mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-11 11:02:32 +02:00
80a9adbcd0
- **Command line arguments:** - (Add) Convert files: UVtools.exe -c \<inputfile\> \<outputfile1/ext1\> [outputfile2/ext2] - (Add) Extract files: UVtools.exe -e \<inputfile\> [output_folder] - https://github.com/sn4k3/UVtools#command-line-arguments - **File formats:** - (Add) Implement TSMC (Two Stage Motor Control) for the supported formats - (Add) Implement 'Bottom retract speed' for the supported formats - (Add) LGS: Support for lgs120 and lg4k (#218) - (Add) CTB: Special/virtual file extensions .v2.ctb, .v3.ctb, .v4.ctb to force a convertion to the set version (2 to 4). The .ctb is Version 3 by default when creating/converting files - (Improvement) Better performance for file formats that decode images in sequential pixels groups - **GCode:** - (Improvement) Better parsing of the movements / lifts - (Improvement) Better handling of lifts performed after cure the layer - (Improvement) More fail-safe checks and sanitize of gcode while parsing - (Improvement) CTBv3: Enable per layer settings if disabled when fast save without reencode - (Upgrade) .NET from 5.0.8 to 5.0.9 - (Fix) PrusaSlicer printer: Longer Orange 4k with correct resolution and display size - (Fix) Odd error when changing properties too fast in multi-thread
87 lines
3.3 KiB
C#
87 lines
3.3 KiB
C#
using System;
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using System.Diagnostics;
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using System.Runtime.ExceptionServices;
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using Avalonia;
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using UVtools.WPF.Extensions;
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namespace UVtools.WPF
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{
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public static class Program
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{
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public static string[] Args;
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public static Stopwatch ProgramStartupTime;
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// Initialization code. Don't use any Avalonia, third-party APIs or any
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// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
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// yet and stuff might break.
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[STAThread]
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public static void Main(string[] args)
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{
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ProgramStartupTime = Stopwatch.StartNew();
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Args = args;
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try
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{
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if (ConsoleArguments.ParseArgs(args)) return;
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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return;
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}
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/*Slicer slicer = new(Size.Empty, SizeF.Empty, "D:\\Cube100x100x100.stl");
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var slices = slicer.SliceModel(0.05f);
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foreach (var slice in slices)
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{
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using var mat = EmguExtensions.InitMat(new Size(1000, 1000));
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var contour = slice.Value.ToContour();
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using var vec = new VectorOfPoint(contour);
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CvInvoke.FillPoly(mat, vec, EmguExtensions.WhiteColor, LineType.AntiAlias);
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mat.Save(@$"D:\SLICE\{slice.Key}.png");
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}*/
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// Add the event handler for handling non-UI thread exceptions to the event.
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AppDomain.CurrentDomain.UnhandledException += CurrentDomainOnUnhandledException;
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//AppDomain.CurrentDomain.FirstChanceException += CurrentDomainOnFirstChanceException;
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BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
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}
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private static void CurrentDomainOnFirstChanceException(object? sender, FirstChanceExceptionEventArgs e)
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{
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ErrorLog.AppendLine("First chance exception", e.Exception.ToString());
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}
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private static async void CurrentDomainOnUnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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Exception ex = (Exception)e.ExceptionObject;
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ErrorLog.AppendLine("Fatal Non-UI Error", ex.ToString());
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try
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{
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string errorMsg = "An application error occurred. Please contact the administrator with the following information:\n\n" +
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$"{ex}";
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await App.MainWindow.MessageBoxError(errorMsg, "Fatal Non-UI Error");
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}
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catch (Exception exception)
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{
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Debug.WriteLine(exception);
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}
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}
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// Avalonia configuration, don't remove; also used by visual designer.
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public static AppBuilder BuildAvaloniaApp()
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=> AppBuilder.Configure<App>()
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.UsePlatformDetect()
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.With(new Win32PlatformOptions { AllowEglInitialization = true/*, UseWgl = true*/})
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.With(new X11PlatformOptions { UseGpu = true/*, UseEGL = true*/ })
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.With(new MacOSPlatformOptions { ShowInDock = true })
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.With(new AvaloniaNativePlatformOptions { UseGpu = true })
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.UseSkia()
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.LogToTrace();
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}
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}
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