Files
UVtools/UVtools.Core/Extensions/PointExtensions.cs
T
Tiago Conceição ea4f7e0400 v3.11.0
- **UI:**
  - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion
  - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644)
  - (Improvement) Allow progress to have and display a detailed log (#644)
  - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension
- **Suggestion - Wait time before cure:**
  - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit
  - (Improvement) Set zero time to empty and dummy layers
  - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one
- **PCB Exposure:**
  - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646)
  - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly
  - (Fix) Implement the rotation for the outline primitive (#645)
- **File formats:**
  - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version
  - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption
- (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success
- (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers
- (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection
- (Improvement) Allow to trigger message boxes from operations and scripts (#644)
- (Upgrade) .NET from 6.0.12 to 6.0.13
2023-01-16 02:03:51 +00:00

86 lines
3.2 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Drawing;
namespace UVtools.Core.Extensions;
public static class PointExtensions
{
public static double FindLength(Point start, Point end) => Math.Sqrt(Math.Pow(end.Y - start.Y, 2) + Math.Pow(end.X - start.X, 2));
public static bool IsAnyNegative(this Point point) => point.X < 0 || point.Y < 0;
public static bool IsBothNegative(this Point point) => point is {X: < 0, Y: < 0};
public static bool IsBothZeroOrPositive(this Point point) => point is {X: >= 0, Y: >= 0};
public static Point Rotate(this Point point, double angleDegree, Point pivot = default)
{
if (angleDegree % 360 == 0) return point;
double angle = angleDegree * Math.PI / 180;
double cos = Math.Cos(angle);
double sin = Math.Sin(angle);
int dx = point.X - pivot.X;
int dy = point.Y - pivot.Y;
double x = cos * dx - sin * dy + pivot.X;
double y = sin * dx + cos * dy + pivot.Y;
return new((int)Math.Round(x), (int)Math.Round(y));
}
public static PointF Rotate(this PointF point, double angleDegree, PointF pivot = default)
{
if (angleDegree % 360 == 0) return point;
double angle = angleDegree * Math.PI / 180;
double cos = Math.Cos(angle);
double sin = Math.Sin(angle);
double dx = point.X - pivot.X;
double dy = point.Y - pivot.Y;
double x = cos * dx - sin * dy + pivot.X;
double y = sin * dx + cos * dy + pivot.Y;
return new((float) x, (float) y);
}
public static void Rotate(Point[] points, double angleDegree, Point pivot = default)
{
for (int i = 0; i < points.Length; i++)
{
points[i] = points[i].Rotate(angleDegree, pivot);
}
}
public static void Rotate(PointF[] points, double angleDegree, PointF pivot = default)
{
for (int i = 0; i < points.Length; i++)
{
points[i] = points[i].Rotate(angleDegree, pivot);
}
}
public static Point Invert(this Point point) => new(-point.X, -point.Y);
public static PointF Invert(this PointF point) => new(-point.X, -point.Y);
public static Point OffsetBy(this Point point, int value)=> new(point.X + value, point.Y + value);
public static Point OffsetBy(this Point point, int x, int y) => new(point.X + x, point.Y + y);
public static Point OffsetBy(this Point point, Point other) => new(point.X + other.X, point.Y + other.Y);
public static Point Half(this Point point) => new(point.X / 2, point.Y / 2);
public static PointF Half(this PointF point) => new(point.X / 2, point.Y / 2);
public static Point ToPoint(this PointF point) => new((int) Math.Round(point.X), (int) Math.Round(point.Y));
public static Size ToSize(this Point point) => new(point.X, point.Y);
public static SizeF ToSize(this PointF point) => new(point.X, point.Y);
}