Files
UVtools/UVtools.Core/Extensions/PointExtensions.cs
T
Tiago Conceição 5fc722e203 v2.6.0
* (Add) File format: Zcode (Uniz IBEE)
* (Add) PrusaSlicer Printer: Uniz IBEE
* (Add) Extract: Output an "Layer.ini" file containing per layer data and include the Configuration.ini for Zip file formats
* (Improvement) Zip: Increase the GCode parsing performance
* (Fix) File formats: Wasn't set bottom / light off delay per individual layer on generic formats, defaulting every layer to 0
* (Fix) Edit print paramenters: When changing bottom layer count, layers didnt update thier properties
2021-03-02 01:42:53 +00:00

34 lines
1.2 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Drawing;
namespace UVtools.Core.Extensions
{
public static class PointExtensions
{
public static double FindLength(Point start, Point end) => Math.Sqrt(Math.Pow(end.Y - start.Y, 2) + Math.Pow(end.X - start.X, 2));
public static Point Rotate(this Point point, double angleDegree, Point pivot = default)
{
if (angleDegree == 0 || angleDegree == 360) return point;
double angle = angleDegree * Math.PI / 180;
double cos = Math.Cos(angle);
double sin = Math.Sin(angle);
int dx = point.X - pivot.X;
int dy = point.Y - pivot.Y;
double x = cos * dx - sin * dy + pivot.X;
double y = sin * dx + cos * dy + pivot.Y;
Point rotated = new Point((int)Math.Round(x), (int)Math.Round(y));
return rotated;
}
}
}