mirror of
https://github.com/riegera2412/UVtools.git
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104 lines
3.8 KiB
C#
104 lines
3.8 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.Globalization;
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using System.Threading;
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using System.Windows.Forms;
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using ApplicationManagement;
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using Emgu.CV;
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using UVtools.Core;
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using UVtools.Core.FileFormats;
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using UVtools.GUI.Forms;
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namespace UVtools.GUI
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{
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static class Program
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{
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/// <summary>
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/// Changes fonts of controls contained in font collection recursively. <br/>
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/// <b>Usage:</b> <c><br/>
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/// SetAllControlsFont(this.Controls, 20); // This makes fonts 20% bigger. <br/>
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/// SetAllControlsFont(this.Controls, -4, false); // This makes fonts smaller by 4.</c>
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/// </summary>
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/// <param name="ctrls">Control collection containing controls</param>
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/// <param name="amount">Amount to change: posive value makes it bigger,
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/// negative value smaller</param>
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/// <param name="amountInPercent">True - grow / shrink in percent,
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/// False - grow / shrink absolute</param>
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/// <param name="amountType">0 = Absolute | 1 = Partial | 2 = Percent</param>
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public static void SetAllControlsFontSize(
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Control.ControlCollection ctrls,
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int amount = 0, byte amountType = 0)
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{
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if (amount == 0) return;
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foreach (Control ctrl in ctrls)
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{
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// recursive
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SetAllControlsFontSize(ctrl.Controls, amount, amountType);
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var oldSize = ctrl.Font.Size;
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float newSize;
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switch (amountType)
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{
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case 1:
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newSize = oldSize + amount;
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break;
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case 2:
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newSize = oldSize + oldSize * (amount / 100);
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break;
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default:
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newSize = amount;
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break;
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}
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if (newSize < 8) newSize = 8; // don't allow less than 8
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var fontFamilyName = ctrl.Font.FontFamily.Name;
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var fontStyle = ctrl.Font.Style;
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ctrl.Font = new Font(fontFamilyName, newSize, fontStyle);
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};
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}
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public static FileFormat SlicerFile { get; set; }
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public static FrmMain FrmMain { get; private set; }
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public static FrmAbout FrmAbout { get; private set; }
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public static ExceptionHandler ExceptionHandler { get; private set; }
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public static string[] Args { get; private set; }
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main(string[] args)
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{
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Args = args;
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CultureInfo.DefaultThreadCurrentCulture = CultureInfo.InvariantCulture;
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CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.InvariantCulture;
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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ExceptionHandler = new ExceptionHandler {MessageBoxButtons = MessageBoxButtons.OK};
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ExceptionHandler.StartHandlingExceptions();
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FrmMain = new FrmMain();
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FrmAbout = new FrmAbout();
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Application.Run(FrmMain);
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}
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public static void NewInstance(string filePath)
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{
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var info = new ProcessStartInfo(Application.ExecutablePath, $"\"{filePath}\"");
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Process.Start(info);
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}
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}
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}
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