mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-11 19:12:31 +02:00
6d6be66ced
- (Upgrade) AvaloniaUI from 0.10 to 0.10.2 - (Remove) Unused assemblies - **Issues** - Improve the performance when loading big lists of issues into the DataGrid - Auto refresh issues on the vertical highlight tracker once cath a modification on the Issues list - **Layer preview - Difference:** - Layer difference will now only check the pixels inside the union of previous, current and next layer bounding rectangle, increasing the performance and speed - Previous and next layer pixels if both exists was not showing with the configured color and using the next layer color instead - Respect Anti-Aliasing pixels and fade colors accordingly - Unlock the possiblity of using the layer difference on first and last layer - Add a option to show similar pixels instead of the difference - Change previous default color from (255, 0, 255) to (81, 131, 82) for better depth preception - Change next default color from (0, 255, 255) to (81, 249, 252) for better depth preception - Change previous & next default color from (255, 0, 0) to (246, 240, 216) for better depth preception - **(Fix) Pixel editor:** - Modification was append instead of prepend on the list - Modification was not updating the index number on the list - (Fix) PrusaSlicer printer: Bene4 Mono screen, bed and height size
28 lines
831 B
C#
28 lines
831 B
C#
/*
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* GNU AFFERO GENERAL PUBLIC LICENSE
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* Version 3, 19 November 2007
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* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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* Everyone is permitted to copy and distribute verbatim copies
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* of this license document, but changing it is not allowed.
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*/
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using System.IO;
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namespace UVtools.Core.Extensions
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{
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public static class StreamExtensions
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{
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/// <summary>
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/// Converts stream into byte array
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/// </summary>
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/// <param name="stream">Input</param>
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/// <returns>Byte array data</returns>
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public static byte[] ToArray(this Stream stream)
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{
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using var memoryStream = new MemoryStream();
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stream.CopyTo(memoryStream);
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return memoryStream.ToArray();
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}
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}
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}
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