mirror of
https://github.com/riegera2412/UVtools.git
synced 2026-07-12 19:42:32 +02:00
b5575b3ef1
- (Upgrade) AvaloniaUI from 0.10.2 to 0.10.3 - (Change) PrusaSlicer printers: Set 'Light-Off Delay' and 'Bottom Light-Off Delay' to 0 as default to allow UVtools auto-compute the right value once open the file in - **Exposure time finder:** - Optimize layers by merge same position/exposure layers - Add a fence option to the zebra bars - Add a option to pattern the loaded model and generate multiple exposures on that - Allow to generate tests without the holes feature - Prevent from using more chamfers than the base height - Removed two of the largest holes - Hide not so often used 'Multiple brightness' and 'Multiple layer height' by default - Disable Anti-Aliasing by default - Change 'Part margin' from 1.5mm to 2.0mm - Change 'Multiple exposures - Bottom exposure step' default to 0 - Fix a error when generating tests with multiple exposures - Fix some typos - **XYZ accuracy test:** - Change 'Wall thickess' default from 2.5mm to 3.0mm - (Improvement) Allow compute print time without a lift sequence
107 lines
3.7 KiB
C#
107 lines
3.7 KiB
C#
using System;
|
|
|
|
namespace UVtools.Core.Objects
|
|
{
|
|
[Serializable]
|
|
public sealed class ExposureItem : BindableBase, IComparable<ExposureItem>
|
|
{
|
|
private decimal _layerHeight;
|
|
private decimal _bottomExposure;
|
|
private decimal _exposure;
|
|
private byte _brightness = byte.MaxValue;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the layer height in millimeters
|
|
/// </summary>
|
|
public decimal LayerHeight
|
|
{
|
|
get => _layerHeight;
|
|
set => RaiseAndSetIfChanged(ref _layerHeight, Layer.RoundHeight(value));
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Gets or sets the bottom exposure in seconds
|
|
/// </summary>
|
|
public decimal BottomExposure
|
|
{
|
|
get => _bottomExposure;
|
|
set => RaiseAndSetIfChanged(ref _bottomExposure, Math.Round(value, 2));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the bottom exposure in seconds
|
|
/// </summary>
|
|
public decimal Exposure
|
|
{
|
|
get => _exposure;
|
|
set => RaiseAndSetIfChanged(ref _exposure, Math.Round(value, 2));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the brightness level
|
|
/// </summary>
|
|
public byte Brightness
|
|
{
|
|
get => _brightness;
|
|
set
|
|
{
|
|
if(!RaiseAndSetIfChanged(ref _brightness, value)) return;
|
|
RaisePropertyChanged(nameof(BrightnessPercent));
|
|
}
|
|
}
|
|
|
|
public decimal BrightnessPercent => Math.Round(_brightness * 100m / byte.MaxValue, 2);
|
|
|
|
public bool IsValid => _layerHeight > 0 && _bottomExposure > 0 && _exposure > 0 && _brightness > 0;
|
|
|
|
public ExposureItem() { }
|
|
|
|
public ExposureItem(decimal layerHeight, decimal bottomExposure = 0, decimal exposure = 0, byte brightness = 255)
|
|
{
|
|
_layerHeight = Layer.RoundHeight(layerHeight);
|
|
_bottomExposure = Math.Round(bottomExposure, 2);
|
|
_exposure = Math.Round(exposure, 2);
|
|
_brightness = brightness;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return $"{nameof(LayerHeight)}: {_layerHeight}mm, {nameof(BottomExposure)}: {_bottomExposure}s, {nameof(Exposure)}: {_exposure}s, {nameof(Brightness)}: {_brightness} ({BrightnessPercent} %)";
|
|
}
|
|
|
|
private bool Equals(ExposureItem other)
|
|
{
|
|
return _layerHeight == other._layerHeight && _bottomExposure == other._bottomExposure && _exposure == other._exposure && _brightness == other._brightness;
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return ReferenceEquals(this, obj) || obj is ExposureItem other && Equals(other);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return HashCode.Combine(_layerHeight, _bottomExposure, _exposure, _brightness);
|
|
}
|
|
|
|
public int CompareTo(ExposureItem other)
|
|
{
|
|
if (ReferenceEquals(this, other)) return 0;
|
|
if (ReferenceEquals(null, other)) return 1;
|
|
var layerHeightComparison = _layerHeight.CompareTo(other._layerHeight);
|
|
if (layerHeightComparison != 0) return layerHeightComparison;
|
|
var bottomExposureComparison = _bottomExposure.CompareTo(other._bottomExposure);
|
|
if (bottomExposureComparison != 0) return bottomExposureComparison;
|
|
var exposureComparison = _exposure.CompareTo(other._exposure);
|
|
if (exposureComparison != 0) return exposureComparison;
|
|
return _brightness.CompareTo(other._brightness);
|
|
}
|
|
|
|
public ExposureItem Clone()
|
|
{
|
|
return MemberwiseClone() as ExposureItem;
|
|
}
|
|
}
|
|
}
|