Files
UVtools/UVtools.Core/Operations/OperationSolidify.cs
T
Tiago Conceição 0ba61780b7 v2.4.0
* (Upgrade) EmguCV/OpenCV to v4.5.1
* (Upgrade) AvaloniaUI to 1.0
* (Improvement) GUI re-touched
* (Improvement) Make pixel editor tab to disappear when pixel editor is disabled
* (Improvement) Simplify the output filename from PrusaSlicer profiles
* (Improvement) All operations require a slicer file at constructor rather than on execute, this allow exposure the open file to the operation before run it
* (Improvement) Calibrations: Auto set "Mirror Output" if open file have MirrorDisplay set
* (Change) Tool - Redraw model/supports icon
* (Change) photon and cbddlp to use version 3 by default
* (Add) Tool - Dynamic layer height: Analyze and optimize the model with dynamic layer heights, larger angles will slice at lower layer height
        while more straight angles will slice larger layer height. (#131)
* (Add) Calibration - Exposure time finder: Generates test models with various strategies and increments to verify the best exposure time for a given layer height
* (Add) File load checks, trigger error when a file have critical errors and attempt to fix non-critical errors
  * Layers must have an valid image, otherwise trigger an error
  * Layers must have a incremental or equal position Z than it previous, otherwise trigger an error
  * If layer 0 starts at 0mm it will auto fix all layers, it will add Layer Height to the current z at every layer
* (Add) Tool - Edit print parameters: Allow set parameters to each x layers and skip n layers inside the given range.
        This allow the use of optimizations in a layer pattern, for example, to set 3s for a layer but 2.5s for the next.
* (Add) Layer height property to "Layer Data" table: Shows layer height for the slice
* (Fix) When automations applied and file is saved, it will not warn user about file overwrite for the first time save
* (Fix) Tool - Redraw model/supports: Disable apply button when no file selected
* (Fix) Tool - Infill: Lack of equality member to test if same infill profile already exists
* (Fix) Auto converted files from SL1 where clipping filename at first dot (.), now it only strips known extensions
* (Fix) SL1 encoded files wasn't generating the right information and lead to printer crash
* (Fix) PrusaSlicer printer "Anycubic Photon S" LiftSpeed was missing and contains a typo (#135)
* (Fix) PrusaSlicer profile manager wasnt marking missing profiles to be installed (#135)
* (Fix) PrusaSlicer folder search on linux to also look at %HOME%/.config/PrusaSlicer (#135, #136)
* (Fix) Operations were revised and some bug fixed, most about can't cancel the progress
* (Fix) Some typos on tooltips
* (Fix) Prevent PhotonS from enconding, it will trigger error now as this format is read-only
* **(Fix) Ctrl + Shift + Z to redo the last operation:**
  * The layer range is reseted instead of pull the used values
  * Tool - Arithmetic always disabled
  * Action - Layer import didn't generate info and always disabled
2021-02-06 22:09:55 +00:00

141 lines
4.5 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Threading.Tasks;
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.Structure;
using Emgu.CV.Util;
using UVtools.Core.Extensions;
using UVtools.Core.FileFormats;
namespace UVtools.Core.Operations
{
[Serializable]
public sealed class OperationSolidify : Operation
{
#region Enums
public enum AreaCheckTypes
{
More,
Less
}
#endregion
#region Members
private uint _minimumArea = 1;
private AreaCheckTypes _areaCheckType = AreaCheckTypes.More;
#endregion
#region Overrides
public override string Title => "Solidify";
public override string Description =>
"Solidifies the selected layers, closing all interior holes.\n\n" +
"NOTE: All open areas of the layer that are completely surrounded by pixels will be filled. Please ensure that none of the holes in the layer are required before proceeding.";
public override string ConfirmationText =>
$"solidify layers {LayerIndexStart} through {LayerIndexEnd}?";
public override string ProgressTitle =>
$"Solidifying layers {LayerIndexStart} through {LayerIndexEnd}";
public override string ProgressAction => "Solidified layers";
/// <summary>
/// Gets the minimum required area to solidify it
/// </summary>
public uint MinimumArea
{
get => _minimumArea;
set => RaiseAndSetIfChanged(ref _minimumArea, Math.Max(1, value));
}
public AreaCheckTypes AreaCheckType
{
get => _areaCheckType;
set => RaiseAndSetIfChanged(ref _areaCheckType, value);
}
public static Array AreaCheckTypeItems => Enum.GetValues(typeof(AreaCheckTypes));
public override string ToString()
{
var result = $"[Area: ={_areaCheckType} than {_minimumArea}px²]" + LayerRangeString;
if (!string.IsNullOrEmpty(ProfileName)) result = $"{ProfileName}: {result}";
return result;
}
#endregion
#region Constructor
public OperationSolidify() { }
public OperationSolidify(FileFormat slicerFile) : base(slicerFile) { }
#endregion
#region Methods
protected override bool ExecuteInternally(OperationProgress progress)
{
Parallel.For(LayerIndexStart, LayerIndexEnd + 1, layerIndex =>
{
if (progress.Token.IsCancellationRequested) return;
using var mat = SlicerFile[layerIndex].LayerMat;
Execute(mat);
SlicerFile[layerIndex].LayerMat = mat;
lock (progress.Mutex)
{
progress++;
}
});
return !progress.Token.IsCancellationRequested;
}
public override bool Execute(Mat mat, params object[] arguments)
{
using Mat filteredMat = new Mat();
using VectorOfVectorOfPoint contours = new VectorOfVectorOfPoint();
using Mat hierarchy = new Mat();
Mat target = GetRoiOrDefault(mat);
CvInvoke.Threshold(target, filteredMat, 127, 255, ThresholdType.Binary); // Clean AA
CvInvoke.FindContours(filteredMat, contours, hierarchy, RetrType.Ccomp, ChainApproxMethod.ChainApproxSimple);
var arr = hierarchy.GetData();
for (int i = 0; i < contours.Size; i++)
{
if ((int)arr.GetValue(0, i, 2) != -1 || (int)arr.GetValue(0, i, 3) == -1) continue;
if (MinimumArea >= 1)
{
var rectangle = CvInvoke.BoundingRectangle(contours[i]);
if (AreaCheckType == AreaCheckTypes.More)
{
if (rectangle.GetArea() < MinimumArea) continue;
}
else
{
if (rectangle.GetArea() > MinimumArea) continue;
}
}
CvInvoke.DrawContours(target, contours, i, new MCvScalar(255), -1);
}
return true;
}
#endregion
}
}