mirror of
https://github.com/riegera2412/UVtools.git
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5d61e95331
- **File formats:** - (Add) CXDLP v2 - (Improved) GR1, MDLP, CXDLP decode and encode performance and memory optimization - (Remove) CXDLP v1 from available formats - (Add) Pixel editor - Drawing: New brushes of shapes/polygons - (Upgrade) .NET from 5.0.6 to 5.0.7 - (Fix) When there are issues on the list, executing any operation will navigate to the last layer - (Fix) PrusaSlicer printer: Rename "Creality HALOT-SKY CL-60" to "Creality HALOT-ONE CL-60"
89 lines
3.4 KiB
C#
89 lines
3.4 KiB
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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namespace UVtools.Core.Extensions
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{
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public static class BitExtensions
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{
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public static ushort ToUShortLittleEndian(byte byte1, byte byte2) => (ushort)(byte1 + (byte2 << 8));
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public static ushort ToUShortBigEndian(byte byte1, byte byte2) => (ushort)((byte1 << 8) + byte2);
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public static ushort ToUShortLittleEndian(byte[] buffer, int offset = 0)
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=> (ushort)(buffer[offset] + (buffer[offset+1] << 8));
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public static ushort ToUShortBigEndian(byte[] buffer, int offset = 0)
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=> (ushort)((buffer[offset] << 8) + buffer[offset+1]);
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public static uint ToUIntLittleEndian(byte byte1, byte byte2, byte byte3, byte byte4)
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=> (uint)(byte1 + (byte2 << 8) + (byte3 << 16) + (byte4 << 24));
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public static uint ToUIntBigEndian(byte byte1, byte byte2, byte byte3, byte byte4)
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=> (uint)((byte1 << 24) + (byte1 << 16) + (byte1 << 8) + byte2);
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public static uint ToUIntLittleEndian(byte[] buffer, int offset = 0)
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=> (uint)(buffer[offset] + (buffer[offset + 1] << 8) + (buffer[offset + 2] << 16) + (buffer[offset + 3] << 24));
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public static uint ToUIntBigEndian(byte[] buffer, int offset = 0)
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=> (uint)((buffer[offset] << 24) + (buffer[offset+1] << 16) + (buffer[offset+2] << 8) + buffer[offset+3]);
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public static byte[] ToBytesLittleEndian(ushort value)
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{
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var bytes = new byte[2];
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ToBytesLittleEndian(value, bytes);
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return bytes;
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}
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public static void ToBytesLittleEndian(ushort value, byte[] buffer, uint offset = 0)
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{
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buffer[offset] = (byte)value;
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buffer[offset + 1] = (byte)(value >> 8);
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}
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public static byte[] ToBytesBigEndian(ushort value)
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{
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var bytes = new byte[2];
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ToBytesBigEndian(value, bytes);
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return bytes;
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}
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public static void ToBytesBigEndian(ushort value, byte[] buffer, uint offset = 0)
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{
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buffer[offset] = (byte)(value >> 8);
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buffer[offset + 1] = (byte)value;
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}
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public static byte[] ToBytesLittleEndian(uint value)
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{
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var bytes = new byte[4];
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ToBytesLittleEndian(value, bytes);
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return bytes;
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}
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public static void ToBytesLittleEndian(uint value, byte[] buffer, uint offset = 0)
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{
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buffer[offset] = (byte)value;
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buffer[offset + 1] = (byte)(value >> 8);
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buffer[offset + 2] = (byte)(value >> 16);
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buffer[offset + 3] = (byte)(value >> 24);
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}
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public static byte[] ToBytesBigEndian(uint value)
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{
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var bytes = new byte[4];
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ToBytesBigEndian(value, bytes);
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return bytes;
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}
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public static void ToBytesBigEndian(uint value, byte[] buffer, uint offset = 0)
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{
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buffer[offset] = (byte)(value >> 24);
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buffer[offset + 1] = (byte)(value >> 16);
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buffer[offset + 2] = (byte)(value >> 8);
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buffer[offset + 3] = (byte)value;
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}
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}
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}
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