Files
UVtools/UVtools.Core/Operations/OperationProgress.cs
T
Tiago Conceição b2bd1c41f1 v0.6.2.0
* (Add) PrusaSlicer Printer: Elegoo Mars 2 Pro
* (Add) PrusaSlicer Printer: Creality LD-002H
* (Add) PrusaSlicer Printer: Voxelab Polaris
* (Add) File Format: UVJ (#8)
* (Add) Mutataor: Pixel Dimming
* (Add) Pixel Editor tab with new drawing functions
* (Add) Pixel Editor: Bursh area and shape
* (Add) Pixel Editor: Supports
* (Add) Pixel Editor: Drain holes
* (Add) Settings for pixel editor
* (Add) Setting: File open default directory
* (Add) Setting: File save default directory
* (Add) Setting: File extract default directory
* (Add) Setting: File convert default directory
* (Add) Setting: File save prompt for overwrite (#10)
* (Add) Setting: File save preffix and suffix name
* (Add) Setting: UVtools version to the title bar
* (Improvement) Force same directory as input file on dialogs
* (Improvement) Pattern: Better positioning when not using an anchor, now it's more center friendly
* (Change) Setting: Start maximized defaults to true
* (Fix) Pattern: Calculated volume was appending one margin width/height more
* (Fix) When cancel a file load, some shortcuts can crash the program as it assume file is loaded
* (Fix) pws: Encode using the same count-of-threshold method as CBDDLP (ezrec/uv3dp#79)
2020-07-14 02:55:37 +01:00

121 lines
3.9 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Threading;
namespace UVtools.Core.Operations
{
public sealed class OperationProgress
{
public const string StatusDecodeThumbnails = "Decoding Thumbnails";
public const string StatusGatherLayers = "Gathering Layers";
public const string StatusDecodeLayers = "Decoding Layers";
public const string StatusEncodeLayers = "Encoding Layers";
public const string StatusWritingFile = "Writing File";
public const string StatusEncodeGcode = "Encoding GCode";
public const string StatusOptimizingBounds = "Gathering Bounds";
public const string StatusCalculatingBounds = "Calculating Bounds";
public const string StatusExtracting = "Extracting";
public const string StatusIslands = "Islands";
public const string StatusResinTraps = "Resin traps";
public const string StatusRepairLayers = "Repair Layers";
public object Mutex = new object();
public CancellationTokenSource TokenSource { get; } = new CancellationTokenSource();
public CancellationToken Token => TokenSource.Token;
private bool _canCancel = true;
public OperationProgress()
{
}
public OperationProgress(bool canCancel)
{
_canCancel = canCancel;
}
/// <summary>
/// Gets or sets if operation can be cancelled
/// </summary>
public bool CanCancel
{
get
{
if (!_canCancel) return _canCancel;
return !Token.IsCancellationRequested && Token.CanBeCanceled && _canCancel;
}
set => _canCancel = value;
}
/// <summary>
/// Gets or sets the item name for the operation
/// </summary>
public string ItemName { get; set; } = StatusDecodeLayers;
/// <summary>
/// Gets or sets the number of processed items
/// </summary>
public uint ProcessedItems { get; set; }
/// <summary>
/// Gets or sets the total of item count on this operation
/// </summary>
public uint ItemCount { get; set; }
/// <summary>
/// Gets the remaining items to be processed
/// </summary>
public uint RemainingItems => ItemCount - ProcessedItems;
public int ProgressStep => (int) Math.Min(ProcessedItems * 100 / ItemCount, 100);
/// <summary>
/// Gets the progress from 0 to 100%
/// </summary>
public double ProgressPercent => Math.Round(ProcessedItems * 100.0 / ItemCount, 2);
public static OperationProgress operator +(OperationProgress progress, uint value)
{
progress.ProcessedItems += value;
return progress;
}
public static OperationProgress operator ++(OperationProgress progress)
{
progress.ProcessedItems++;
return progress;
}
public static OperationProgress operator --(OperationProgress progress)
{
progress.ProcessedItems--;
return progress;
}
public void Reset(string name = "", uint itemCount = 0, uint items = 0)
{
ItemName = name;
ItemCount = itemCount;
ProcessedItems = items;
}
public override string ToString()
{
return ItemCount == 0 ?
$"{ProcessedItems} / ? {ItemName}" :
$"{RemainingItems} / {ItemCount} / {ProcessedItems} | {ItemName} | {ProgressPercent:0.00}%";
}
}
}