Files
UVtools/UVtools.Core/Extensions/MathExtensions.cs
T
Tiago Conceição ea4f7e0400 v3.11.0
- **UI:**
  - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
  - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
  - (Improvement) Allow progress to have and display a detailed log (#644)
  - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
  - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
  - (Improvement) Set zero time to empty and dummy layers
  - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
  - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
  - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
  - (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
  - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
  - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
2023-01-16 02:03:51 +00:00

157 lines
4.2 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Globalization;
namespace UVtools.Core.Extensions;
public static class MathExtensions
{
/*public static byte Clamp(this byte value, byte min, byte max)
{
return value <= min ? min : value >= max ? max : value;
}
public static sbyte Clamp(this sbyte value, sbyte min, sbyte max)
{
return value <= min ? min : value >= max ? max : value;
}
public static ushort Clamp(this ushort value, ushort min, ushort max)
{
return value <= min ? min : value >= max ? max : value;
}
public static short Clamp(this short value, short min, short max)
{
return value <= min ? min : value >= max ? max : value;
}
public static uint Clamp(this uint value, uint min, uint max)
{
return value <= min ? min : value >= max ? max : value;
}
public static int Clamp(this int value, int min, int max)
{
return value <= min ? min : value >= max ? max : value;
}
public static ulong Clamp(this ulong value, ulong min, ulong max)
{
return value <= min ? min : value >= max ? max : value;
}
public static long Clamp(this long value, long min, long max)
{
return value <= min ? min : value >= max ? max : value;
}
public static float Clamp(this float value, float min, float max)
{
return value <= min ? min : value >= max ? max : value;
}
public static double Clamp(this double value, double min, double max)
{
return value <= min ? min : value >= max ? max : value;
}
public static decimal Clamp(this decimal value, decimal min, decimal max)
{
return value <= min ? min : value >= max ? max : value;
}
public static T Clamp<T>(T value, T min, T max) where T : IComparable<T>
{
if (value.CompareTo(min) < 0)
return min;
if (value.CompareTo(max) > 0)
return max;
return value;
}*/
public static uint DecimalDigits(this float val)
{
var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
if (string.IsNullOrEmpty(valStr)) return 0;
var index = valStr.IndexOf('.');
if (index < 0) return 0;
return (uint) (valStr[index..].Length - 1);
}
public static uint DecimalDigits(this double val)
{
var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
if (string.IsNullOrEmpty(valStr)) return 0;
var index = valStr.IndexOf('.');
if (index < 0) return 0;
return (uint)(valStr[index..].Length - 1);
}
public static uint DecimalDigits(this decimal val)
{
var valStr = val.ToString(CultureInfo.InvariantCulture).TrimEnd('0');
if (string.IsNullOrEmpty(valStr) || valStr[^1] == '.') return 0;
var index = valStr.IndexOf('.');
if (index < 0) return 0;
return (uint)(valStr[index..].Length - 1);
}
public static bool IsInteger(this float val, float tolerance = 0.0001f) => Math.Abs(val - Math.Floor(val)) < tolerance;
public static bool IsInteger(this double val, double tolerance = 0.0001) => Math.Abs(val - Math.Floor(val)) < tolerance;
public static bool IsInteger(this decimal val) => val == Math.Floor(val);
public static int GCD(int a, int b)
{
while (a != 0 && b != 0)
{
if (a > b)
a %= b;
else
b %= a;
}
return a | b;
}
public static uint GCD(uint a, uint b)
{
while (a != 0 && b != 0)
{
if (a > b)
a %= b;
else
b %= a;
}
return a | b;
}
public static ulong GCD(ulong a, ulong b)
{
while (a != 0 && b != 0)
{
if (a > b)
a %= b;
else
b %= a;
}
return a | b;
}
}