mirror of
https://github.com/riegera2412/UVtools.git
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1c37636dd9
- **Exposure time finder:** - Add a enable option for each feature - Add a staircase: Creates an incremental stair at top from left to right that goes up to the top layer - Add a section dedicated to the bullseye and revamp the design - Add a section for counter triangles (this will take the space of the old bullseye) - Allow negative fence offset for zebra bars - Allow to preview the exposure time information - Changed some defaults - (Add) Layer actions - Export layers to animated GIF - **Note:** Non Windows users must install 'libgdiplus' dependency in order to use this tool - (Add) Tools - Dynamic lifts: Generate dynamic lift height and speeds for each layer given it mass - (Improvement) File formats using json files are now saved with human readable indentation - (Fix) GCode builder: Raise to top on completion command was not being sent when feedrate units are in mm/min - (Fix) Tools - Layer Range Selector: Fix the 'to layer' minimum to not allow negative values and limit to 0
68 lines
2.6 KiB
C#
68 lines
2.6 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using UVtools.Core.Scripting;
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using System.IO;
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using UVtools.Core.Extensions;
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namespace UVtools.ScriptSample
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{
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/// <summary>
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/// Change layer properties to random values
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/// </summary>
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public class ScriptChangeLayesrPropertiesSample : ScriptGlobals
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{
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/// <summary>
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/// Set configurations here, this function trigger just after load a script
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/// </summary>
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public void ScriptInit()
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{
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Script.Name = "Change layer properties";
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Script.Description = "Change layer properties to random values :D";
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Script.Author = "Tiago Conceição";
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Script.Version = new Version(0, 1);
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}
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/// <summary>
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/// Validate user inputs here, this function trigger when user click on execute
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/// </summary>
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/// <returns>A error message, empty or null if validation passes.</returns>
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public string ScriptValidate()
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{
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return null;
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}
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/// <summary>
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/// Execute the script, this function trigger when when user click on execute and validation passes
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/// </summary>
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/// <returns>True if executes successfully to the end, otherwise false.</returns>
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public bool ScriptExecute()
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{
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string path = @"c:\temp\UVToolAreaExp_" + DateTime.Now.ToString("yyyyMMddHHmmss") + ".txt";
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Progress.Reset("Changing layers", Operation.LayerRangeCount); // Sets the progress name and number of items to process
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using var sw = File.CreateText(path);
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for (uint layerIndex = Operation.LayerIndexStart; layerIndex <= Operation.LayerIndexEnd; layerIndex++)
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{
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Progress.Token.ThrowIfCancellationRequested(); // Abort operation, user requested cancellation
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var layer = SlicerFile[layerIndex]; // Unpack and expose layer variable for easier use
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sw.WriteLine($@"{layerIndex}\{layer.NonZeroPixelCount}\{layer.BoundingRectangleMillimeters.Area()}");
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//sw.WriteLine(SlicerFile.GetName);
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Progress++; // Increment progress bar by 1
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}
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sw.Close();
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// return true if not cancelled by user
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return !Progress.Token.IsCancellationRequested;
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}
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}
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} |