mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-11 19:12:31 +02:00
193748dcf7
- (Change) Allow touching bounds to have a bounding rectangle and zoom into the issue - (Fix) Touching bounds are reporting areas of 0 - (Fix) Draw crosshair for issues are called multiple times - (Fix) Issue:Equals
82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Drawing;
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using UVtools.Core.Extensions;
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namespace UVtools.Core.Layers
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{
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public class Issue
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{
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/// <summary>
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/// Gets the issue type associated
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/// </summary>
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public MainIssue Parent { get; internal set; }
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public MainIssue.IssueType? Type => Parent?.Type;
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/// <summary>
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/// Gets the layer where this issue is present
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/// </summary>
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public Layer Layer { get; init; }
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/// <summary>
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/// Gets the layer index
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/// </summary>
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public uint LayerIndex => Layer.Index;
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/// <summary>
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/// Gets the bounding rectangle of the area
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/// </summary>
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public Rectangle BoundingRectangle { get; init; }
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/// <summary>
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/// Gets the number of pixels
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/// </summary>
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public uint PixelsCount { get; init; }
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/// <summary>
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/// Gets the area of the issue
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/// </summary>
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public double Area { get; init; }
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public Point FirstPoint { get; init; } = new(-1,-1);
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public Issue(Layer layer, Rectangle boundingRectangle, double area)
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{
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Layer = layer;
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BoundingRectangle = boundingRectangle;
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Area = area;
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}
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public Issue(Layer layer, Rectangle boundingRectangle = default) : this(layer, boundingRectangle, boundingRectangle.Area())
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{ }
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public virtual void Sort(){ }
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protected bool Equals(Issue other)
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{
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return Type == other.Type && LayerIndex == other.LayerIndex && BoundingRectangle.Equals(other.BoundingRectangle) && PixelsCount == other.PixelsCount && Area.Equals(other.Area);
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != this.GetType()) return false;
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return Equals((Issue)obj);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Layer, BoundingRectangle, PixelsCount, Area);
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}
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}
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}
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