Files
UVtools/UVtools.GUI/Controls/Tools/CtrlToolRepairLayers.resx
T
Tiago Conceição 1a0229a654 v0.8.4.3
* (Add) Tool - Layer repair: Allow remove islands recursively (#74)
* (Fix) Pixel Editor: Cursor dimentions when using brushes with thickness > 1 (#73)
2020-10-13 02:04:05 +01:00

148 lines
7.8 KiB
XML

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<data name="label1.ToolTip" xml:space="preserve">
<value>Remove individual or small clusters of pixels in iterations. This settings can remove noise from a layer, but will also remove fine details.
Set iterations to 0 to diasble.
WARNING: Even at low settings this operation has the potential to introduce new islands, as it may remove supporting material from previous layers.
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<data name="lbIterationsStart.ToolTip" xml:space="preserve">
<value>Attempt to repair islands by attaching them to other nearby islands in safe increments. If enabled, gap closing is attempted before island removal is attempted.
Set iterations to 0 to disable.
WARNING: Using high iteration values can destroy your model. Low values recomended.</value>
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<data name="label4.ToolTip" xml:space="preserve">
<value>If the removal of an island in the current layer results in a new island being introduce in the layer above, the island in the layer above will also be automatically removed.
This process will repeat for up to the number of layers specified. Set to 0 to repeat until there are no more valid islands to remove.
NOTE: Use with caution as this can remove large portions of your model if proper supports have not been added beforehand.
Using this function with high values can be extremely slow depending on resolution and issue count.</value>
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<value>If the removal of an island in the current layer results in a new island being introduce in the layer above, the island in the layer above will also be automatically removed.
This process will repeat for up to the number of layers specified. Set to 0 to repeat until there are no more valid islands to remove.
NOTE: Use with caution as this can remove large portions of your model if proper supports have not been added beforehand.
Using this function with high values can be extremely slow depending on resolution and issue count.</value>
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