Files
UVtools/UVtools.Core/PixelEditor/PixelHistory.cs
T
Tiago Conceição 012d9e4b70 v0.6.4.1
* (Add) Partial update islands from current working layer and next layer when using pixel editor or island remove
* (Add) Setting: To enable or disable partial update islands
* (Change) Properties, Issues, Pixel Editor: ListView upgraded to a FastObjectListView, resulting in faster renders, sorting capabilities, column order, groups with counter, selection, hot tracking, filtering and empty list message
* (Change) Log: ObjectListView upgraded to a FastObjectListView
* (Change) Bunch of icons
2020-08-04 05:08:24 +01:00

71 lines
1.9 KiB
C#

/*
* GNU AFFERO GENERAL PUBLIC LICENSE
* Version 3, 19 November 2007
* Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
* Everyone is permitted to copy and distribute verbatim copies
* of this license document, but changing it is not allowed.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace UVtools.Core.PixelEditor
{
public class PixelHistory : IEnumerable<PixelOperation>
{
public List<PixelOperation> Items { get; } = new List<PixelOperation>();
public int Count => Items.Count;
#region Indexers
public PixelOperation this[uint index] => Items[(int) index];
public PixelOperation this[int index] => Items[index];
public PixelOperation this[long index] => Items[(int) index];
#endregion
#region Numerators
public IEnumerator<PixelOperation> GetEnumerator()
{
return ((IEnumerable<PixelOperation>)Items).GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
#region Methods
public void Add(PixelOperation item) => Items.Add(item);
public void Clear() => Items.Clear();
public bool Contains(PixelOperation operation)
{
for (int i = 0; i < Count; i++)
{
if (Items[i].Location == operation.Location &&
Items[i].OperationType == operation.OperationType &&
Items[i].LayerIndex == operation.LayerIndex) return true;
}
return false;
}
#endregion
public void Renumber()
{
for (int i = 0; i < Count; i++)
{
Items[i].Index = (uint) (i + 1);
}
}
}
}