cBlack, bgcolor=cRed>;
float BottomLiftSpeed_ <fgcolor=cBlack, bgcolor=cRed>;
float Float_64 <fgcolor=cBlack, bgcolor=cRed>;
float Float_68 <fgcolor=cBlack, bgcolor=cRed>;
float Float_6c <fgcolor=cBlack, bgcolor=cRed>;
float Float_70 <fgcolor=cBlack, bgcolor=cRed>;
float Float_74 <fgcolor=cBlack, bgcolor=cRed>;
float Float_78 <fgcolor=cBlack, bgcolor=cRed>;
float Float_7c <fgcolor=cBlack, bgcolor=cRed>;
float Float_80 <fgcolor=cBlack, bgcolor=cRed>;
float Float_84 <fgcolor=cBlack, bgcolor=cRed>;
float Float_88 <fgcolor=cBlack, bgcolor=cRed>;
float Float_8c <fgcolor=cBlack, bgcolor=cRed>;
float Float_90 <fgcolor=cBlack, bgcolor=cRed>;
float Float_94 <fgcolor=cBlack, bgcolor=cRed>;
uint32 Uint_98 <fgcolor=cBlack, bgcolor=cRed>;
uint32 Uint_9c <fgcolor=cBlack, bgcolor=cRed>;
uint32 Uint_a0 <fgcolor=cBlack, bgcolor=cRed>;
uint32 LayerCount <fgcolor=cBlack, bgcolor=cRed>;
uint32 Uint_a8 <fgcolor=cBlack, bgcolor=cRed>;
uint32 PreviewSizeX <fgcolor=cBlack, bgcolor=cRed>;
uint32 PreviewSizeY <fgcolor=cBlack, bgcolor=cRed>;
rgbPreviewImageRawData preview(PreviewSizeX*PreviewSizeY*2);
} header;
struct LAYERS {
local int i;
for( i = 0; i < header.LayerCount; i++ ){
layerData lD();
}
} layers;