mirror of
https://github.com/riegera2412/UVtools.git
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a5bef99372
- (Add) Raft relief: Tabs type - Creates tabs around the raft to easily insert a tool under it and detach the raft from build plate - (Add) Linux AppImage binaries (You won't get them with auto-update, please download AppImage once before can use auto-update feature in the future) - (Change) Rename "layer compression method" to "layer compression codec", please redefine the codec setting if you changed before - (Improvement) Linux and macOS releases are now compiled, published and packed under Linux (WSL). Windows release still and must be published under windows.
95 lines
3.5 KiB
C#
95 lines
3.5 KiB
C#
using System;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Runtime.ExceptionServices;
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using Avalonia;
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using Projektanker.Icons.Avalonia;
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using Projektanker.Icons.Avalonia.FontAwesome;
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using Projektanker.Icons.Avalonia.MaterialDesign;
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using UVtools.WPF.Extensions;
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namespace UVtools.WPF;
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#nullable enable
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public static class Program
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{
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public static string[] Args = null!;
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public static Stopwatch ProgramStartupTime = null!;
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// Initialization code. Don't use any Avalonia, third-party APIs or any
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// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
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// yet and stuff might break.
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[STAThread]
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public static void Main(string[] args)
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{
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CultureInfo.DefaultThreadCurrentCulture = CultureInfo.InvariantCulture;
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CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.InvariantCulture;
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ProgramStartupTime = Stopwatch.StartNew();
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Args = args;
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try
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{
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if (ConsoleArguments.ParseArgs(args)) return;
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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return;
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}
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/*Slicer slicer = new(Size.Empty, SizeF.Empty, "D:\\Cube100x100x100.stl");
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var slices = slicer.SliceModel(0.05f);
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foreach (var slice in slices)
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{
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using var mat = EmguExtensions.InitMat(new Size(1000, 1000));
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var contour = slice.Value.ToContour();
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using var vec = new VectorOfPoint(contour);
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CvInvoke.FillPoly(mat, vec, EmguExtensions.WhiteColor, LineType.AntiAlias);
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mat.Save(@$"D:\SLICE\{slice.Key}.png");
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}*/
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// Add the event handler for handling non-UI thread exceptions to the event.
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AppDomain.CurrentDomain.UnhandledException += CurrentDomainOnUnhandledException;
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//AppDomain.CurrentDomain.FirstChanceException += CurrentDomainOnFirstChanceException;
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BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
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}
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private static void CurrentDomainOnFirstChanceException(object? sender, FirstChanceExceptionEventArgs e)
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{
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ErrorLog.AppendLine("First chance exception", e.Exception.ToString());
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}
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private static async void CurrentDomainOnUnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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var ex = (Exception)e.ExceptionObject;
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ErrorLog.AppendLine("Fatal Non-UI Error", ex.ToString());
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try
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{
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var errorMsg = $"An application error occurred. Please contact the administrator with the following information:\n\n{ex}";
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await App.MainWindow.MessageBoxError(errorMsg, "Fatal Non-UI Error");
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}
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catch (Exception exception)
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{
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Debug.WriteLine(exception);
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}
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}
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// Avalonia configuration, don't remove; also used by visual designer.
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public static AppBuilder BuildAvaloniaApp()
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=> AppBuilder.Configure<App>()
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.UsePlatformDetect()
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.With(new Win32PlatformOptions { AllowEglInitialization = false/*, UseWgl = true*/})
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.With(new X11PlatformOptions { UseGpu = true/*, UseEGL = true*/ })
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.With(new MacOSPlatformOptions { ShowInDock = true })
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.With(new AvaloniaNativePlatformOptions { UseGpu = true })
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.WithIcons(container => container
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.Register<FontAwesomeIconProvider>()
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.Register<MaterialDesignIconProvider>())
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//.UseSkia()
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.LogToTrace();
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} |