Files
UVtools/UVtools.Core/Operations/OperationMask.cs
T
Tiago Conceição 1e9bbf9562 v2.7.2
* **Core:**
   * Fix some improper locks for progress counter and change to Interlocked instead
   * Fix a bug when chaging layer count by remove or add layers it will malform the file after save and crash the program with some tools and/or clipboard
   * Fix when a operation fails by other reason different from cancelation it was not restoring the backup
   * When manually delete/fix issues it will also backup the layers
* **LayerManager:**
   * LayerManager is now readonly and no longer used to transpose layers, each FileFormat have now a unique `LayerManager` instance which is set on the generic constructor
   * Implemented `List<Layer>` methods to easy modify the layers array
   * Changing the `Layers` instance will now recompute some properties, call the properties rebuild and forced sanitize of the structure
   * Better reallocation methods
* **Clipboard Manager:**
   * Add the hability to do full backups, they will be marked with an asterisk (*) at clipboard items list
   * When a partial backup is made and it backups all the layers it will be converted to full backup
   * Clipboard can now restore a snapshot directly with `RestoreSnapshot`
   * Prevent restore the initial backup upon file load and when clearing the clipboard
   * Clip's that change the layer count will perform a full backup and also do a fail-safe backup behind if previous clip is not a full backup
* **Pixel dimming:**
   * Allow to load an image file as a pattern (Do not use very large files or it will take much time to dump the data into the textbox)
   * Empty lines on patterns will be discarded and not trigger validation error
2021-03-28 04:26:01 +01:00

102 lines
3.1 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
using Emgu.CV;
using Emgu.CV.CvEnum;
using UVtools.Core.FileFormats;
using UVtools.Core.Objects;
namespace UVtools.Core.Operations
{
[Serializable]
public class OperationMask : Operation
{
#region Overrides
public override string Title => "Mask";
public override string Description =>
"Mask the intensity of the LCD output using a greyscale input image.\n\n" +
"Useful to correct LCD light uniformity for a specific printer.\n\n" +
"NOTE: This operation should be run only after repairs and other transformations. The provided" +
"input mask image must match the output resolution of the target printer.";
public override string ConfirmationText =>
$"mask layers from {LayerIndexStart} through {LayerIndexEnd}";
public override string ProgressTitle =>
$"Masking layers from {LayerIndexStart} through {LayerIndexEnd}";
public override string ProgressAction => "Masked layers";
public override bool CanHaveProfiles => false;
public override StringTag Validate(params object[] parameters)
{
var sb = new StringBuilder();
if (Mask is null)
{
sb.AppendLine("The mask can not be empty.");
}
return new StringTag(sb.ToString());
}
#endregion
#region Properties
[XmlIgnore]
public Mat Mask { get; set; }
public bool HaveMask => !(Mask is null);
#endregion
#region Constructor
public OperationMask() { }
public OperationMask(FileFormat slicerFile) : base(slicerFile) { }
#endregion
#region Methods
public void InvertMask()
{
if (!HaveMask) return;
CvInvoke.BitwiseNot(Mask, Mask);
}
protected override bool ExecuteInternally(OperationProgress progress)
{
Parallel.For(LayerIndexStart, LayerIndexEnd + 1, layerIndex =>
{
if (progress.Token.IsCancellationRequested) return;
using var mat = SlicerFile[layerIndex].LayerMat;
Execute(mat);
SlicerFile[layerIndex].LayerMat = mat;
progress.LockAndIncrement();
});
return !progress.Token.IsCancellationRequested;
}
public override bool Execute(Mat mat, params object[] arguments)
{
var target = GetRoiOrDefault(mat);
using var mask = GetMask(mat);
if (Mask.Size != target.Size) return false;
CvInvoke.BitwiseAnd(target, Mask, target, mask);
return true;
}
#endregion
}
}