Files
UVtools/UVtools.WPF/Program.cs
T
Tiago Conceição a5bef99372 v3.1.1
- (Add) Raft relief: Tabs type - Creates tabs around the raft to easily insert a tool under it and detach the raft from build plate
- (Add) Linux AppImage binaries (You won't get them with auto-update, please download AppImage once before can use auto-update feature in the future)
- (Change) Rename "layer compression method" to "layer compression codec", please redefine the codec setting if you changed before
- (Improvement) Linux and macOS releases are now compiled, published and packed under Linux (WSL). Windows release still and must be published under windows.
2022-03-21 03:43:24 +00:00

95 lines
3.5 KiB
C#

using System;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Runtime.ExceptionServices;
using Avalonia;
using Projektanker.Icons.Avalonia;
using Projektanker.Icons.Avalonia.FontAwesome;
using Projektanker.Icons.Avalonia.MaterialDesign;
using UVtools.WPF.Extensions;
namespace UVtools.WPF;
#nullable enable
public static class Program
{
public static string[] Args = null!;
public static Stopwatch ProgramStartupTime = null!;
// Initialization code. Don't use any Avalonia, third-party APIs or any
// SynchronizationContext-reliant code before AppMain is called: things aren't initialized
// yet and stuff might break.
[STAThread]
public static void Main(string[] args)
{
CultureInfo.DefaultThreadCurrentCulture = CultureInfo.InvariantCulture;
CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.InvariantCulture;
ProgramStartupTime = Stopwatch.StartNew();
Args = args;
try
{
if (ConsoleArguments.ParseArgs(args)) return;
}
catch (Exception e)
{
Console.WriteLine(e);
return;
}
/*Slicer slicer = new(Size.Empty, SizeF.Empty, "D:\\Cube100x100x100.stl");
var slices = slicer.SliceModel(0.05f);
foreach (var slice in slices)
{
using var mat = EmguExtensions.InitMat(new Size(1000, 1000));
var contour = slice.Value.ToContour();
using var vec = new VectorOfPoint(contour);
CvInvoke.FillPoly(mat, vec, EmguExtensions.WhiteColor, LineType.AntiAlias);
mat.Save(@$"D:\SLICE\{slice.Key}.png");
}*/
// Add the event handler for handling non-UI thread exceptions to the event.
AppDomain.CurrentDomain.UnhandledException += CurrentDomainOnUnhandledException;
//AppDomain.CurrentDomain.FirstChanceException += CurrentDomainOnFirstChanceException;
BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
}
private static void CurrentDomainOnFirstChanceException(object? sender, FirstChanceExceptionEventArgs e)
{
ErrorLog.AppendLine("First chance exception", e.Exception.ToString());
}
private static async void CurrentDomainOnUnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var ex = (Exception)e.ExceptionObject;
ErrorLog.AppendLine("Fatal Non-UI Error", ex.ToString());
try
{
var errorMsg = $"An application error occurred. Please contact the administrator with the following information:\n\n{ex}";
await App.MainWindow.MessageBoxError(errorMsg, "Fatal Non-UI Error");
}
catch (Exception exception)
{
Debug.WriteLine(exception);
}
}
// Avalonia configuration, don't remove; also used by visual designer.
public static AppBuilder BuildAvaloniaApp()
=> AppBuilder.Configure<App>()
.UsePlatformDetect()
.With(new Win32PlatformOptions { AllowEglInitialization = false/*, UseWgl = true*/})
.With(new X11PlatformOptions { UseGpu = true/*, UseEGL = true*/ })
.With(new MacOSPlatformOptions { ShowInDock = true })
.With(new AvaloniaNativePlatformOptions { UseGpu = true })
.WithIcons(container => container
.Register<FontAwesomeIconProvider>()
.Register<MaterialDesignIconProvider>())
//.UseSkia()
.LogToTrace();
}