Files
UVtools/UVtools.Core/Gerber/Primitives/VectorLinePrimitive.cs
T
Tiago Conceição 3130ebe0f2 v3.4.0
- **Tools:**
   - (Add) PCB exposure: Converts a gerber file to a pixel perfect image given your printer LCD/resolution to exposure the copper traces.
   - (Improvement) Export settings now indent the XML to be more user friendly to edit
   - (Improvement) Layer import: Allow to have profiles
   - (Improvement) Layer import: Validates if selected files exists before execute
   - (Fix) Lithophane: Disallow having start threshold equal to end threshold
- (Add) Windows explorer: Right-click on files will show "Open with UVtools" on context menu which opens the selected file on UVtools (Windows MSI only)
- (Improvement) Island and overhang detection: Ignore detection on all layers that are in direct contact with the plate (On same first layer position)
- (Improvement) Cmd: Better error messages for convert command when using shared extensions and no extension
2022-05-02 01:02:13 +01:00

184 lines
6.2 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System.Data;
using System.Drawing;
using System.Text.RegularExpressions;
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Structure;
using UVtools.Core.Extensions;
namespace UVtools.Core.Gerber.Primitives;
/// <summary>
/// A vector line is a rectangle defined by its line width, start and end points. The line ends are rectangular.
/// </summary>
public class VectorLinePrimitive : Primitive
{
#region Constants
public const byte Code = 20;
#endregion
#region Properties
public override string Name => "VectorLine";
/// <summary>
/// Exposure off/on (0/1)
/// 1
/// </summary>
public string ExposureExpression { get; set; } = "1";
public byte Exposure { get; set; } = 1;
/// <summary>
/// Width of the line ≥ 0
/// 2
/// </summary>
public string LineWidthExpression { get; set; } = "0";
public float LineWidth { get; set; }
/// <summary>
/// Start point X coordinate
/// 3
/// </summary>
public string StartXExpression { get; set; } = "0";
public float StartX { get; set; }
/// <summary>
/// Start point Y coordinate
/// 4
/// </summary>
public string StartYExpression { get; set; } = "0";
public float StartY { get; set; }
/// <summary>
/// End point X coordinate
/// 5
/// </summary>
public string EndXExpression { get; set; } = "0";
public float EndX { get; set; }
/// <summary>
/// Start point Y coordinate
/// 6
/// </summary>
public string EndYExpression { get; set; } = "0";
public float EndY { get; set; }
/// <summary>
/// Rotation angle, in degrees counterclockwise, a decimal.
/// The primitive is rotated around the origin of the macro definition, i.e. the (0, 0) point of macro coordinates.
/// 7
/// </summary>
public string RotationExpression { get; set; } = "0";
public float Rotation { get; set; } = 0;
#endregion
protected VectorLinePrimitive() { }
public VectorLinePrimitive(string exposureExpression, string lineWidthExpression, string startXExpression, string startYExpression, string endXExpression, string endYExpression, string rotationExpression = "0")
{
ExposureExpression = exposureExpression;
LineWidthExpression = lineWidthExpression;
StartXExpression = startXExpression;
StartYExpression = startYExpression;
EndXExpression = endXExpression;
EndYExpression = endYExpression;
RotationExpression = rotationExpression;
}
public override void DrawFlashD3(Mat mat, SizeF xyPpmm, Point at, MCvScalar color, LineType lineType = LineType.EightConnected)
{
if (!IsParsed) return;
if (LineWidth <= 0) return;
if (Exposure == 0) color = EmguExtensions.BlackColor;
else if (color.V0 == 0) color = EmguExtensions.WhiteColor;
var pt1 = new Point(at.X + (int) (StartX * xyPpmm.Width), at.Y + (int) (StartY * xyPpmm.Height));
var pt2 = new Point(at.X + (int) (EndX * xyPpmm.Height), at.Y + (int) (EndY * xyPpmm.Height));
CvInvoke.Line(mat, pt1, pt2, color, (int)(LineWidth * xyPpmm.Height), lineType);
//CvInvoke.Rectangle(mat, rectangle, color, -1, lineType);
}
public override void ParseExpressions(params string[] args)
{
string csharpExp, result;
float num;
var exp = new DataTable();
if (byte.TryParse(ExposureExpression, out var exposure)) Exposure = exposure;
else
{
csharpExp = string.Format(Regex.Replace(ExposureExpression, @"\$(\d+)", "{$1}"), args);
result = exp.Compute(csharpExp, null).ToString()!;
if (byte.TryParse(result, out var val)) Exposure = val;
}
if (float.TryParse(LineWidthExpression, out num)) LineWidth = num;
else
{
csharpExp = Regex.Replace(LineWidthExpression, @"\$(\d+)", "{$1}");
csharpExp = string.Format(csharpExp, args);
result = exp.Compute(csharpExp, null).ToString()!;
if (float.TryParse(result, out var val)) LineWidth = val;
}
if (float.TryParse(StartXExpression, out num)) StartX = num;
else
{
csharpExp = Regex.Replace(StartXExpression, @"\$(\d+)", "{$1}");
csharpExp = string.Format(csharpExp, args);
result = exp.Compute(csharpExp, null).ToString()!;
if (float.TryParse(result, out num)) StartX = num;
}
if (float.TryParse(EndXExpression, out num)) EndX = num;
else
{
csharpExp = Regex.Replace(EndXExpression, @"\$(\d+)", "{$1}");
csharpExp = string.Format(csharpExp, args);
result = exp.Compute(csharpExp, null).ToString()!;
if (float.TryParse(result, out num)) EndX = num;
}
if (float.TryParse(StartYExpression, out num)) StartY = num;
else
{
csharpExp = Regex.Replace(StartYExpression, @"\$(\d+)", "{$1}");
csharpExp = string.Format(csharpExp, args);
result = exp.Compute(csharpExp, null).ToString()!;
if (float.TryParse(result, out num)) StartY = num;
}
if (float.TryParse(EndYExpression, out num)) EndY = num;
else
{
csharpExp = Regex.Replace(EndYExpression, @"\$(\d+)", "{$1}");
csharpExp = string.Format(csharpExp, args);
result = exp.Compute(csharpExp, null).ToString()!;
if (float.TryParse(result, out num)) EndY = num;
}
if (float.TryParse(RotationExpression, out num)) Rotation = (short)num;
else
{
csharpExp = Regex.Replace(RotationExpression, @"\$(\d+)", "{$1}");
csharpExp = string.Format(csharpExp, args);
result = exp.Compute(csharpExp, null).ToString()!;
if (float.TryParse(result, out num)) Rotation = num;
}
IsParsed = true;
}
}