mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-09 01:52:32 +02:00
ea4f7e0400
- **UI:** - (Improvement) Layer navigation load time by parallel `Mat` to `Bitmap` conversion - (Improvement) Allow to show exceptions without the stack trace and detailed trigger action by using the `MessageExceiption` (#644) - (Improvement) Allow progress to have and display a detailed log (#644) - (Improvement) Convert format to another with multiple versions will now only show the possible versions for the extension - **Suggestion - Wait time before cure:** - (Improvement) Set the first wait time based on first valid layer mass rather than use the fixed limit - (Improvement) Set zero time to empty and dummy layers - (Improvement) When creating the dummy layer also increment the bottom layer count as the created layer count as one - **PCB Exposure:** - (Add) Excellon Drill Format (drl) to cut off holes (Implementation may lack some advanced features, please confirm the result) (#646) - (Fix) Arc (G03) with negative offsets (I-/J-) was not drawing the shape correctly - (Fix) Implement the rotation for the outline primitive (#645) - **File formats:** - (Improvement) Formats now sanitize the selected version before encode given the file extension, if version is out of range it will force the last known version - (Fix) CBDDLP: Remove a table from the file that might cause layer corruption - (Add) Operations - `AfterCompleteReport` property: Gets or sets an report to show to the user after complete the operation with success - (Improvement) Suggestion - Wait time after cure: Set zero time to empty and dummy layers - (Improvement) Slight improvement on the contour intersection check, yields better performance on resin and suction cup detection - (Improvement) Allow to trigger message boxes from operations and scripts (#644) - (Upgrade) .NET from 6.0.12 to 6.0.13
158 lines
4.6 KiB
C#
158 lines
4.6 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Linq;
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using System.Text;
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using UVtools.Core.FileFormats;
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namespace UVtools.Core.Operations;
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public sealed class OperationLayerClone : Operation
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{
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#region Members
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private uint _clones = 1;
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private bool _keepSamePositionZ;
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#endregion
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#region Overrides
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public override LayerRangeSelection StartLayerRangeSelection => LayerRangeSelection.Current;
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public override bool CanROI => false;
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public override bool PassActualLayerIndex => true;
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public override string IconClass => "fa-solid fa-clone";
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public override string Title => "Clone layers";
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public override string Description =>
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"Clone layers.\n\n" +
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"Useful to increase the height of the model or add additional structure by duplicating layers. For example, can be used to increase the raft height for added stability.";
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public override string ConfirmationText =>
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$"clone layers {LayerIndexStart} through {LayerIndexEnd}, {Clones} time{(Clones != 1 ? "s" : "")}?";
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public override string ProgressTitle =>
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$"Cloning layers {LayerIndexStart} through {LayerIndexEnd}, {Clones} time{(Clones != 1 ? "s" : "")}";
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public override string ProgressAction => "Cloned layers";
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public override bool CanCancel => false;
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public override bool CanHaveProfiles => false;
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public override string? ValidateInternally()
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{
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var sb = new StringBuilder();
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if (Clones <= 0)
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{
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sb.AppendLine("Clones must be a positive number");
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}
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return sb.ToString();
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}
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public override string ToString()
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{
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var result = $"[Clones: {Clones}]" + LayerRangeString;
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if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
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return result;
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}
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#endregion
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#region Properties
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/// <summary>
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/// Gets or sets if cloned layers will keep same position z or get the height rebuilt
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/// </summary>
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public bool KeepSamePositionZ
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{
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get => _keepSamePositionZ;
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set => RaiseAndSetIfChanged(ref _keepSamePositionZ, value);
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}
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/// <summary>
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/// Gets or sets the number of clones
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/// </summary>
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public uint Clones
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{
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get => _clones;
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set
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{
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if(!RaiseAndSetIfChanged(ref _clones, value)) return;
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RaisePropertyChanged(nameof(ExtraLayers));
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}
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}
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public uint ExtraLayers => (uint)Math.Max(0, ((int)LayerIndexEnd - LayerIndexStart + 1) * _clones);
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#endregion
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#region Constructor
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public OperationLayerClone() { }
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public OperationLayerClone(FileFormat slicerFile) : base(slicerFile) { }
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#endregion
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#region Methods
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void Increment()
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{
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}
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protected override bool ExecuteInternally(OperationProgress progress)
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{
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uint totalClones = (LayerIndexEnd - LayerIndexStart + 1) * Clones;
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progress.Reset(ProgressAction, totalClones);
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var oldLayers = SlicerFile.ToArray();
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SlicerFile.Init(SlicerFile.LayerCount + totalClones);
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//var newLayers = new Layer[SlicerFile.LayerCount + totalClones];
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uint newLayerIndex = 0;
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float incrementedPositionZ = 0;
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for (uint layerIndex = 0; layerIndex < oldLayers.Length; layerIndex++)
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{
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SlicerFile[newLayerIndex++] = oldLayers[layerIndex];
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if (!_keepSamePositionZ && incrementedPositionZ > 0)
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{
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oldLayers[layerIndex].PositionZ += incrementedPositionZ;
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}
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if (layerIndex < LayerIndexStart || layerIndex > LayerIndexEnd) continue;
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float increment = SlicerFile[layerIndex].RelativePositionZ;
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for (uint i = 0; i < _clones; i++)
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{
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SlicerFile[newLayerIndex] = oldLayers[layerIndex].Clone();
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if (!_keepSamePositionZ)
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{
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incrementedPositionZ += increment;
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SlicerFile[newLayerIndex].PositionZ += increment * (i + 1);
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}
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newLayerIndex++;
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progress++;
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}
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}
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SlicerFile.SuppressRebuildPropertiesWork(() =>
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{
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SlicerFile.Layers = SlicerFile.Layers; // Reassign for update
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});
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return !progress.Token.IsCancellationRequested;
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}
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#endregion
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} |