Files
UVtools/UVtools.WPF/Program.cs
T
Tiago Conceição 816898836b v3.9.0
- **File formats:**
  - (Add) File extension: .gktwo.ctb to `ChituboxFile` to be able to convert files for UniFormation GKtwo under special CTB format
  - (Add) UniFormation GKtwo compatibility under CTB format, if exporting JXS rename to CTB before open
  - (Fix) CTB, CBDDLP, PHOTON, FDG, PHZ: Read and write files larger then 4GB (#608)
- **PCB Exposure:**
  - (Add) Offset X/Y to offset the PCB from it origin
  - (Add) Allow to toggle between "Show preview image cropped by it bounds" and "Show full preview image (The final result)"
  - (Improvement) Use rectangle instead of line for center line primitive (#607)
  - (Fix) Implement rotation to polygon and center line primitives (#607)
  - (Fix) Macros in a single line was not being parsed (#607)
  - (Fix) Invert color per file was not affecting primitives
- **Network printers:**
  - (Add) Socket requests with TCP and UDP
  - (Add) AnyCubic printer preset (However it can't upload a file)
  - (Add) Scripts in request path to allow a first request to fetch data to the final request:
    -  A script starts with **<\?** and ends with **?>**
    -  First parameter is the first request to get response content from
    -  Second parameter is the regex pattern to match content with
    -  Third parameter is the final request that supports a parameter from regex matching group, eg: **{#1}** is match Group[1] value
    -  **Example:** <\? getfiles > {0}\/(\d+\.[\da-zA-Z]+), > printfile,{#1} ?>
  - (Change) Allow to print a filename without send it when upload request path is empty
  - (Fix) Do not show printers with empty requests
- (Change) Default layer compression to Lz4 instead of Png
- (Improvement) Application is now culture aware but set part of `NumberFormat` to the `InvariantCulture.NumberFormat`
- (Improvement) Material cost now show with the current culture currency symbol due previous change
- (Improvement) Better submit of bug reports using sections and forms
- (Improvement) Linux: AppImage now have a help manual with possible arguments and parameters
- (Improvement) macOS: Codesign app on auto-installer and auto-upgrade to bypass arm64 run restriction (#431)
- (Improvement) macOS: Rebuilt arm64 libcvextern.dylib to run with less dependencies (#431)
- (Improvement) macOS: Try to show missing dependencies from openCV (if any) on the error message
- (Fix) UI: layers sorted lexicographically instead of numerically in the issues list view (#611)
- (Fix) PrusaSlicer printer parameters: UniFormation GKtwo
2022-12-01 04:27:44 +00:00

228 lines
7.4 KiB
C#

using System;
using System.Diagnostics;
using System.Globalization;
using System.Text;
using System.Threading.Tasks;
using Avalonia;
using Projektanker.Icons.Avalonia;
using Projektanker.Icons.Avalonia.FontAwesome;
using Projektanker.Icons.Avalonia.MaterialDesign;
using UVtools.Core;
using UVtools.Core.SystemOS;
namespace UVtools.WPF;
#nullable enable
public static class Program
{
private static bool _isDebug;
public static string[] Args = Array.Empty<string>();
public static bool IsDebug
{
get
{
#if DEBUG
return true;
#else
return _isDebug;
#endif
}
set => _isDebug = value;
}
public static bool IsCrashReport;
public static Stopwatch ProgramStartupTime = null!;
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
[STAThread]
public static void Main(string[] args)
{
CultureInfo.DefaultThreadCurrentUICulture =
CultureInfo.DefaultThreadCurrentCulture = CoreSettings.OptimalCultureInfo;
ProgramStartupTime = Stopwatch.StartNew();
Args = args;
try
{
if (ConsoleArguments.ParseArgs(args)) return;
}
catch (Exception e)
{
Console.WriteLine(e);
return;
}
if (Args.Length >= 1)
{
switch (Args[0])
{
case "--debug":
IsDebug = true;
break;
case "--crash-report" when Args.Length >= 3:
IsCrashReport = true;
break;
}
}
/*using var mat = CvInvoke.Imread(@"D:\layer0.png", ImreadModes.Grayscale);
var contours = mat.FindContours(out var hierarchy, RetrType.Tree, ChainApproxMethod.ChainApproxTc89Kcos);
var triangulator = new Incremental();
var poly = new Polygon();
// Generate mesh.
var points = new List<Vertex>();
for (int i = 0; i < contours.Size; i++)
for (int x = 0; x < contours[i].Size; x++)
{
points.Add(new Vertex(contours[i][x].X, contours[i][x].Y));
}
//var mesh = triangulator.Triangulate(points, new Configuration());
//var triangles = mesh.Triangles.ToArray();
using var stl = new STLMeshFile(@"D:\test.stl", FileMode.Create);
stl.BeginWrite();
var groups = EmguContours.GetPositiveContoursInGroups(contours, hierarchy);
foreach (var group in groups)
{
var z = 0;
for (int i = 0; i < group.Size; i++)
{
var list = new List<Vertex>();
for (int x = 0; x < contours[i].Size; x++)
{
//list.Add(contours[i][x]);
list.Add(new Vertex(contours[i][x].X, contours[i][x].Y));
}
poly.Add(new Contour(list), i > 0);
/*using var sub = new Subdiv2D(list.ToArray());
var triangles = sub.GetDelaunayTriangles();
foreach (var triangle2Df in triangles)
{
stl.WriteTriangle(
new Vector3(triangle2Df.V0.X, triangle2Df.V0.Y, z),
new Vector3(triangle2Df.V1.X, triangle2Df.V1.Y, z),
new Vector3(triangle2Df.V2.X, triangle2Df.V2.Y, z),
new Vector3(triangle2Df.Centeroid.X, triangle2Df.Centeroid.Y, z)
);
}*/
//z++;
/* }
//break;
}
var mesh = poly.Triangulate(new ConstraintOptions());
for (int i = 0; i < 50; i++)
{
foreach (var meshTriangle in mesh.Triangles)
{
stl.WriteTriangle(
new Vector3((float)meshTriangle.GetVertex(0).X, (float)meshTriangle.GetVertex(0).Y, i),
new Vector3((float)meshTriangle.GetVertex(1).X, (float)meshTriangle.GetVertex(1).Y, i),
new Vector3((float)meshTriangle.GetVertex(2).X, (float)meshTriangle.GetVertex(2).Y, i),
new Vector3(1f, 1f, i)
);
}
}
stl.EndWrite();
return;*/
/*Slicer slicer = new(Size.Empty, SizeF.Empty, "D:\\Cube100x100x100.stl");
var slices = slicer.SliceModel(0.05f);
foreach (var slice in slices)
{
using var mat = EmguExtensions.InitMat(new Size(1000, 1000));
var contour = slice.Value.ToContour();
using var vec = new VectorOfPoint(contour);
CvInvoke.FillPoly(mat, vec, EmguExtensions.WhiteColor, LineType.AntiAlias);
mat.Save(@$"D:\SLICE\{slice.Key}.png");
}*/
// PrusaSlicer to Machine.cs
//var machines = Machine.GetMachinesFromPrusaSlicer();
//var machinesText = Machine.GenerateMachinePresetsFromPrusaSlicer();
// Add the event handler for handling non-UI thread exceptions to the event.
AppDomain.CurrentDomain.UnhandledException += (sender, e) => HandleUnhandledException("Non-UI", (Exception)e.ExceptionObject);
TaskScheduler.UnobservedTaskException += (sender, e) => HandleUnhandledException("Task", e.Exception);
//AppDomain.CurrentDomain.FirstChanceException += CurrentDomainOnFirstChanceException;
try
{
BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
}
catch (Exception e)
{
HandleUnhandledException("Application", e);
}
// Closing
}
private static void HandleUnhandledException(string category, Exception ex)
{
ErrorLog.AppendLine($"Fatal {category} Error", ex.ToString());
if (!IsCrashReport)
{
try
{
string? file = null;
if (App.SlicerFile is not null)
{
file = $"{App.SlicerFile.Filename} [Version: {App.SlicerFile.Version}] [Class: {App.SlicerFile.GetType().Name}]";
}
SystemAware.StartThisApplication($"--crash-report \"{category}\" \"{ex}\" \"{file}\"");
//var errorMsg = $"An application error occurred. Please contact the administrator with the following information:\n\n{ex}";
//await App.MainWindow.MessageBoxError(errorMsg, "Fatal Non-UI Error");
}
catch (Exception exception)
{
Debug.WriteLine(exception);
Console.WriteLine(exception);
}
}
Environment.Exit(-1);
}
// Avalonia configuration, don't remove; also used by visual designer.
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.With(new Win32PlatformOptions { AllowEglInitialization = false/*, UseWgl = true*/})
.With(new X11PlatformOptions { UseGpu = true/*, UseEGL = true*/ })
.With(new MacOSPlatformOptions { ShowInDock = true })
.With(new AvaloniaNativePlatformOptions { UseGpu = true })
.WithIcons(container => container
.Register<FontAwesomeIconProvider>()
.Register<MaterialDesignIconProvider>())
//.UseSkia()
.LogToTrace();
}