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https://github.com/riegera2412/UVtools.git
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5fc722e203
* (Add) File format: Zcode (Uniz IBEE) * (Add) PrusaSlicer Printer: Uniz IBEE * (Add) Extract: Output an "Layer.ini" file containing per layer data and include the Configuration.ini for Zip file formats * (Improvement) Zip: Increase the GCode parsing performance * (Fix) File formats: Wasn't set bottom / light off delay per individual layer on generic formats, defaulting every layer to 0 * (Fix) Edit print paramenters: When changing bottom layer count, layers didnt update thier properties
34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Drawing;
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namespace UVtools.Core.Extensions
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{
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public static class PointExtensions
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{
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public static double FindLength(Point start, Point end) => Math.Sqrt(Math.Pow(end.Y - start.Y, 2) + Math.Pow(end.X - start.X, 2));
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public static Point Rotate(this Point point, double angleDegree, Point pivot = default)
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{
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if (angleDegree == 0 || angleDegree == 360) return point;
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double angle = angleDegree * Math.PI / 180;
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double cos = Math.Cos(angle);
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double sin = Math.Sin(angle);
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int dx = point.X - pivot.X;
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int dy = point.Y - pivot.Y;
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double x = cos * dx - sin * dy + pivot.X;
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double y = sin * dx + cos * dy + pivot.Y;
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Point rotated = new Point((int)Math.Round(x), (int)Math.Round(y));
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return rotated;
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}
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}
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}
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