Files
UVtools/UVtools.Core/Operations/OperationRepairLayers.cs
T
Bryce Yancey 8e85fe2995 Refresh of text for all operations
Mostly text updates, with a few adjustments
to dialog box layouts or controls.

Presets for Threshold, for example, where changed
from buttons to a combobox selections.

Allowed the line splits added by Designer to remain, but
did fix any mid-word breaks.
2020-09-10 16:29:11 -06:00

50 lines
1.6 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System.Collections.Generic;
using System.Text;
using UVtools.Core.Objects;
namespace UVtools.Core.Operations
{
public class OperationRepairLayers : Operation
{
public override string Title => "Repair layers and issues";
public override string Description => null;
public override string ConfirmationText => "attempt this repair?";
public override string ProgressTitle =>
$"Reparing layers {LayerIndexStart} through {LayerIndexEnd}";
public override string ProgressAction => "Repaired layers";
public override StringTag Validate(params object[] parameters)
{
var sb = new StringBuilder();
if (!RepairIslands && !RemoveEmptyLayers && !RepairResinTraps)
{
sb.AppendLine("You must select at least one repair operation.");
}
return new StringTag(sb.ToString());
}
public bool RepairIslands { get; set; } = true;
public bool RepairResinTraps { get; set; } = true;
public bool RemoveEmptyLayers { get; set; } = true;
public byte RemoveIslandsBelowEqualPixelCount { get; set; } = 5;
public uint GapClosingIterations { get; set; } = 1;
public uint NoiseRemovalIterations { get; set; } = 0;
public List<LayerIssue> Issues { get; set; }
}
}