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https://github.com/riegera2412/UVtools.git
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b2bd1c41f1
* (Add) PrusaSlicer Printer: Elegoo Mars 2 Pro * (Add) PrusaSlicer Printer: Creality LD-002H * (Add) PrusaSlicer Printer: Voxelab Polaris * (Add) File Format: UVJ (#8) * (Add) Mutataor: Pixel Dimming * (Add) Pixel Editor tab with new drawing functions * (Add) Pixel Editor: Bursh area and shape * (Add) Pixel Editor: Supports * (Add) Pixel Editor: Drain holes * (Add) Settings for pixel editor * (Add) Setting: File open default directory * (Add) Setting: File save default directory * (Add) Setting: File extract default directory * (Add) Setting: File convert default directory * (Add) Setting: File save prompt for overwrite (#10) * (Add) Setting: File save preffix and suffix name * (Add) Setting: UVtools version to the title bar * (Improvement) Force same directory as input file on dialogs * (Improvement) Pattern: Better positioning when not using an anchor, now it's more center friendly * (Change) Setting: Start maximized defaults to true * (Fix) Pattern: Calculated volume was appending one margin width/height more * (Fix) When cancel a file load, some shortcuts can crash the program as it assume file is loaded * (Fix) pws: Encode using the same count-of-threshold method as CBDDLP (ezrec/uv3dp#79)
100 lines
3.4 KiB
C#
100 lines
3.4 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System;
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using System.Drawing;
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namespace UVtools.Core.Operations
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{
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public enum Anchor : byte
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{
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TopLeft, TopCenter, TopRight,
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MiddleLeft, MiddleCenter, MiddleRight,
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BottomLeft, BottomCenter, BottomRight,
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None
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}
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public class OperationMove
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{
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public Rectangle SrcRoi { get; set; }
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private Rectangle _dstRoi = Rectangle.Empty;
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public Rectangle DstRoi
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{
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get
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{
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if(!_dstRoi.IsEmpty) return _dstRoi;
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CalculateDstRoi();
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return _dstRoi;
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}
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}
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public void CalculateDstRoi()
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{
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_dstRoi.Size = SrcRoi.Size;
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switch (Anchor)
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{
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case Anchor.TopLeft:
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_dstRoi.Location = new Point(0, 0);
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break;
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case Anchor.TopCenter:
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_dstRoi.Location = new Point((int)(ImageWidth / 2 - SrcRoi.Width / 2), 0);
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break;
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case Anchor.TopRight:
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_dstRoi.Location = new Point((int)(ImageWidth - SrcRoi.Width), 0);
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break;
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case Anchor.MiddleLeft:
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_dstRoi.Location = new Point(0, (int)(ImageHeight / 2 - SrcRoi.Height / 2));
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break;
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case Anchor.MiddleCenter:
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_dstRoi.Location = new Point((int)(ImageWidth / 2 - SrcRoi.Width / 2), (int)(ImageHeight / 2 - SrcRoi.Height / 2));
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break;
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case Anchor.MiddleRight:
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_dstRoi.Location = new Point((int)(ImageWidth - SrcRoi.Width), (int)(ImageHeight / 2 - SrcRoi.Height / 2));
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break;
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case Anchor.BottomLeft:
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_dstRoi.Location = new Point(0, (int)(ImageHeight - SrcRoi.Height));
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break;
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case Anchor.BottomCenter:
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_dstRoi.Location = new Point((int)(ImageWidth / 2 - SrcRoi.Width / 2), (int)(ImageHeight - SrcRoi.Height));
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break;
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case Anchor.BottomRight:
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_dstRoi.Location = new Point((int)(ImageWidth - SrcRoi.Width), (int)(ImageHeight - SrcRoi.Height));
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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_dstRoi.X += MarginLeft;
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_dstRoi.X -= MarginRight;
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_dstRoi.Y += MarginTop;
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_dstRoi.Y -= MarginBottom;
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}
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public uint ImageWidth { get; set; }
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public uint ImageHeight { get; set; }
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public Anchor Anchor { get; set; }
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public int MarginLeft { get; set; } = 0;
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public int MarginTop { get; set; } = 0;
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public int MarginRight { get; set; } = 0;
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public int MarginBottom { get; set; } = 0;
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public OperationMove(Rectangle srcRoi, uint imageWidth = 0, uint imageHeight = 0, Anchor anchor = Anchor.MiddleCenter)
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{
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SrcRoi = srcRoi;
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ImageWidth = imageWidth;
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ImageHeight = imageHeight;
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Anchor = anchor;
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}
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}
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}
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