mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-12 19:42:32 +02:00
683a6f4fb4
- **Exposure time finder:** - (Add) [ME] Option: 'Use different settings for layers with same Z positioning' - (Add) [ME] Option: 'Lift height' for same Z positioned layers - (Add) [ME] Option: 'Light-off delay' for same Z positioned layers - (Improvement) Auto-detect and optimize the 'multiple exposures' test to decrease the print time, by set a minimal lift to almost none - (Improvement) Better information on the thumbnail - (Fix) Importing a profile would crash the application - (Fix) Error with 'Pattern loaded model' fails when generating more models than build plate can afford (#239) - **GCode:** - (Fix) When the last layer have no lifts and a move to top command is set on end, that value were being set incorrectly as last layer position - (Fix) Layer parsing from mm/s to mm/m bad convertion - (Add) File formats: Setter `SuppressRebuildGCode` to disable or enable the gcode auto rebuild when needed, set this to false to manually write your own gcode - (Fix) ZCode: Some test files come with layer height of 0mm on a property, in that case lookup layer height on the second property as fallback
76 lines
2.5 KiB
Plaintext
76 lines
2.5 KiB
Plaintext
//------------------------------------------------
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//--- 010 Editor v8.0.1 Binary Template
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//
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// File: GR1 Workshop
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// Authors: Julien Delnatte
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//------------------------------------------------
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BigEndian();
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typedef struct {
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uint16 startY <fgcolor=cBlack, bgcolor=cWhite>;
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uint16 endY <fgcolor=cBlack, bgcolor=cWhite>;
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uint16 startX <fgcolor=cBlack, bgcolor=cWhite>;
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} layerPointsData;
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typedef struct() {
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uint32 LayerPointNum <fgcolor=cBlack, bgcolor=cWhite>;
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layerPointsData pD()[LayerPointNum];
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BYTE CR_LF2[2] <fgcolor=cBlack, bgcolor=cRed>;
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} layerData;
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typedef struct(int size) {
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BYTE layerDataBlock[size] <fgcolor=cBlack, bgcolor=0x00FF00>;
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} rgbPreviewImageRawData;
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struct HEADER {
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char version[2] <fgcolor=cBlack, bgcolor=cWhite>;
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ushort headerSize <fgcolor=cBlack, bgcolor=cWhite>;
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BYTE header[header.headerSize] <fgcolor=cBlack, bgcolor=cRed>;
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rgbPreviewImageRawData preview(116*116*2);
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BYTE rn0[2] <fgcolor=cBlack, bgcolor=cRed>;
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rgbPreviewImageRawData preview2(290*290*2);
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BYTE rn1[2] <fgcolor=cBlack, bgcolor=cRed>;
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uint16 totalLayers <fgcolor=cBlack, bgcolor=cWhite>;
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uint16 resolutionX <fgcolor=cBlack, bgcolor=cWhite>;
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uint16 resolutionY <fgcolor=cBlack, bgcolor=cWhite>;
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uint32 plateformXLength <fgcolor=cBlack, bgcolor=cWhite>;
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wchar_t plateformX[plateformXLength/2];
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uint32 plateformYLength <fgcolor=cBlack, bgcolor=cWhite>;
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wchar_t plateformY[plateformYLength/2];
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uint32 layerThicknessLength <fgcolor=cBlack, bgcolor=cWhite>;
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wchar_t layerThickness[layerThicknessLength/2];
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uint16 exposureTime <fgcolor=cBlack, bgcolor=cWhite>;
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uint16 turnOffTime <fgcolor=cBlack, bgcolor=cWhite>;
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uint16 bottomExposure <fgcolor=cBlack, bgcolor=cWhite>;
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uint16 bottomLayers <fgcolor=cBlack, bgcolor=cWhite>;
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uint16 bottomRaise <fgcolor=cBlack, bgcolor=cWhite>;
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uint16 bottomRaiseSpeed <fgcolor=cBlack, bgcolor=cWhite>;
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uint16 raise <fgcolor=cBlack, bgcolor=cWhite>;
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uint16 raiseSpeed <fgcolor=cBlack, bgcolor=cWhite>;
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uint16 fallSpeed <fgcolor=cBlack, bgcolor=cWhite>;
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uint16 bottomPWM <fgcolor=cBlack, bgcolor=cWhite>;
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uint16 normalPWM <fgcolor=cBlack, bgcolor=cWhite>;
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} header;
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struct LAYERS {
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local int i;
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for( i = 0; i < header.totalLayers; i++ ){
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layerData lD();
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}
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} layers;
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struct FOOTER {
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uint32 footerSize <fgcolor=cBlack, bgcolor=cWhite>;
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BYTE str[footer.footerSize] <fgcolor=cBlack, bgcolor=cRed>;
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} footer; |